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smuglapse

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg92069#msg92069
« Reply #192 on: June 15, 2010, 03:57:41 am »
Half blood used holy light on himself when he had a reflective shield.
I would like someone to make a video of this.  Or at the least make a before and after screenshot.

Ant-n-ero

  • Guest
Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg92216#msg92216
« Reply #193 on: June 15, 2010, 07:15:39 am »
Half blood used holy light on himself when he had a reflective shield.
I would like someone to make a video of this.  Or at the least make a before and after screenshot.
when I farm T50 -- i think it's clp with the 60 card miracle/mass SoD/Stone Skin/SoG etc deck
He has a mirror shield in therewhich he normally get out early >_<
he also has 1 holy flash which he plays and ends up healing me 10 for the cost of nothing -- however that farm doesn't bite so I don't lose any life lol,, just can't beat the damned miracles (he plays 100 life + 6 SoD (220) + at least 3 Stone Skins @ 50 (370) then miracles back from 12 to 370 >_<)

miniwally

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg92226#msg92226
« Reply #194 on: June 15, 2010, 07:25:55 am »
Is that chaoz's deck?

Dam Mael

  • Guest
Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg92422#msg92422
« Reply #195 on: June 15, 2010, 03:13:28 pm »
Quinting ball of lightning/spark. Kinda LoL.

MaxMilen

  • Guest
Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg92459#msg92459
« Reply #196 on: June 15, 2010, 04:15:24 pm »
Playing Luciferin/Luciferase when it won't actually affect any creatures. Even funnier when it plays one (giving one creature Light) then immediately plays another one (doing nothing).

binde22

  • Guest
Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg93167#msg93167
« Reply #197 on: June 16, 2010, 12:43:27 pm »
more than once ive seen the ais hand with precogs and he could have won if he had stopped like one creature but instead of using some cc he put out a dragon and other creatures thus me winning

finkel

  • Guest
Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg95219#msg95219
« Reply #198 on: June 18, 2010, 06:42:52 pm »
Can we please change the computer AI so it stops killing rays of light before deciding what to use fractal on? That small little change has made decay impossible and eternal phoenix nearly so with Rol/fractal/hope. I'd appreciate it, thanks :S

UsernameLife

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg97343#msg97343
« Reply #199 on: June 21, 2010, 12:39:29 am »
I've noticed the AI likes to use Nymph's Tears on water pillars, rather than quantum pillars. While this is pretty amusing, I don't think it's intended behavior.
(http://imageplay.net/view/m7Gbd70388/AI)
In the image, the original queen is from hand, as well as the turquoise nymph.

Mastermind79

  • Guest
Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg97479#msg97479
« Reply #200 on: June 21, 2010, 04:34:09 am »
I've noticed the AI likes to use Nymph's Tears on water pillars, rather than quantum pillars. While this is pretty amusing, I don't think it's intended behavior.
(http://imageplay.net/view/m7Gbd70388/AI)
In the image, the original queen is from hand, as well as the turquoise nymph.
The best part is when they tear up on all of their water pillars, preventing them from creating more nymphs. Or anything at all.

Ant-n-ero

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg99323#msg99323
« Reply #201 on: June 23, 2010, 04:42:07 pm »
yet more fails in AI (level 5) terms:

I have a devour fail:
(http://imageplay.net/)
where he devoured one of his Deja Vu's to buff his Scarab when he could have used the 3 :gravity to take my shield and win >_<

but I doubt he would have taken the shield even with 3 :gravity as the AI doesn't do that, they wait until they have double ability cost and I have said this many time throughout this thread: here is this proof (again)
(http://imageplay.net/)
he has 5 :gravity but will wait until he has 6 before he uses the 3 :gravity ability >_<

but I won so meh, maybe zanz put this in to give us an easier chance?

~~EDIT~~
even though he had the cost to destroy the shield and didn't... and I still had my shield up... he still unburrowed all of his cards, if I had a RoF he would'ave been screwed as the AI cannot distinguish between shields and what to do >_<

Offline ArcanisX

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg107651#msg107651
« Reply #202 on: July 04, 2010, 04:07:20 pm »
Can we please change the computer AI so it stops killing rays of light before deciding what to use fractal on? That small little change has made decay impossible and eternal phoenix nearly so with Rol/fractal/hope. I'd appreciate it, thanks :S
With all due respect, Fractaling opp's (e.g. player's) Rofls instead of own business creatures is hardly an intended behavior.

And yea, fractal gods are extra lame. Using Fractal when you already draw 2 per turn is akin to running over a dead cat just to see how flat can it get. I wonder where all the "game gets too difficult for casual players" logic from the first page of this thread went....

Offline BluePriest

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg108071#msg108071
« Reply #203 on: July 05, 2010, 03:21:48 am »
Can we please change the computer AI so it stops killing rays of light before deciding what to use fractal on? That small little change has made decay impossible and eternal phoenix nearly so with Rol/fractal/hope. I'd appreciate it, thanks :S
With all due respect, Fractaling opp's (e.g. player's) Rofls instead of own business creatures is hardly an intended behavior.

And yea, fractal gods are extra lame. Using Fractal when you already draw 2 per turn is akin to running over a dead cat just to see how flat can it get. I wonder where all the "game gets too difficult for casual players" logic from the first page of this thread went....
Yeah, this thread isnt for making the AI weaker, its for making it stronger. The FG's however, are suppose to be hard, and the dividing line for casual vs hardcore. IMHO at least.
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