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Tea is good

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg351807#msg351807
« Reply #108 on: June 15, 2011, 06:15:10 pm »
Lol, some of the decks are gonna be really easy to beat, and some are gonna be really hard. I would like the see the score distribution from 1-500. The range is prolly like 1mil to 20k, which is ridiculous. t500 will be more random that half bloods.

Offline UTAlan

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg351808#msg351808
« Reply #109 on: June 15, 2011, 06:16:07 pm »
Another 2k score and I'll move up to Gold league. Time to grind! :D

Offline TheForbiddenOracle

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg351865#msg351865
« Reply #110 on: June 15, 2011, 07:37:54 pm »
Lol, some of the decks are gonna be really easy to beat, and some are gonna be really hard. I would like the see the score distribution from 1-500. The range is prolly like 1mil to 20k, which is ridiculous. t500 will be more random that half bloods.
And probably tougher :)

Tea is good

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg351904#msg351904
« Reply #111 on: June 15, 2011, 09:03:13 pm »
One thing I didn't get... can you choose what league you will fight when you click the t500 button?

Genuinous

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg351906#msg351906
« Reply #112 on: June 15, 2011, 09:05:54 pm »
One thing I didn't get... can you choose what league you will fight when you click the t500 button?
You can. If you read back you'll find a quote from Zanz or a reference to a previous thread.

Scaredgirl

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg352179#msg352179
« Reply #113 on: June 16, 2011, 10:23:25 am »
Looks awesome.

Btw.. anyone who didn't notice, the new T500 system teaser (http://www.elementsthegame.com/development.html) is not just an image, you can actually click the buttons to change the stats.


I have feedback based on my initial reactions.

Why is the first one called "Stamina"? Wouldn't "Health" make more sense because that's the stat that gets increased? Instead of "spend one skill point to increase your Stamina which increases your HP", it would simply be "spend one skill point to increase your HP". Most RPG's have different meanings for HP and Stamina, so I find this system a bit confusing.

I personally would see "Stamina" as more like maximum number of cards you can take in your deck. It would fit the definition of stamina better imo. But that's semantics I guess.

I think that "Dexterity" could use some more steps, instead of just being an on/off switch. Something like what teffy suggested earlier could work, although I wouldn't mind having even more steps, like 5-6 of them. I understand it's difficult with card drawing, but maybe Dexterity could have duo-effect or something, like first skill point increasing something and the 2nd one increasing card drawing.

I have one idea for a 5th stat. I know it's probably difficult to code, but it would be cool to have different AI intellect levels as stats. Basically the current AI would have to be made dumber on purpose. Like this:

Dumb = AI back in the day when it did really dumb decisions
Average = Close to current AI, but with some silly/random decisions
Smart = most advanced AI

This would of course need to steal the name from the current "Intellect" (which could be replaced by the word "Power" I guess).

Probably not going to happen, but it's an idea :)

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg352190#msg352190
« Reply #114 on: June 16, 2011, 11:02:50 am »
I have one idea for a 5th stat. I know it's probably difficult to code, but it would be cool to have different AI intellect levels as stats. Basically the current AI would have to be made dumber on purpose. Like this:

Dumb = AI back in the day when it did really dumb decisions
Average = Close to current AI, but with some silly/random decisions
Smart = most advanced AI
Another idea would be to have a random decision factor (Intelligence stat 0-10). For instance:
Intelligence of 0 means your AI has a 100% chance to make random decisions: choose targets randomly instead of using priority (possibly randomly between all enemy/allied creatures, to reduce really bad targeting), or choose to play / not play cards randomly in bad situations, or choose to use abilities on non-prioritary targets and so on and so forth...
An Intelligence of 6 would mean only 40%, while Intelligence 10 means no randomization.

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Probably not going to happen, but it's an idea :)
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DeathPanda1

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg352195#msg352195
« Reply #115 on: June 16, 2011, 11:31:03 am »
wowz im level 72 so platinum league here i go
the link for everyone is level 72. check the table below for the actual level. if you really are level 72. oops
i only just read that oops my bad... really only level 40 if you round up but if  you round down then level 39

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg352207#msg352207
« Reply #116 on: June 16, 2011, 12:49:57 pm »
I'm already calling it for when this is put in place...
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most epic update ever...
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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg352214#msg352214
« Reply #117 on: June 16, 2011, 01:02:09 pm »
Or give an option to create complex conditions , For example , If Creatures on the board < 5 Don't cast *cards name* .
Hehehe , Thats too much isn't it ? Maybe zanz will code something similar next year  ;D

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg352242#msg352242
« Reply #118 on: June 16, 2011, 01:50:18 pm »
Or give an option to create complex conditions , For example , If Creatures on the board < 5 Don't cast *cards name* .
Hehehe , Thats too much isn't it ? Maybe zanz will code something similar next year  ;D
although that would be way too much work, it would be a cool idea.
Some examples:
How many pillars before casting quicksand
How many creatures on the field before casting AoE cards
Use Fire Bolt for CC? (y/n)

Just small things that would give your deck more flavor and personalization, although they would probably be too time consuming.
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Leo

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg352245#msg352245
« Reply #119 on: June 16, 2011, 01:57:01 pm »
the new T500 system teaser (http://www.elementsthegame.com/development.html)
Wooow!, awesome! I didn't care much about T500 when I first heard about it, now I decided to check and found this.
I was like  :o :o :o I AM NOW A GOD! , hehe
I'll check how the subscription is and stuff.
Really awesome idea.

 

anything
blarg: