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  • Guest
Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg61241#msg61241
« Reply #144 on: April 30, 2010, 04:39:01 pm »
Octane kept playing Animate Weapon on his Eagle's Eyes, even though his board was full of Malignant Cells. So there was no room left for the weapons... I would have killed one Cell with using Eagle's Eye and then play Animate Weapon. 

Also, he had a few Unstables Gasses lined up, but didn't ignite them. He could have killed me easily, but I guess he didn't want to kill his (my) Malignant Cells!

Anyway I beat him :D

K667

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg61244#msg61244
« Reply #145 on: April 30, 2010, 04:44:17 pm »
^That sounds like a pretty funny tactic vs. Octane.
I notice how even with Rewinding his own creatures, Osiris still decks out very often. I never beat him any other way.
Also it's true that beating FGs is not fun anymore, but that has been the case ever since they increased the price for pretty much the only good FG beating cards (Sundial, Oty, Eternity, Bond, Hourglass)

Wisemage

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg61249#msg61249
« Reply #146 on: April 30, 2010, 04:53:00 pm »
The only reason is decks out is because he draws 2 per turn, and onyl draws one when he has 7 cards in hand.

Suuper

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg61314#msg61314
« Reply #147 on: April 30, 2010, 07:49:32 pm »
Careful with that.

Make the computer too smart, and level 5 might be as hard as a level 6.....

Offline Bloodshadow

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg61456#msg61456
« Reply #148 on: May 01, 2010, 12:49:28 am »
Careful with that.

Make the computer too smart, and level 5 might be as hard as a level 6.....
I wouldn't worry too much. AI5 has random decks (144 combinations in total), and only 15% of their cards are upped. Combined with the not-always double draw, they make AI5 much, MUCH weaker than FGs.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

danieldubois

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg61481#msg61481
« Reply #149 on: May 01, 2010, 01:43:55 am »
Make the computer too smart, and level 5 might be as hard as a level 6
In an ideal world, they could make the AI smart enough that it didn't need such a ridiculous overwhelming advantage like double cards and triple mark.  If the AI improves to the extent you seem to fear, I would hope that the resource cheating would be reduced an appropriate amount.

bojengles77

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg62587#msg62587
« Reply #150 on: May 03, 2010, 03:52:30 am »
recent AI improvements regarding Osiris have made him a significantly more difficult god, along with the addition of some cards to his deck. I know whoever designed him (can't remember right now) was a little upset when he/she realized that it was easy to deck osiris out. now that he can rewind his creatures and eat his scarabs for more damage, he's a scary god. But yeah, i've noticed that in cases like fire queen, she'll just keep creating more fireflies regardless of the fact that her creatures are maxed out. I've also noticed many cases where false gods will animate their weapons into a full board only to see them dissapear. i'm not very familiar with coding, but would it be difficult to change it so AI wouldn't animate weapons when the board is full or just change the card to "not work" when the board is full? kind of how you can't add another creature card once your board is full?

Offline ItzSean

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg63850#msg63850
« Reply #151 on: May 05, 2010, 01:54:00 pm »
Idk if this has been discussed but what the hey, i just thought I'd add my 2 cents worth..

I was playing in the top 50 today and almost 1 outta every 3 rainbow decks that i played used 2 sundials at once. One time the AI used a sundial while the effects of phase shield was in play.
Are you tired of those old boring rushes? Well look no further!

Offline Marvaddin

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg64362#msg64362
« Reply #152 on: May 06, 2010, 02:35:26 pm »
Because of this these cursed rainbow decks are beatable by rush decks. If you correct the way they use the cards, we are mostly obligated to use rainbow (or gravity) to beat them too bad for the starters that farm for rare weapons.

Lordpants

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg64427#msg64427
« Reply #153 on: May 06, 2010, 05:02:12 pm »
There is an AI3 whos strategy is Armagio/Guardian Angel, but for some reason he never actually uses his Gravity Pull on his Armagio, making his deck unreasonably pathetic when compared to the other lvl 3's, just thought I would point that out.

CB!

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg64543#msg64543
« Reply #154 on: May 06, 2010, 08:00:57 pm »
I was playing T50 today, and the AI was rewinding its own creatures to avoid deckout... nice...

bojengles77

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg64745#msg64745
« Reply #155 on: May 07, 2010, 03:17:27 am »
I was playing T50 today, and the AI was rewinding its own creatures to avoid deckout... nice...
I almost cried when i saw this happen, when my rush deck fails i usually can survive long enough for a stupid AI to draw enough 5-card turns to deck out quickly.. no longer =(

 

blarg: