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Offline Higurashi

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg364346#msg364346
« Reply #564 on: July 11, 2011, 01:01:41 pm »
I imagine that if you are willing to write the code to make the AI play flawlessly and to donate it for free and maintain it etc, Zanz would consider it...;)
Last time I checked, Elements wasn't Open Source. Thus, I'm afraid, we're out of luck.
He's not talking about open source. We used to have this coder called chriskang who was working on the autotarget function of the AI. He got that permission from Zanz.
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frlaa

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg364612#msg364612
« Reply #565 on: July 11, 2011, 11:29:03 pm »
My deck is sooo strong!!!!

Offline Gocubbies1212

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg364688#msg364688
« Reply #566 on: July 12, 2011, 02:09:43 am »
I imagine that if you are willing to write the code to make the AI play flawlessly and to donate it for free and maintain it etc, Zanz would consider it...;)
Last time I checked, Elements wasn't Open Source. Thus, I'm afraid, we're out of luck.
He's not talking about open source. We used to have this coder called chriskang who was working on the autotarget function of the AI. He got that permission from Zanz.
is there a different coder for the AI that is keeping them up-to-date? ... assuming chriskang quit
[02:20:36] jmdt: i think gocubbies will win the underworld tourny
I failed to account for the gocubbies factor. - Boingo
I like to make flying weapons decks.

Offline Higurashi

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg364704#msg364704
« Reply #567 on: July 12, 2011, 02:40:29 am »
Nope, but Zanz has been updating it a bit lately.
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Offline Gocubbies1212

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg364705#msg364705
« Reply #568 on: July 12, 2011, 02:47:12 am »
oh well at least it's up to date then :)

would be cool though if he could find another coder to make the AIs play more like people do
[02:20:36] jmdt: i think gocubbies will win the underworld tourny
I failed to account for the gocubbies factor. - Boingo
I like to make flying weapons decks.

Snopel

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg365200#msg365200
« Reply #569 on: July 13, 2011, 12:34:06 am »
oh well at least it's up to date then :)

would be cool though if he could find another coder to make the AIs play more like people do
You COULD make them play like people do, but not EXACTLY like people do.
If that was possible, PVP wouldn't be much different to AIs.
KEYWORDS: IF IT WAS POSSIBLE

But yeah. Other than that, it would be nice for AIs to have improved intelligence Just incase they weren't smart enough...

Offline gumbeh

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg365209#msg365209
« Reply #570 on: July 13, 2011, 01:15:24 am »
If they knew what was in their decks, they could save their buff cards for better creatures to come. That alone would make them play a lot more like players do.

Offline Xenocidius

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg365213#msg365213
« Reply #571 on: July 13, 2011, 01:22:50 am »
But sometimes if players won't draw that card they'll play their buffs on strong cards on the field already - "fuzzy logic". Programming an AI like that is very difficult.
Don't cry because it's over, smile because it happened.

Offline Essence

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg365253#msg365253
« Reply #572 on: July 13, 2011, 03:07:58 am »
Bah.  Just build a weighted neural net and feed it every move every player performs for a year along with the conditions each move was made under.  It'll take a long time, but when it's ready, the new AI will beat <i>everyone!</i>
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline Gocubbies1212

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg365255#msg365255
« Reply #573 on: July 13, 2011, 03:11:24 am »
Bah.  Just build a weighted neural net and feed it every move every player performs for a year along with the conditions each move was made under.  It'll take a long time, but when it's ready, the new AI will beat <i>everyone!</i>
sounds a lot easier than i thought it would.  plus, it would make it a ton easier to win in arena (the AI arena deck)
[02:20:36] jmdt: i think gocubbies will win the underworld tourny
I failed to account for the gocubbies factor. - Boingo
I like to make flying weapons decks.

Offline Xenocidius

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg365296#msg365296
« Reply #574 on: July 13, 2011, 04:29:39 am »
Bah.  Just build a weighted neural net and feed it every move every player performs for a year along with the conditions each move was made under.  It'll take a long time, but when it's ready, the new AI will beat <i>everyone!</i>
Failed formatting :P

So all we need to do for a year is make the stupidest moves imaginable, and then farm Platinum like crazy!

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Falcon4415

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg365407#msg365407
« Reply #575 on: July 13, 2011, 01:06:03 pm »
Bah.  Just build a weighted neural net and feed it every move every player performs for a year along with the conditions each move was made under.  It'll take a long time, but when it's ready, the new AI will beat <i>everyone!</i>
There is something called genetic algorithms, and although I don't know how exactly they could be implemented, that could also be an option (correct me if I'm wrong, I know~ 0 about programming).

On an unrelated note, the "extra upgraded cards" cheat/hack might be back, either that or a league's leader gets 100% free upgrades.

 

blarg: