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Donot

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg357633#msg357633
« Reply #300 on: June 28, 2011, 02:09:45 am »
Okay, started playing with the t500 beta and I noticed a few things:
1) There's no real incentive to play against the platinum level decks.  Sure you might win a nice chunk of change, but more likely you're just going to lose.  Hard.  These decks are FG buffed, plus they have shards.  The best anti-FG decks can't simultaneously deal with 12 regens + antimatter + denial of any sort.  That also has the unfortnuate side effect that those of us with platinum level scores can't really "earn" anything by making decks.  No one plays against the class, then the decks don't get much play.  D'oh.
 
2) I was confused by the random card choice.  Really, I was confused by the whole layout.  I think I'll figure most of it out soon enough, but maybe some labels/instructions would help.  But most important, I didn't see where to randomly choose my deck card... so I have skeleton.  After playing a bunch of decks, it looks like lots of people got skeleton.  As though it were the default card before you get one at random...  D'oh!
 
3) You can modify your deck after you submit it.  Cool! Except you can't put in a code.  Oh well.  I hit "remove" and then I start putting in cards.  Surprise! The random cards were removed, but each of my first 5 additions were rewritten as the random card (skeleton).  And the selected card was taken from my library.  Start over fixed this, but that seems like a confusing bug too.
 
4) I think this has real promise, but some issues need to be worked out.  Like the unintendend penalty for having a high score.  Oh, and speaking of score... no more score board?

Offline tyranim

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg357639#msg357639
« Reply #301 on: June 28, 2011, 02:20:48 am »
ok, to adress your worries:
1) just look at how many people HAVE actually played in the platinum level. ive faced decks that have been faced 60 times (admitedly, it had only 5 losses, but w/e). a lot of people do play them, just not noobs as they shouldnt face them. they should face bronze or silver.
2) go to the oracle to get the random card. it doesnt show up on the oracle's screen, but it will in the arena
3) im sure zanz did this to avoid people exploiting a glitch that he probably caught before releasing the beta. besides, it doesnt permanently change your cards, it only changes them for that deck. after that, its as if those cards never existed in your inventory
4)what penalty? im in the gold league, but i can still face bronze and such. theres nothing bad about having a high score other than having to click a little more when building your decks for the ai to use. and this is the new scoreboard.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Hodari

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg357641#msg357641
« Reply #302 on: June 28, 2011, 02:23:39 am »
2) I was confused by the random card choice.  Really, I was confused by the whole layout.  I think I'll figure most of it out soon enough, but maybe some labels/instructions would help.  But most important, I didn't see where to randomly choose my deck card... so I have skeleton.  After playing a bunch of decks, it looks like lots of people got skeleton.  As though it were the default card before you get one at random...  D'oh!
 
3) You can modify your deck after you submit it.  Cool! Except you can't put in a code.  Oh well.  I hit "remove" and then I start putting in cards.  Surprise! The random cards were removed, but each of my first 5 additions were rewritten as the random card (skeleton).  And the selected card was taken from my library.  Start over fixed this, but that seems like a confusing bug too.
 
2) For the most part, the layout isn't too hard to figure out..might take a little while for some people and yeah, some instructions somewhere would be nice.  As for the random cards, yes skeleton does seem to be the default.  I believe you get the other cards through your daily oracle spin(had already done my oracle spin on the normal game before I found out about this and the fact that the 2 are linked...but won a nymph, so not so bad anyway :) )

3) Yeah, that definitely sounds like a bug and one which had been noticed by someone else before as well

Donot

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg357645#msg357645
« Reply #303 on: June 28, 2011, 02:47:36 am »
ok, to adress your worries:
1) just look at how many people HAVE actually played in the platinum level. ive faced decks that have been faced 60 times (admitedly, it had only 5 losses, but w/e). a lot of people do play them, just not noobs as they shouldnt face them. they should face bronze or silver.
2) go to the oracle to get the random card. it doesnt show up on the oracle's screen, but it will in the arena
3) im sure zanz did this to avoid people exploiting a glitch that he probably caught before releasing the beta. besides, it doesnt permanently change your cards, it only changes them for that deck. after that, its as if those cards never existed in your inventory
4)what penalty? im in the gold league, but i can still face bronze and such. theres nothing bad about having a high score other than having to click a little more when building your decks for the ai to use. and this is the new scoreboard.

1) Current stats only reflect the novelty factor.  My concern is more long term.  Also, the question isn't if people play against platinum, but if they do so on par with the other levels.  I predict they won't.
4) The penalty is that your deck submitted to the arena wins electrum for winning.  But only if people play against it.  See (1).
2) Great.  I'm sure that will become clear as I play, but it isn't clear on the face of the screen.  That was my only point there.  I trust in Zanz and his long term ability to make it great.  I was only pointing out room for improvement.
3) I'm sure it's just a bug.  One that Zanz will probably fix. 
 
I'm not concerned that I won't figure out the nuances through trial and error; I would just prefer not to have to ferret out the nuances.  I've been playing long enough to know that some nuances just have to be figured out the hard way, but that doesn't mean this will always be the case.
 
And yes, platinum decks CAN be beaten (I've beaten a few already).  Just not very often.  The rewards for my wins wern't even close to reasonable compared to the difficulty.  It's like beating an FG, only you get half the coins and you might spin an un-upped oty.  Oooooooo.   Yeah, not worth it.

Hodari

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg357649#msg357649
« Reply #304 on: June 28, 2011, 02:57:50 am »
So far RoL Hope seems to do well against platinum(even had a few 3 win streaks there) and CCYB is good up to at least gold...odds are pretty good that will change and people will put up decks to counter those soon but it will probably end up being a matter of playing a few games at the start of the day just to figure out what's out there and and current trends and then building a counter deck for it.  And keep in mind it only costs 15 :electrum to play and you win ~160 :electrum on gold(even more for mastery or higher level decks plus any cards won), so even winning around 1 in 10 games will keep you slightly ahead

Offline Marvaddin

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg357652#msg357652
« Reply #305 on: June 28, 2011, 03:31:27 am »
Also note that after selecting which league you want to play against, when it shows who your opponent will be and their deck's stats, you can click "back to menu" without breaking your winning streak(you do still lose the 15 electrum it costs for the match).  Not sure if this was intended or not but it at least gives you some chance to avoid an unfavorable matchup with your deck or if you decide they're either too hard(such as level 80 deck or if you've played their deck already that day and get the same opponent again) or too easy and thus the reward is too low to be worth playing against them.
I have realized that. It also count as a loss, but you still can return and get those golden dots :P

People, if Im correct, this beta was launched just yesterday. We already have some difficult decks, and a lot of people got skeleton as default card. Imagine when its up, and people starts to get better cards, like Supernovas, Steals, Nymphs, Hourglasses, etc? It will be much harder. I have noticed that my deck from yesterday had lost 1 HP today. Seriously, 1 HP? They should drop health faster, at least 10HP per day.

Looks like bronze league is there to be farmed because of rares and will get very low rewards. Silver will have a good variety of fun games. Gold and Platinum will be crazy hard and just to some people tired of normal FGs. Although, if their rewards increase a lot, people will lose 20 to win 1 and get 2k electrum. But what makes the rewards to increase? People starting fights in other leagues?

Offline tyranim

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg357655#msg357655
« Reply #306 on: June 28, 2011, 03:33:26 am »
i wonder what zanz is going to call those dots? my vote is on "rare charges" or "slot charges"
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline Korugar

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg357665#msg357665
« Reply #307 on: June 28, 2011, 04:13:51 am »
....Although, if their rewards increase a lot, people will lose 20 to win 1 and get 2k electrum. But what makes the rewards to increase? People starting fights in other leagues?
Yes, kind of. If tons of people fight bronze league, the rewards for bronze go down, and the rewards for the other three leagues go up. If tons of people fight platinum, the rewards for it go down, and the rewards for other leagues go up, etc. So, in response to other people's comments about how the upper one or two leagues will not be fought as much...perhaps. But the longer they're left alone by the majority, the greater the rewards for those few who do fight them. And eventually, the rewards will get high enough that it's worth it to everyone.

Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg357668#msg357668
« Reply #308 on: June 28, 2011, 04:19:35 am »
eventually, the rewards will get high enough that it's worth it to everyone.
Is there any kind of cap to the rewards or do they continue to go up ad infinitum if no one plays a particular league?

Hodari

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg357676#msg357676
« Reply #309 on: June 28, 2011, 04:51:33 am »
eventually, the rewards will get high enough that it's worth it to everyone.
Is there any kind of cap to the rewards or do they continue to go up ad infinitum if no one plays a particular league?
Too soon for anyone other than Zanz to be able to answer that for sure, but there's almost certain to be an upper limit somewhere.  Even as things are now, I spent most of the day farming gold and platinum and ended up gaining about 4000 score and being well ahead on electrum as well(not sure exactly how much since I upgraded a few cards to build my own deck).   On the other hand, it may be worth noting that bronze is already down to 8 :electrum for a win, so even with a mastery every time you'd barely be breaking even(though of course you'll be winning a lot of cards from spins this way)

Currently the base rewards are at:
Bronze: 8 :electrum
Silver:  36 :electrum
Gold:  93 :electrum
Platinum:  148 :electrum

Base values I believe were 20,40,80,160 originally, so looks like only gold has actually gone up due to not being played as much so far(of course this could change a lot once the novelty factor wears off)

phaedrus

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg357721#msg357721
« Reply #310 on: June 28, 2011, 07:48:27 am »
The whole changing rewards thing adds a pretty interesting economic twist to the game if you ask me.

I'm a gold level player and yet I'm not interested in farming gold really because I don't like the win/loss ratio.
However, I haven't played it that much and don't really know if the rewards make the losses worthwhile for me.
The rewards being electrum and the potential fun of an interesting matchup.

The question then is why (for potential future fun?) and how badly we want to make money, and how this relates to the amount of fun we have while doing so. Everyone has a different point at which farming a particular league is worthwhile for them, and these points are still being determined because arena is so new.
However, if the community on the whole sets a league at a reward level (or deck difficulty level) that makes the league not worth playing, then it could ruin the experience for some people.

Anyway. Just a couple of thoughts there. Lots to think about.

Offline MatrimKK

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg357724#msg357724
« Reply #311 on: June 28, 2011, 08:06:14 am »


A snap shot of 24 hrs after the first oracle.

I know this is still in beta but I would love to see the stats of say the top3(10) in each league?

Also as a newer player with a decent score(?) but not many upped cards, I don't feel competative fighting gold/plat as I can hardly win and definately cannot EM them (which is needed to get a decent electrum reward imo)

As far as commenting on the beta status there seems to be some issues with modify deck and being able to add more ups than you spent lvl wise?  If anyone could confirm this please. 

 

blarg: