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Offline pie

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg352258#msg352258
« Reply #120 on: June 16, 2011, 02:31:11 pm »
Or give an option to create complex conditions , For example , If Creatures on the board < 5 Don't cast *cards name* .
Hehehe , Thats too much isn't it ? Maybe zanz will code something similar next year  ;D
although that would be way too much work, it would be a cool idea.
Some examples:
How many pillars before casting quicksand
How many creatures on the field before casting AoE cards
Use Fire Bolt for CC? (y/n)

Just small things that would give your deck more flavor and personalization, although they would probably be too time consuming.
Some more examples:
Play *permanent name here* only if PA in hand and at least 1 earth quanta available
Play ButterflyEffect only on *creature name here*
Play Shard of Gratitude only when HP < MAX HP
Play Purify when poison counters > x

The list can go on and on ...

Offline Dm

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg352302#msg352302
« Reply #121 on: June 16, 2011, 04:23:27 pm »
*Farm farm farm farm farm farm spin spin spin spin spin* Where the hell are the Squids?

Offline Jangoo

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg352334#msg352334
« Reply #122 on: June 16, 2011, 06:12:15 pm »
Or give an option to create complex conditions , For example , If Creatures on the board < 5 Don't cast *cards name* .
Hehehe , Thats too much isn't it ? Maybe zanz will code something similar next year  ;D
although that would be way too much work, it would be a cool idea.
Some examples:
How many pillars before casting quicksand
How many creatures on the field before casting AoE cards
Use Fire Bolt for CC? (y/n)

Just small things that would give your deck more flavor and personalization, although they would probably be too time consuming.
Some more examples:
Play *permanent name here* only if PA in hand and at least 1 earth quanta available
Play ButterflyEffect only on *creature name here*
Play Shard of Gratitude only when HP < MAX HP
Play Purify when poison counters > x

The list can go on and on ...
Yes! Automatas/macros ... a whole new dimension of gaming!

Don't think it will happen though.

Offline jmizzle7

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg352407#msg352407
« Reply #123 on: June 16, 2011, 08:35:05 pm »
So not only do people want full control of which cards go in their decks, but also how smart their own AI is? Might as well just call it what it is - botting. Most developers try not to be script/bot-friendly; I doubt Zanz will allow something like this to happen.

Offline ColorlessGreen

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg352412#msg352412
« Reply #124 on: June 16, 2011, 08:44:59 pm »
So not only do people want full control of which cards go in their decks, but also how smart their own AI is? Might as well just call it what it is - botting. Most developers try not to be script/bot-friendly; I doubt Zanz will allow something like this to happen.
While I also doubt this is going to happen, I fail to see how it is any more similar to botting than T500 already is going to be. Providing manual, granular control over the AI allows for more deck options than just having the standard AI play the decks. All it would do is increase deck variety. The level of obnoxiousness of coding that level of granular control in a format usable by the masses most likely outweighs the benefits from an additional variety in decks, though, which is why I say I also doubt it's going to happen.

IMO, it would be botting if you could make your own decks, program the AI, and then set them loose grinding against AI3/AI5/FG for the benefit of your account. This is asynchronous PvP, just as it was originally intended, even if there were granular AI control.

Offline pie

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg352613#msg352613
« Reply #125 on: June 17, 2011, 07:12:34 am »
So not only do people want full control of which cards go in their decks, but also how smart their own AI is? Might as well just call it what it is - botting. Most developers try not to be script/bot-friendly; I doubt Zanz will allow something like this to happen.
No , I didn't mean anything like a script that will play the game for me . What I meant is when you submit a deck to the top50/500 it won't just play any card whenever it has enough quanta . You can choose what to use ProtectArtifat on , As for  now the A.I will waste it on Towers/Pillars.

Zanz can always update the A.I , Why not let us do it.

Offline Jangoo

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg352655#msg352655
« Reply #126 on: June 17, 2011, 09:42:02 am »


I don't think that is "botting" either.
It also isn't disreputable or anything.

IMO, it would be botting if you could make your own decks, program the AI, and then set them loose grinding against AI3/AI5/FG for the benefit of your account. This is asynchronous PvP, just as it was originally intended, even if there were granular AI control.
Jep.

Scaredgirl

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg352786#msg352786
« Reply #127 on: June 17, 2011, 05:22:49 pm »
So not only do people want full control of which cards go in their decks, but also how smart their own AI is? Might as well just call it what it is - botting. Most developers try not to be script/bot-friendly; I doubt Zanz will allow something like this to happen.
I think you misunderstood what we are talking about here.

We are talking about using skill points to control the level of your decks AI, either by increasing the overall intelligence of the AI, or even "programming" (using sliders or whatever) your AI to work in a certain way in certain situations so that it complements the deck you have built. This has nothing to do with botting because it would be a part of Elements, not some external thing.

However, like said before, it would be an insanely complex system, which is why it will probably always stays as just a dream. Too bad, because it would be cool to make those choices between a good deck with dumb AI, and not so good deck with a smart AI.

Offline jmizzle7

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg352846#msg352846
« Reply #128 on: June 17, 2011, 07:38:24 pm »
Yes, it would be nice to give specific AI rules for your specific deck. I don't think it is worth the time it would take to put into code, though.

Leo

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg353029#msg353029
« Reply #129 on: June 18, 2011, 04:16:11 am »
Just dropping by to say that I've, apparently, reached lvl 32 and looking foward T500. This will be awesome having the power of a semi-False-God. hehe  :P

Offline BluePriest

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg353052#msg353052
« Reply #130 on: June 18, 2011, 06:26:29 am »
Yes, it would be nice to give specific AI rules for your specific deck. I don't think it is worth the time it would take to put into code, though.
Agreed. Although I ran with the idea, its one of those "Id like it, but I dont see it happening", although I thought the same thing about the changing password, faster game speed, and saving settings. And Zanz took care of those in 1 update
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Scaredgirl

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg353076#msg353076
« Reply #131 on: June 18, 2011, 07:34:51 am »
Yes, it would be nice to give specific AI rules for your specific deck. I don't think it is worth the time it would take to put into code, though.
Being able to "program" your own AI would be a very big coding project, but having multiple levels of AI should be relatively simple, unless I'm missing something.

Right now we have one script which tells the AI what to do. All it would need is to make a copy of that script and make a few changes to it. Each deck would then use either AI script 1 or AI script 2 depending on how the skill points have been spent.

AI scripts could be made act differently by either by changing things like how many creatures have to be on the table until the AI uses Firestorm, or maybe add random element by programming it so that every time the AI is going to do something, there is a 10% chance that it skips that action and moves on to the next one. This way there could be scripts for dumb/smart, aggressive/defensive, etc.

Not the most urgent thing Elements needs, but I personally would enjoy something like this very much because it would give players a lot more control over how their deck performs.

 

anything
blarg: