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Round 5, cardmaking task https://elementscommunity.org/forum/index.php?topic=65942.msg1276128#msg1276128
« on: April 15, 2018, 01:40:39 pm »
NAME:
Tardis
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:
N/A
TEXT:
:time :time : Target's creature ATK becomes 0. The damage slowly replenishes itself over time.
NAME:
Tardis
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent
ATK|HP:
N/A
TEXT:
:time : Target's creature ATK becomes 0. The damage slowly replenishes itself over time.

ART:
IDEA:
ToaMagna, DoctorC and HeavenSent
NOTES:
Shame we can't use dark blue for time.

Tardis is a time-space machine featured in Doctor Who. They travel just about anywhere in the universe and sometimes even outside of it. It's incredibly complicated machine and sometimes, Tardis is referred to as being alive.
Our version of Tardis, however, is pretty simple: you target a creature, it drops its attack to 0 and slowly gains it back, one point per turn, until it hits its max number. Couple of things:
  • Buffed creatures will drop to zero, and will regain their attack to the point of their max attack. For example, a blessed Photon will only regain 4 attack
  • Steam machines are dropping their attack entirely, but will only regain up until the point of initial attack. Those 20-something steam attack isn't gonna be recovered
  • Antimattered creatures will drop their attack to zero, and will climb up, not down.
  • Adrenalined creatures will regain multiple attack per turn.
  • Accelerated creatures will keep regaining their attack to the point it was at maximum, after which the effect will cease.
  • Fiery effect isn't affected. Diving and burrowing wouldn't be either if it was possible to get them affected in the first place.
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