One thing I've noticed though is that you have a serious nose dive period where you're waiting to draw the right combos of cards to save your ass at the last minute.
If your opponent gets out enough critters or poisons you enough in that time, you're toast.
Does anyone have any suggestions to help reduce this wait time?
Besides the obvious upgrading hourglasses, of course. I've only been able to upgrade one so far.
I do use the hourglasses and sundials to reduce the gap, but it's still slow.
- If you have a Miracle I would suggest adding it to this deck. It basically gives you another 90 or so health to play with. If you go with Miracle, keep the unupgraded Firefly Queen for production. Shards of Gratitude (farmed from Top50) are also helpful in this regard.
- Upgrading the Hourglasses definitely helps a lot. In fact, if you play an opponent without any other desirable steals (such as Paradox, his weapon and shield are immaterial), then steal their Hourglasses to save you 4 + 1 each activation.
- Upgrading the Sundials also helps, because then thats one less you could be using on your Hourglasses. Though if you add Miracle, I would suggest keeping half of the Sundials unupgraded to balance the quanta.
- Offensive rewinding can help you stay alive as well. Bring out your Eternity with the Enchant Artifact or against a False God with no permanent control. You can then cast Reverse Time on a growable creature that has grown too far or a powerful creature that Momentum or Blessings were used on.
- Extend the life of your Bonewall. Playing Sundials with the Dimensional Shield is just about useless, but definitely helps when you have Bonewall out. Try to not use your Rain of Fire until you have this out. Also having your Otyughs eat while Bonewall is in play is beneficial, even if you have to eat a fellow Skeleton or Firefly.
- You can also add another Bonewall to your deck.
Also, on a side note, I noticed that having 4 critters and one quintessence sucks.
Since just about any deck can kill your critters as soon as they come out and each one is as crucial as every other card in this deck.
So I removed one hungry hungry Oytugh and one hourglass and replaced them with two more quintessences.
Any better ideas?
I would say the second Otyugh is there mainly to increase the odds of getting one out early. And 3 Hourglasses are enough for this deck, especially if they're unupgraded.
As far as creature control, it is very important to know what your opponent has in that regard. Use the Wiki when playing False Gods to know what you have to contend with. If the control is not threatening you can play your creatures as soon as they're in your hand without need for a Quintessence.
Non-threatening control from the False Gods:
- Maxwell's Demon - Does not affect any of your creatures besides Fireflies or mutants.
- Improved Mutation and Fallen Druid - The AI typically uses this on its own creatures or on a high attack creature of the opponent. Nothing to worry about for your creatures, but eat the Druid before he makes a dangerous mutant.
- Rewind and Eternity - Annoying, but no big deal. In fact, it may save you some . If this is their main control, make sure to quint a high HP Otyugh.
- Congeal and Arctic Octopus - Not a big deal unless they have other more lethal control.
- Twin Universe - Most of the time they won't have the quanta to use the creature they copy.
- Permafrost Shield - Steal it when you run out of shields.
Manageable control
- Ulitharid - Rewind it. Since there is a turn delay when it's played you can then eat or mutate it. If they already have two, rewind one, then play both your Otuygh and Druid. You can then rewind your own affected creature.
- Electrocutor - Annoying. Try to steal it. Rewind affected creatures.
- Antimatter and Purple Nymph - Your main damage comes from quantity rather than high attack creatures. Not a problem unless they manage to quint the Nymph and play it every turn.
- Retrovirus - Play your Otyugh early to eat these when they come out. Otherwise, it will kill itself after a turn or two if you have no creatures on the board.
- Bloodsucker - Eat it. Rewind affected creatures.
Dangerous control
- Gravity Force, Siphon Life, Rage Elixir, Shockwave, Thunderbolt, Fire Lance, Fire Storm, Ice Lance - Try to quint your Queen early and/or get your Boneyard out. The False God will then use up most of what they have on the Fireflies and Skeletons.
- Improved Plague - Annoying, but you can rewind your creatures to restore their status. It's not triggered until you have atleast 3 creatures on the board.
- Eagle's Eye - Steal it if you haven't played your Eternity yet. If they use Animate Weapon then you could eat or mutate it.
- Elite Otyugh - Try to be faster with your Otyugh, or mutate it, or rewind then eat it.
- Fire Buckler - Steal it.
A second Quintessence doesn't hurt but once you have upgraded your Hourglasses you might want to add an Anubis. Then you can quint those handy mutants.
Adding a Butterfly Effect or Pulverizer will allow you to destroy those threatening shields and weapons.
Adding Momentum will give your Otyugh a boost and played with Quintessence will make your creature truly immortal.
Add a second Firestorm once you upgrade them. I noticed I played against a lot of 4 HP creatures.
Add a Reverse Time/Rewind. This will save you in that 1/40 ish chance that Eternity is the last card. You can also rewind 2 Otyughs or Ulitharids at the same time.
P.S. I haven't played a rainbow in a while and I forgot how slow they were when testing this one. You might want to try the Fractal/Hope deck if you ever get bored with it.