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Offline Higurashi

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  • Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg124510#msg124510
« Reply #216 on: July 26, 2010, 02:55:07 am »
AI will play Flying/Animate Weapon despite having no more creature slots on their board (23 Malignant Cells), thus making their weapon go.. poof.
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Nume

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg126583#msg126583
« Reply #217 on: July 28, 2010, 06:52:14 pm »
I just saw a really weird effect against Dream catcher. I am using the cc why bother deck and managed to fill most of his side with malignent cells, but he for some reason decided to use his purple nymph to anti matter all of them... I'll post a screenshot in a spoiler so you can see. I dont know what caused it but he literally AM'd every cell on his side. I still lost because I didnt get a destroyer till the last 6 cards... but yeah just wanted to show the bizarre behavior :P.
(http://imageplay.net/img/m7Gbd76581/Dream_Catcher_weird_AI.bmp) (http://imageplay.net/)

Nume

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg126963#msg126963
« Reply #218 on: July 29, 2010, 03:41:13 am »
Yeah but they dont cast other effects on them, like infection/rewind/congeal/devour. So yeah I really dont understand why they do cast AM but not any other effects that would actually be beneficial :P. Either way its something that doesnt work because it provides no benefit for them to AM it and it actually heals you. I have also noticed that osiris does use devour on a pharaoh which has been aflatoxin'd, but he doesnt devour the malignant cells.

Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg127732#msg127732
« Reply #219 on: July 30, 2010, 05:12:32 am »
This has probably been covered sometime before, but the AI seem to fractal opponent creatures if they have enough of that quanta. Unfortunately this AI3 thought it would be a very tricky move to fractal my chrysaora, since he had the water quanta to play them.
 He had no death pillars.
 (I laughed.)

sSethia

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg132031#msg132031
« Reply #220 on: August 05, 2010, 10:11:44 pm »
The AI is getting smart. I thought I was finally going to beat Dark Matter.

His side was filled up with Malignant Cells from my Aflatoxin, and he had 3 Elite Otyughs, an Elite Armagio, and 2 Elite Chargers (the first one was anti-mattered). When it was his turn, he used an Otyugh to eat a Malignant cell and put a Gravity Nymph in his place. Then I quit.

sbluen

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg140413#msg140413
« Reply #221 on: August 17, 2010, 04:38:37 am »
The AI doesn't know what to do with the new cards. It would rather bless otyughs than dune scorpions. It also antimatters the opponents deathstalkers, which does nothing to stop the poison.

burne

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg140490#msg140490
« Reply #222 on: August 17, 2010, 09:14:11 am »
When you use the antimatter-liquid shadow combo on an AI creature, if he can, he heals the creature.
Futhermore, he never try to destroy this creature even if he got plenty of CC ability.

the Sage

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg141957#msg141957
« Reply #223 on: August 19, 2010, 02:33:30 pm »
AI currently does not know how to deal with neurotoxin. An electrum hourglass AI will continue to draw and play at maximum speed, even though it's killing itself in the process.

Nume

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg141965#msg141965
« Reply #224 on: August 19, 2010, 03:03:28 pm »
That is probably something that would be very hard to code though as it would have to have priority for every card as to whether its worth playing or not. I think it still works ok as is, and neurotoxin isnt exactly overpowered, it just works better on ai than humans.

squishyone

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg142161#msg142161
« Reply #225 on: August 19, 2010, 08:53:37 pm »
The talk about the failings of the AI are honestly moot. It's all in the algorithm on the back end that the AI uses to determine it's next move. Now, writing the routine or routines for the AI to analyze the field and make the most appropriate decision couldn't be that hard since you can base it off of a chess AI. I think the most cumbersome thing would be to config a database that the AI populates and "learns" from so that it doesn't make the same mistake move over and over again.

Offline P-e-K

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg142474#msg142474
« Reply #226 on: August 20, 2010, 10:32:08 am »
this must have been reported already, but there's not list on the OP  :(

AI will make their weapon fly even when their field is full of creatures, losing it in the process.

Ant-n-ero

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg143301#msg143301
« Reply #227 on: August 21, 2010, 01:03:28 pm »
everyone wants to re-code the AI, but eventually we will end up with unbeatable FGs o_O

 

blarg: