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Offline Calindu

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg320247#msg320247
« Reply #396 on: April 26, 2011, 10:36:30 am »
That's not an AI deficiency, it's a graphics error.

it's been known for awhile...
Another graphic error is he don't counts adrenaline.
You know, a long time ago being crazy meant something. Nowadays everybody's crazy.
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg322455#msg322455
« Reply #397 on: April 29, 2011, 06:36:57 am »
I have on several occasions seen the AI play a bone wall then immediately (literally the next card they play on that turn) play a dimensional shield. Obviously this is a waste of a perfectly good bone wall, as the dimensional shield will just overlap and remove it.

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg322541#msg322541
« Reply #398 on: April 29, 2011, 01:09:07 pm »
I have on several occasions seen the AI play a bone wall then immediately (literally the next card they play on that turn) play a dimensional shield. Obviously this is a waste of a perfectly good bone wall, as the dimensional shield will just overlap and remove it.
It happens quite a few times. AI plays 2 weapons (one over the other), AI flies the weapon when it has a full field, AI keeps creating creatures (Pharaoh or Queen) when it's field is full.

Offline dragonsdemesne

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg323004#msg323004
« Reply #399 on: April 29, 2011, 10:29:13 pm »
AI cast Antimatter on my Elite Shrieker (smart move) and then cast Mitosis on that same Elite Shrieker immediately after.  (wtf rofl)

Offline dragonsdemesne

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg323008#msg323008
« Reply #400 on: April 29, 2011, 10:30:08 pm »
It happens quite a few times. AI plays 2 weapons (one over the other), AI flies the weapon when it has a full field, AI keeps creating creatures (Pharaoh or Queen) when it's field is full.
Usually I see this with the false god that has fahrenheit and eagle's eye.  (hermes I think?)  It will play fahrenheit and then eagle's eye right after, always in that order.

Online Higurashi

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg323009#msg323009
« Reply #401 on: April 29, 2011, 10:33:20 pm »
Fire Queen. AI plays more expensive cards over other ones, though there are some special conditions for some of them.
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg323010#msg323010
« Reply #402 on: April 29, 2011, 10:34:32 pm »
It happens quite a few times. AI plays 2 weapons (one over the other), AI flies the weapon when it has a full field, AI keeps creating creatures (Pharaoh or Queen) when it's field is full.
Usually I see this with the false god that has fahrenheit and eagle's eye.  (hermes I think?)  It will play fahrenheit and then eagle's eye right after, always in that order.
Fire Queen, but it's not the point. Even when she has  :fire in the 100s, would do 30+ damage, it changes to EE. It can be a game changer.
AI should look for damage over cost...

Offline Bhlewos

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg323253#msg323253
« Reply #403 on: April 30, 2011, 04:10:56 am »
When the AI has a Purple Nymph and a Maxwell's Demon, with several high-attack creatures against it, it chooses to Paradox them rather than Antimatter, which IMO should be the priority.

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg326485#msg326485
« Reply #404 on: May 04, 2011, 03:15:40 am »
Is there any point of keeping track of these suggestions? Is anyone looking at this? jw

AI at it's dumbest: I was playing Top50, AI had an upped eternity out and 6  :time. I had one grown destroyer he didn't rewinded it. The AI play AN UNUPPED ETERNITY OVER THE UPPED ETERNITY.
I'm still laughing. It's pretty ridiculous..... :D

And clearly didn't rewind and I won the game :)

Online Higurashi

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg326646#msg326646
« Reply #405 on: May 04, 2011, 12:46:19 pm »
Keeping track, not so much. Most of the reports here don't explain how it has to do with auto-targeting to begin with, but they've also been mentioned before.
The benefit I see is that we have a thread for something new people would otherwise create many different threads for.
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg326650#msg326650
« Reply #406 on: May 04, 2011, 12:58:22 pm »
If I had a free time, I'd be willing to make this thread into a list. Should I be bored I might start it. Would it be useful to have all these suggestions listed and selected through?

Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg338106#msg338106
« Reply #407 on: May 21, 2011, 06:31:31 pm »
When Decay steals a Quantum Tower and has  :earth to burrow his pests, he burrows every one of them and can't use fractal on them.

 

anything
blarg: