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qui

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg362495#msg362495
« Reply #444 on: July 07, 2011, 08:02:57 pm »
AI used growth on a lava destroyer that was 13/7 or so and not on the one that was 7/1. I had fire buckler equipped and so it lost its lava destroyer for no good reason.

Hodari

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg362557#msg362557
« Reply #445 on: July 07, 2011, 10:00:18 pm »
The target selection for AI using fractal could use a lot of improvement, especially NOT automatically targeting RoL when their opponent has Hope in play and in general giving too high a priority to targeting low or 0 cost creatures even though it has plenty of quanta to fractal something larger like a dragon

Ashebrethafe

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg362620#msg362620
« Reply #446 on: July 08, 2011, 01:24:01 am »
AI used Parallel Universe on a 7|7 (from two Blessings) Photon instead of a 10|10 Golden Dragon. Neither creature had any other effects on it.

FSK

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg363017#msg363017
« Reply #447 on: July 08, 2011, 11:25:58 pm »
If the AI has a choice between immolating a Phoenix and another creature, the AI should generally prefer to immolate the Phoneix.

Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg363027#msg363027
« Reply #448 on: July 08, 2011, 11:58:01 pm »
Before doing anything else the AI should check to see if it can win that turn.

funplay

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg363678#msg363678
« Reply #449 on: July 10, 2011, 09:29:44 am »
AI (FG Lionheart in this case) using the "endow" of crusaders, though a gravity shield is out.

derele

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg363738#msg363738
« Reply #450 on: July 10, 2011, 11:29:55 am »
I made an air rush deck for Arena und and found out that the AI uses Sky Blitz against Sundial  >:(

Offline pervepic

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg365089#msg365089
« Reply #451 on: July 12, 2011, 07:28:05 pm »
Sometimes Schödringer's Cats just staring there and don't use their abilities, even if they have a lot of quanta. They work only occasionally.

AI play Liquid Shadow too randomly; for example, it uses it on its own Pest which has 0 attack (?).

In my Arena deck my upgraded Blue Nymph appears to be unupgraded (Nymphs weren't given by Oracle).

AI doesn't make maximum damage but chooses to bring its critters out first. For example, it plays the third Wyrm out instead of choosing to dive 2 Wyrms in the table. I don't know if this should be fixed, but for players it is rather convenient  :)
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Offline Calindu

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg365323#msg365323
« Reply #452 on: July 13, 2011, 06:45:15 am »
Ok,when subbed in elements chess we had a desync in the last turn.His Ai should win,but the Ai burrowed the shrieker,without burrowing it should win in the same turn.
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Offline rowcla

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg365329#msg365329
« Reply #453 on: July 13, 2011, 07:43:55 am »
Ai Blesses Deathstalker multiple times instead of blessing any other ones it plays, this totally stuffed my arena deck  :'(
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Offline dragonsdemesne

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg366802#msg366802
« Reply #454 on: July 16, 2011, 12:54:04 am »
I had two Otyughs in play, a 2/7 and a 1/6, and the AI cast Rewind targeting the 1/6 one.  All other things being equal, the bigger otyugh is obviously the smarter target to rewind.

Offline doublecross

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg366810#msg366810
« Reply #455 on: July 16, 2011, 01:16:18 am »
At least a year after it was first mentioned, it is still true that AI will detonate virus and retrovirus for no reason.
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