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Offline Kiebur

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg349728#msg349728
« Reply #420 on: June 11, 2011, 09:47:05 pm »
Have quintessenced sparks/ball lightnings been mentioned?
Warning: This post may contain sarcasm.

Offline ddevans96

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg349775#msg349775
« Reply #421 on: June 11, 2011, 11:06:39 pm »
I really want to know why the heck this thread hasn't been locked.
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg349811#msg349811
« Reply #422 on: June 12, 2011, 12:12:37 am »
I really want to know why the heck this thread hasn't been locked.
So people won't start new topics with all their suggestions?

Offline Assassine

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg349996#msg349996
« Reply #423 on: June 12, 2011, 03:34:27 pm »
Chaos Lord just CPed a mutant with paradox ability over one with dive. nothing else on the field

Offline Calindu

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg352219#msg352219
« Reply #424 on: June 16, 2011, 01:07:35 pm »
When FG's always mutate my RoL's,even if i have tons of them...
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg352230#msg352230
« Reply #425 on: June 16, 2011, 01:24:04 pm »
Ah, that makes sense. It's a side-effect of a relatively new AI update where it regards Bioluminescent creatures as alpha targets when Hope is up. This is why they'll spam all sorts of CC at them the second you play Hope. Mutation does take care of the bioluminescence at least x)
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg358163#msg358163
« Reply #426 on: June 29, 2011, 04:02:12 am »
AI just played four Shockwaves to kill my upgraded Steam Machine (0/15) even though it had Arctic Octopus on the field and could have congealed it and then killed it with one Shockwave.

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg358175#msg358175
« Reply #427 on: June 29, 2011, 04:52:43 am »
I've won several games recently because the AI prioritizes its skeletons for reverse time even when it has <5 cards remaining

Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg358843#msg358843
« Reply #428 on: June 30, 2011, 07:39:54 pm »
The ai should play stone skin when it gets 77  :earth instead of waiting until its hp gets low so that it doesn't get OTKed so easily

DeathPanda1

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg358845#msg358845
« Reply #429 on: June 30, 2011, 07:42:44 pm »
AI do not need improving, they are best the way they are.

Offline omegareaper7

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg358848#msg358848
« Reply #430 on: June 30, 2011, 08:06:56 pm »
AI do not need improving, they are best the way they are.
No , they actually do need a bit of work still.
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg358866#msg358866
« Reply #431 on: June 30, 2011, 08:45:34 pm »
AI do not need improving, they are best the way they are.
No , they actually do need a bit of work still.
Please explain, really do because i believe they are good they way are, buff them too much to hard to farm therefore no point. Nerf them too hard make things easier for noobs and easier to farm....

 

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