Bronze League having low rewards is just fine; it basically plays the role of t50 only without farms OR upped cards -- you get your deck up to fighting par, and then you play AI3 for score and Bronze League for rares. That's cool. Having a deck submitted to the Bronze League means little; you get few wins, and you get a massive 1
per win, so it's more like a distraction than an investment.
Silver League is about perfect in terms of replacing the challenge level of the old t50. It's great fun for unupped players who have bested AI3 but aren't comfortable fighting AI4 just yet. Silver League decks still don't make all that much money for you, but they're much better than Bronze.
Gold League is about on par with FG farming. The decks often don't have all of the advantages of FGs, but tend to be built to win, with all of the cards they need to do it. The problem with that is that having a 97
payout and a rare spin every 4th win doesn't even start to compare with the relative predictibility and the UPPED CARD SPINS of FG farming. Meanwhile, having a decent deck in the Gold League is badass -- the payout is good and it gets played just often enough that if you build a winning deck, you get that payout often enough that you can upgrade a card every other day just from income from The Arena.
Platinum League is The Ultimate Challenge, and it roxxors. I love it to death. But no one wants to risk it when there's no upgraded card spins, with the result that even after 24 hours, my deck (currently in 5th place) made a whopping 328
. 41 wins, 6 losses. That's just sad.
The solution, to me, is obvious: allow limited upped spins in Gold League, and unlimited unupped spins in Platinum League. Heck, I still maintain that 1/2/3 upped spins in Silver/Gold/Platinum Leagues would be entirely appropriate and encourage an appropriate amount of participation in each League, without the
idea of allowing the live player to use points and have skills like the AI players do.