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Offline Avenger

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg191182#msg191182
« Reply #288 on: November 02, 2010, 10:59:45 am »
Both the burrow and deja vu happen because the AI never considers the consequences.
It works by the 'logic': if i can do it, lets do it.

olop4444

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg192814#msg192814
« Reply #289 on: November 04, 2010, 12:59:34 am »
Scenario:
AI's move
AI: vampire stilleto, 20 hp, will die next turn to 21 poison damage
Me: arsenic, 34 hp, will die in 2 turns to AI's creatures.

He steals the arsenic, causing him to lose the vampire stilleto. He dies on my turn. If he hadn't stolen the arsenic, he would've kept the stilleto, lived, and won.

Offline Ryli

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg193320#msg193320
« Reply #290 on: November 04, 2010, 05:02:03 pm »
Scenario:
AI's move
AI: vampire stilleto, 20 hp, will die next turn to 21 poison damage
Me: arsenic, 34 hp, will die in 2 turns to AI's creatures.

He steals the arsenic, causing him to lose the vampire stilleto. He dies on my turn. If he hadn't stolen the arsenic, he would've kept the stilleto, lived, and won.
Common issue. They assume that it hurts only you if they steal a weapon. They also see weapons in an order, rather than situational.

Offline ArtCrusade

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg194105#msg194105
« Reply #291 on: November 05, 2010, 12:50:15 pm »
AI3 uses Reverse Time like a total noob. I had both a Frog and a Cockatrice both with Adrenaline and not upgraded and he targeted the Cockatrice. The AI should calculate the damage creatures'll do and choose the best target!
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Offline agentflare

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg195748#msg195748
« Reply #292 on: November 07, 2010, 01:04:45 pm »
AI3 uses Reverse Time like a total noob. I had both a Frog and a Cockatrice both with Adrenaline and not upgraded and he targeted the Cockatrice. The AI should calculate the damage creatures'll do and choose the best target!
Well actually, Cockatrices cost more  :life quanta, so that's why they target the cockatrice. And also, see the yellow bar? That doesn't  take adrenaline into account.

Offline lava golem

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg195784#msg195784
« Reply #293 on: November 07, 2010, 02:13:46 pm »
AI3 uses Reverse Time like a total noob. I had both a Frog and a Cockatrice both with Adrenaline and not upgraded and he targeted the Cockatrice. The AI should calculate the damage creatures'll do and choose the best target!
Well actually, Cockatrices cost more  :life quanta, so that's why they target the cockatrice. And also, see the yellow bar? That doesn't  take adrenaline into account.
agreed with agent flare, although I think the AI should still take adrenaline into account.
lava golems are the best creatures in the game cause I said so

Offline ArtCrusade

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg195943#msg195943
« Reply #294 on: November 07, 2010, 07:36:56 pm »
Well, you kind of pointed another weakness of Elements out: The yellow bar. The yellow bar should tell me how much damage I am going to receive and how much damage I am going to deal to my opponent, but Adrenaline is taken out of the calculation. It's just stupid that it doesn't.
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Wynden

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg197084#msg197084
« Reply #295 on: November 09, 2010, 02:54:40 am »
Freeze before shockwave.
When I was facing Neptune, he Shockwaved my Oty, Congealed it, then Re-shockwaved it. What a waste of a shockwave.

olop4444

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg197090#msg197090
« Reply #296 on: November 09, 2010, 02:58:41 am »
AI played a vulture AFTER he killed my golem with a fire bolt, so the vulture didn't get its boost.

AI healed itself with Holy Light when it already had full HP.

Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg197105#msg197105
« Reply #297 on: November 09, 2010, 03:28:24 am »
Dream Catcher antimattering malignant cells should be on here somewhere, sorry if it's already been mentioned.

Nume

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg197147#msg197147
« Reply #298 on: November 09, 2010, 05:30:44 am »
It has, but so has most of the things people add to this thread :P. All the improvements could easily fit on one page if there were no repeats heh (not saying I dont see why there are repeats, just that its funny :P).

deepdown

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg201785#msg201785
« Reply #299 on: November 15, 2010, 06:56:18 pm »
About AI's Cremation-Phoenix habits:

Think its a well known thing that the AI won't cremate his MP's, instead it will wait for "lesser" targets. I accidentaly lobo'd a MP, and the AI cremated it immediatly. Beacuse the MP has lost the "phoenix" ability it became a "lesser", crematable target, which is exactly opposite what the MP was created for.
*guck frammary*

 

blarg: