"Chaos Lord's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
Although inconsistent (just like Chaos Lord can get almost nothing but quanta for several turns!) it's deadly if it gets nice combo going. Where impenetrable Bone Wall ~ impenetrable Diss shield.
"Dark Matter's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
Testing kept turning Mark into x1 ._.
"Decay's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
Look familiar? It should! It's Decay's exact deck with each Aether Card replaced with its Life variant!
"Destiny's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
Destiny already had RT... why not throw in skellies for more random fun?
"Divine Glory's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
Explosions not the only way to get past Shields!
"Dream Catcher's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
Dream Catcher uses a rainbow full of low hp creatures and PC/CC cards to go with Butterfly Effect, this minion utilizes those of only Earth besides Entropy.
"Elidnis's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
By losing its aether part it lost a great deal of its potential and made up with it with increased consistency. With 1x deck Elidnis as trio wouldn't really be viable as such a large deck.
"Eternal Phoenix's minion" (that exact name, 150 hp, 3x Mark, 1x draw, only Phoenixes unupgraded)
Instead of going for Minor Phoenixes its minion chooses to go for Bigger Phoenixes, and Twin Universe, a more appropriate way of duplicating them especially given single draw.
"Ferox's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
Using a similar Life Rush strategy with Leaf Dragons, Ferox's minion decide to take it slow first 2 turns to more than make up for it in the following turns by using Light Towers.
"Fire Queen's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
Sacrificing all CC, Fire Queen's minion plays Queens off the Mark only, resulting in guaranteed Life Quanta generation which is used for additional healing.
"Gemini's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
Uses a different take on Gemini, with all Gravity cards replaced with their Entropy variant. By using Chaos Power instead has both its advantage and disadvantage: can massively buff its own creatures to TU huge monsters, but can no longer bypass shields.
"Graviton's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
Having replaced some pillars with pends and Otyughs with Fire Lances Graviton's minion focusses more on the Fire part of the deck, also making it that muhc less likely the Graviton Firemasters will run out of
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"Hecate's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
Ditched some Darkness cards and added Aether for Twin Universe to make up for the lack of Rage Elixirs without having double draw + deck.
"Hermes's minion" (that exact name, 150 hp, 3x Mark, 1x draw, full upgrades)
Having severely cut down both its deck size as well as number of ways to get past shields (0 Explosions!) Hermes's minion focusses on getting super-buffed Destroyers without relying on double draw.