Akebono temporarily moved in the area 106,103. (trainer, CTRL+F5).
In the final version false gods will appear in rare occasions and randomly on the map in areas level 60 or higher.
The Oracle will also find one for you once every day and mark its location on the map.
To approach a false god it is necessary to defeat at least one of their minions, any damage taken while in a false god lair will be permanent: next duel does not start at hpmax. (does not happen in the trainer yet)
Now the problem is: akebono has its own minion (half-blood strength npc) but the other false gods would like one too, if you feel creative please post your minions in the bestiary (and here).
Feedback about the FG mechanics is also welcome.
Very interesting that hp loss will persist...
But what happens if you use a deck that allows you to boost your HP past 100?
I.e. if I use a stone-miracle staller to deck out some minions and end up getting an EM win with 500 hp, will I then start the FG duel with 500hp?
In either case, this will make planning out anti-FG strategies much more interesting and tricky.
Healing and max HP boosts will become MUCH more useful in PvE... SoV would also become a very mean card to give minions.
It would also be very interesting to implement a "World Boss" type of event like that, something even tougher than FG, but where damage done to it by players would persist until it finally gets whittled down and killed... That could also make for a fun "pseudo mmo" option, where players could form groups to que up to kill it and then share in the loot (spins) at the end.