Looks awesome.
Btw.. anyone who didn't notice, the new T500 system teaser (
http://www.elementsthegame.com/development.html) is not just an image, you can actually click the buttons to change the stats.
I have feedback based on my initial reactions.
Why is the first one called "Stamina"? Wouldn't "Health" make more sense because that's the stat that gets increased? Instead of
"spend one skill point to increase your Stamina which increases your HP", it would simply be
"spend one skill point to increase your HP". Most RPG's have different meanings for HP and Stamina, so I find this system a bit confusing.
I personally would see "Stamina" as more like
maximum number of cards you can take in your deck. It would fit the definition of stamina better imo. But that's semantics I guess.
I think that "Dexterity" could use some more steps, instead of just being an on/off switch. Something like what teffy suggested earlier could work, although I wouldn't mind having even more steps, like 5-6 of them. I understand it's difficult with card drawing, but maybe Dexterity could have duo-effect or something, like first skill point increasing something and the 2nd one increasing card drawing.
I have one idea for a 5th stat. I know it's probably difficult to code, but it would be cool to have different AI intellect levels as stats. Basically the current AI would have to be made dumber on purpose. Like this:
Dumb = AI back in the day when it did really dumb decisions
Average = Close to current AI, but with some silly/random decisions
Smart = most advanced AI
This would of course need to steal the name from the current "Intellect" (which could be replaced by the word "Power" I guess).
Probably not going to happen, but it's an idea