I'm not sure if the decks selection is weighted: I'm rank 10 in Platinum, W/L is 74/10, and my age is 3. Also, Electrum earned is 496.
NOT WORTH IT.Really, I put my effort into making a deck, leave it up for 3 full days, it's in the top 10 of the freaking PLATINUM ARENA aaaand... I get less than 500 electrum. Geez, it's like fifteen minutes farming? LESS! -.-
No, seriously. Platinum is borked. It's definitely a bad system, we have shitloads of reasons for that. This could be a really intresting new part of the game, but it's completely ruined by its execution.
1) Elimination of T50 has effectively killed farms. Thus, rares are really rare again. Big plus. Now, in order to get rares, you shall farm Bronze League with a good and very stable (because some of the decks are evil even there) AI3 Farmer - everybody has one of those upped, practically - for some hours. You get one spin every six games (maybe on average it's more like 1/7 due to some rare losses), and every spin has a slight chance to give you the rare you want. To get 12 rares you will
probably have to get about 150 spins, for a total of about (rough estimate) 1000 games against Bronze.
Consequence: Bronze League will be played a lot when new rares are released and will be stomped hard. The amount of games we will have on Bronze League those days is more than is normally good for every League. Will any other League be played for rare farming? Hardly: Bronze is very likely the best one.
2) Dynamic rewards will cause other Leagues' reward to go up. Fantastic! So other Leagues' rewards will be worth it... when Bronze is being pummeled to the ground due to new rares. Of course, this will only be for a while, as total rewards will increase in time to discourage an ever-increasing amount of money being generated. This means that after a while the rewards will go back to a "Not Worth It" state. probably very fast due to how good FG farmers gain
4000 every hour!Consequence: Leagues will be played at least for a while after new rares come out.
3) Platinum decks are terribly tough. Win rate is low. Rewards are low. An FG farmer, even a bad one, nets about 3000
every hour. An AI3 farmer - even unupped - nets at least 1000
per hour, a good one will net a lot more. Platinum League decks will net about one spin with a CHANCE for an upgraded card every... say... 50 games (probably more). I farmed for about 7 hours and got two spins. Base rewards will net about 200
every game - if the rewards are good, some games net about 70
which just sucks. Gold is kinda more balanced, but due to not having upped cards as reward it cannot be compared to good FG farmers. Silver nets a low amount of money. Bronze sucks. I foresee an average electrum gain that is MUCH worse than any other AI level, possibly even worse than HALF-BLOODS.
Consequence: Leagues will not be played
enough in any other case.
4) I got less than 500
for a top level Platinum deck. People these days actually PLAY Arena matches due to testing what is new. When people go back to normal farming, rewards will become even more crappy. Very much likely, in a while, it will not even be worth the effort of putting up a good deck. What will be worth it, though, will be putting up a crappy deck, since in the time it goes down in ranking
it will reward those playing it a lot.Consequence: Higher Leagues will, in time, become a crap-fest. 500 players in Platinum means that if 90% of people put up a crappy deck every day, you will have a good place to farm for rares / score / electrum... as in T50. No reason to put up a good deck -> farms.
Now, what should be done to avoid this scenario:
1) Increase score reward for higher Leagues.
Add a (GOOD) score bonus for every bonus spin, based on League. Since you gain 35 score for every minute of AI3 farming, I think a bonus score of 35 / 105 / 315 / 945 will be good enough, but I would like to see the opinion of good farmers - like, say, 10 men or willng3 - on this. That way you will have Arena as the "ultimate challenge", not for money but for score, and it WILL be played. Bronze for rares, Platinum for score.
2)
Increase electrum gained for decks in the leagues. You don't really care if low-score people gain more electrum due to this, since this will keep them in the game more (I remember the hard times I spent trying to match AI3 back in the days... having a nice profit every day from my work - there's Oracle too now, but you don't really work for that so it's not as satisfying - would have been nice indeed: the money to invest trying to balance my Nova/Rustler/FFQ deck), and small amounts of money don't mean much to higher League players (I frankly don't care if I get 500 electrum for free, and even 1500 is pretty low for three days in Platinum; heck, most players in Platinum will probably have all cards upped!). So increasing electrum gain is not bad from any point of view, and will instead be a reason to put up a good deck and compete - rather than decaying into a farm-fest. I think good rewards could be 5
per win in Bronze, 15
per win in Silver, 45
per win in Gold and 135
per win in Platinum.
With the above balancing I think Arena will be played a lot, and will stay fresh and intresting, fulfilling its full potential.