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Offline Gyrodiot

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg143318#msg143318
« Reply #228 on: August 21, 2010, 01:21:03 pm »
everyone wants to re-code the AI, but eventually we will end up with unbeatable FGs o_O
Maybe, we will end up with FG who don't need anymore 3x Mark, or 200 HP, or mutiple card draws, or more than 60 cards in their decks, to give us a big challenge.

I'm quite sure that the main reason the FG are "above the rules" is compensation for AI's flaws. Smarter AI means less brute force, then more fun !  :)
Went AWOL. No reason.
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Ant-n-ero

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg143362#msg143362
« Reply #229 on: August 21, 2010, 02:33:37 pm »
everyone wants to re-code the AI, but eventually we will end up with unbeatable FGs o_O
Maybe, we will end up with FG who don't need anymore 3x Mark, or 200 HP, or mutiple card draws, or more than 60 cards in their decks, to give us a big challenge.

I'm quite sure that the main reason the FG are "above the rules" is compensation for AI's flaws. Smarter AI means less brute force, then more fun !  :)
if we do find that, people will just use that deck all the time? idk, counter decks, counter of the counter decks >_<

trozman

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg144064#msg144064
« Reply #230 on: August 22, 2010, 03:09:20 pm »
AI will antimatter and use aflatoxin on the same creature... rather than using antimatter on one and aflatoxin on the other so it gets both benefits.

Ant-n-ero

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg144957#msg144957
« Reply #231 on: August 23, 2010, 06:30:17 pm »
yer, there has to be something in the code, as the AI ALWAYS spams 1 card with buffs/etc instead of equally sharing them

kobisjeruk

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg145393#msg145393
« Reply #232 on: August 24, 2010, 08:12:36 am »
so um, the oracle blabs about oblitz being my next opp so i use this AM+LS.dec to fight him and gave me Chrys as my pet lol (MVP<3)

this is how it look like at the end of the fight :-


Sengiratolom

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg145431#msg145431
« Reply #233 on: August 24, 2010, 10:17:00 am »
Eternal Pheonix just used Fractal on his upped phoenix instead of the antimattered dragon, even though he had enough quanta to summon 5 dragons, which would have killed me as i had 65 hp and a permafrost shield up, the 7 extra phoenixes only did 14 extra damage

Offline Bloodshadow

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg145820#msg145820
« Reply #234 on: August 24, 2010, 10:52:47 pm »
Eternal Pheonix just used Fractal on his upped phoenix instead of the antimattered dragon, even though he had enough quanta to summon 5 dragons, which would have killed me as i had 65 hp and a permafrost shield up, the 7 extra phoenixes only did 14 extra damage
I saw Eternal Phoenix fractal its Brimstone Eater instead of Minor Phoenix.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

smuglapse

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg145984#msg145984
« Reply #235 on: August 25, 2010, 02:18:24 am »
I saw Eternal Phoenix fractal its Brimstone Eater instead of Minor Phoenix.
Unless zanz has changed the FGs, EP doesn't have Brimstone Eaters.  Could it have been your pet?

Offline Bloodshadow

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg146020#msg146020
« Reply #236 on: August 25, 2010, 03:14:59 am »
Unless zanz has changed the FGs, EP doesn't have Brimstone Eaters.  Could it have been your pet?
Huh? Wait... Well, it was in the trainer... And pets are never upgraded...

OK, maybe my memory was glitched. It could have been a Fractal Phoenix deck in T50 or something. But still, it fractal'd its Brimstone Eater instead of a Minor Phoenix.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline EvaRia

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg146037#msg146037
« Reply #237 on: August 25, 2010, 03:32:15 am »
I saw an AI use Holy Light or Flash of Light when he had 100hp

Hodari

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg146072#msg146072
« Reply #238 on: August 25, 2010, 04:38:52 am »
AI currently does not know how to deal with neurotoxin. An electrum hourglass AI will continue to draw and play at maximum speed, even though it's killing itself in the process.
I also had the AI play a dune scorpion today...immediately followed by quintessence on it...

windraker

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg150849#msg150849
« Reply #239 on: September 02, 2010, 06:39:00 pm »
The AI always Shockwaves my creatures, THEN Congeals them. Should freeze them first, then shockwave.

 

blarg: