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Ohmega

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg14224#msg14224
« Reply #36 on: December 25, 2009, 06:59:33 am »
Sometimes the AI uses Attack agains a creature and rewind it if it's not killed. Maybe you can make the AI always use Rewind first or let he AI check if the card kills the creature. If no schearch fo rewind in your hand. If there is no rewind use the Spell.

Offline coinich

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg14246#msg14246
« Reply #37 on: December 25, 2009, 05:13:43 pm »
Eternities.  For the love of the Lord, please make the AI realize that I'm gonna deck out if it doesn't keep rewinding my creatures!  I actually got a mastery and another Eternity because they couldn't resist rewinding a few skellies.

lehomard2

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg14304#msg14304
« Reply #38 on: December 26, 2009, 12:31:12 am »
Hum AI using a sundial when he could have killed me, preventing his crits to do the job. Don't know if already mentioned too : AI playing several dials, or playing dials when no danger and no light quantum available.

xingbing1

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg14433#msg14433
« Reply #39 on: December 26, 2009, 09:34:22 pm »
Hi! First post.

I was playing against a level 2, and he played a wyrm whilst I had a dimensional shield up. What with the AI improvement, he didn't dive. However, then he played momentum on it, so it ignored my dimensional shield. And he still didn't do dive, even though he now ignored my dimensional shield.

Offline Avenger

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg14440#msg14440
« Reply #40 on: December 26, 2009, 10:06:18 pm »
Dunno if these were already mentioned:

1. The ai is using retrovirus ability all the time, even when there is no potential casualty.
2. the ai is using the dissipation field/shield too early, it is easily used against it.


bobcamel

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg14578#msg14578
« Reply #41 on: December 27, 2009, 08:40:59 pm »
For now, the AI uses ze Disappointment Field when it has 60 overall quanta or Disappointment Shield with 20 Entropy owned.

Suggest a better threshold.

zac80

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg14641#msg14641
« Reply #42 on: December 28, 2009, 11:45:17 am »
Some of these were already mentioned, but I just post here my collection intact. I know these do not all connect directly to the target choosing algorithm, but may be of help nevertheless.

- using Sundials/Hourglasses, and decking out
- Rewinding/using Eternity and preventing me decking out before him
- it uses Healing with Emerald Shield on
- stealing Bone shield/wall (to replace perfectly functioning Phase shield, Dissipation Field, etc.)
- plays small HP creatures (and FFQ creates Fireflies), even if I have multiple Otyughs
- poisons ALWAYS one creature (with most damage), insted small but dangerous ones (like Werewolf)
- targets the creature with largest damage, instead of the one, who generates hundreds of minions and much larger damage therefore (Fireflies instead of FFQ, Skeletons instead of Otyugh & Boneyard)
- uses Protect/Enchant artefact on Sundial right before it expires and disappears
- Sundial is active, but he keeps spending quantums on Dive
- Plays Spark, when Sundial is active, AND I've got Bone shield
- Freezes Firefly instead of Firefly Queen

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg14787#msg14787
« Reply #43 on: December 29, 2009, 01:35:00 am »
I don't know if it counts as targeting, but the fact that the AI measures shields by casting cost alone leads to some funny results.  I just had the AI replace a Mirror Shield with a Solar Shield -- exactly the same damage reduction, but it lost the spell-reflecting quality, because the Solar Shield costs more.  :)
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg15155#msg15155
« Reply #44 on: December 31, 2009, 11:19:16 pm »
Mind the double post, but it's been a couple of days, so here goes:

The AI needs to target Rage Potion/Elixir only on those creatures that will die to it.  I can't count the number of times the lvl 5 AI has killed itself by spamming Rage against a few of my FFQs and bumping them to 8/2 creatures just in time to have them deal what wouldn't have been the lethal blow.
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg15278#msg15278
« Reply #45 on: January 02, 2010, 12:05:10 am »
Just another problem with the AI using permanents at the end of its turn, if he only has 4 gravity quanta, 2 otys and a pulvy out, and i have no creatures and a fahrenheit that is going to kill him, he will play another oty from his hand and not destroy my fahrenheit.
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg15634#msg15634
« Reply #46 on: January 04, 2010, 10:10:49 pm »
Not sure if this counts as targeting, but it involves using a creature ability, so I think it might: the AI still stupidly sacrifices Retroviruses when I have no creatures in play.
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jerfle

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg15681#msg15681
« Reply #47 on: January 05, 2010, 08:13:25 am »
the ai froze my creature it had just cast antimatter on.

 

anything
blarg: