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smuglapse

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg111522#msg111522
« Reply #204 on: July 10, 2010, 05:15:44 am »
I just watched Destiny play a Fate Egg & Chaos Power it twice (on turn 2) and then Hatch it next turn, wasting the Chaos Powers completely.  Perhaps creatures with 'Hatch' need to be given a rule that sets them as 'never the alphacreature'?
Necro-reply because I searched for this particular AI oddity.  It looks like this has been fixed, however it sort of caused a new problem in that Destiny will not cast Chaos Power on a lobotomized Egg.  Its a minor issue, but sometimes it looks like she is just holding them in her hand when there are a few sterile eggs on the field that could use the boost.  Though, I don't think I've seen her fill up the board, so they're not hurting much just sitting there.  I just thought it was curious why she would avoid casting it on the "dud"s and I think I found my answer.

Ant-n-ero

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg111861#msg111861
« Reply #205 on: July 10, 2010, 07:44:13 pm »
'nother AI fail-cake

Playing some HB, can't remember exactly (was this morning), I have lobo out, they have 1 egg, 1 Deja Vu (splitted into 2) and a scarab....
My turn: I lobo the egg
AI: Plays another DeVu
Me: I lobo DeVu
AI: uses devour on the DeVu (1/1) that I lobod, not the fate egg (0/1) that was lobotomised, and also not any of the other DeVu's

AI fail cause, Alpha Card w/ability --> Lobo'd --> becomes 'useless' --> devoured
whereas it should be, Lowest Attk card --> no ability --> useless -> devour

Offline Darer

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg111970#msg111970
« Reply #206 on: July 10, 2010, 10:41:50 pm »
I think it was last Monday or something when I saw Paradox play a Deja Vu then TU it before spamming like 5 blessings on one of the Deja Vu. Order should be changed I think.

Mastermind79

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg111985#msg111985
« Reply #207 on: July 10, 2010, 11:42:33 pm »
About shockwave: it should be changed to check if you can freeze before using it.

In a recent fight against Neptune, my flying titan was shockwaved 6 times then congealed. sorry, no screenshot.

Offline the dictator

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg112317#msg112317
« Reply #208 on: July 11, 2010, 02:27:10 pm »
Destiny just gave me something to laugh:

She plays a fate egg on her second turn.
The turn afterwards it hatches into a retrovirus.
She buffs the virus with blessing and chaos powers to 8|9
And the turn after that she uses it, to plague all the (zero) creatures I have.

First the AI should be learned not to buff (retro)viruses when they still have their ability.
And the AI should probably learn not to use it's retroviruses when their are no creatures to poison. (however that has been discussed before).
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smuglapse

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg112362#msg112362
« Reply #209 on: July 11, 2010, 05:19:14 pm »
And the AI should probably learn not to use it's retroviruses when their are no creatures to poison. (however that has been discussed before).
Definitely.  The potential benefit (2 bonewalls, 2 or 3 skeletons, a notch on the ol' Condor) is almost always worse than the waste of the Retrovirus.  So that AI characteristic should change regardless of the deck they have.

Takeno_ita

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg112817#msg112817
« Reply #210 on: July 12, 2010, 12:25:44 pm »
sometimes the ai cure itself with holy light even if is full health...

BadWolfskin

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg114295#msg114295
« Reply #211 on: July 14, 2010, 02:18:32 pm »
The AI just used the Eternity/Never-deck-out Combo on a Phoenix.  :o

Luckily I had a steal on my hand and the Eternity wasn't protected...
Nice work.

Stockholm

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg115497#msg115497
« Reply #212 on: July 15, 2010, 10:27:27 pm »
Isn't there a problem with the Top50 AI ? I've played a ton of times tonight, and my opponents never played anything but pillars and shards... Great for farming, but not exactly fun, right ?

Stockholm

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg116309#msg116309
« Reply #213 on: July 16, 2010, 08:16:40 pm »
Oh, right ! Thanks :)

Offline Higurashi

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg119923#msg119923
« Reply #214 on: July 21, 2010, 02:48:21 pm »
Strangely enough, I just had a half-blood play Holy Light on his infected Devourer..

Edit: Might as well add what I reported in this thread: http://elementscommunity.org/forum/index.php/topic,9941.0.html
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edunavas

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg119968#msg119968
« Reply #215 on: July 21, 2010, 03:34:36 pm »
This game could add another AI or form to play. Like you have to beat 3 different AI in a roll, these AIs would be like Half bloods (some up and unupgraded cars) with 100 HP.

 

blarg: