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Offline Dragoon1140

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg134196#msg134196
« Reply #72 on: August 09, 2010, 05:46:41 am »
Just wondering, if these can stack, when you play one over a stack of 2, played last turn, will it generate 1 of the mark and 2 of the element? Or will it all reset to 3 (I hope not)
The new Pendulum will join the stack's quanta rotation when played.  If they are producing your mark, so will the new Pendulum.
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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg134200#msg134200
« Reply #73 on: August 09, 2010, 05:49:30 am »
Just wondering, if these can stack, when you play one over a stack of 2, played last turn, will it generate 1 of the mark and 2 of the element? Or will it all reset to 3 (I hope not)
The new Pendulum will join the stack's quanta rotation when played.  If they are producing your mark, so will the new Pendulum.
Slightly dissapointed.  This means players will have to calculate and save quanta more. However, this seems to be something I am generally good at.

Drawckab

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg134215#msg134215
« Reply #74 on: August 09, 2010, 06:17:30 am »
Don't know if this has already been mentioned but shouldn't "alternatively" be "alternately"?

guy_fawkes

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg134335#msg134335
« Reply #75 on: August 09, 2010, 01:17:17 pm »
love the idea of the card :)
perfect for dual decks or rainbow with two main colors :)

Offline Bluesky

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg134391#msg134391
« Reply #76 on: August 09, 2010, 03:05:27 pm »
Awesome Card(s). I can see their usefulness.

But...
These cards will be the biggest thing that will happen in upgrading cards. It'll make the goal to complete all upped cards much harder.

But still, it will make PVP much challenging...

edunavas

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg134425#msg134425
« Reply #77 on: August 09, 2010, 03:32:59 pm »
Liked the ideas, duo and trio decks will be more powerfull

BurnOne

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg134437#msg134437
« Reply #78 on: August 09, 2010, 03:48:52 pm »
Zanz also said that he was making 12. 1 per element
This is like the biggest update since the sundial nerf :P
So Many Cards...
It will totally replace pillars/towers, so + (12*12 =) 144 cards to upp -> OMG!

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg134730#msg134730
« Reply #79 on: August 09, 2010, 10:22:06 pm »
Zanz also said that he was making 12. 1 per element
This is like the biggest update since the sundial nerf :P
So Many Cards...
It will totally replace pillars/towers, so + (12*12 =) 144 cards to upp -> OMG!
No it wont. I would prefer for mono decks to have half of my cards pillars and half pendulums. This way, I am not as prone to quicksands. And you also have to think. Would yo rather have your opponent steal this or a regular pillar? If I knew I was facing a darkness deck, I would try to use pillars instead.
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Thelonesun

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg134952#msg134952
« Reply #80 on: August 10, 2010, 05:56:31 am »
Has anyone noticed that the mark at the top depends on the mark you have at the current moment? Try it, it's true.

Offline Dragoon1140

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg134954#msg134954
« Reply #81 on: August 10, 2010, 05:58:51 am »
Has anyone noticed that the mark at the top depends on the mark you have at the current moment? Try it, it's true.
Yes.  If you steal a Pendulum, it changes to your mark.  Just saying in case somebody else didn't realize the obvious.
Else known as "JonTheBon"

I also make videos and stuff.

Thelonesun

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg134955#msg134955
« Reply #82 on: August 10, 2010, 06:00:33 am »
Has anyone noticed that the mark at the top depends on the mark you have at the current moment? Try it, it's true.
Yes.  If you steal a Pendulum, it changes to your mark.  Just saying in case somebody else didn't realize the obvious.
Really? Wow, Zanz really went far with this one.. ???

Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg134964#msg134964
« Reply #83 on: August 10, 2010, 06:32:06 am »
Quote
Don't know if this has already been mentioned but shouldn't "alternatively" be "alternately"?
Drawckab is correct - that word should be changed.

Quote
No it wont. I would prefer for mono decks to have half of my cards pillars and half pendulums. This way, I am not as prone to quicksands. And you also have to think. Would yo rather have your opponent steal this or a regular pillar? If I knew I was facing a darkness deck, I would try to use pillars instead.
This was my initial reaction - everyone was saying "ooh, earthquake counter!" and I was scratching my head, thinking won't earthquake ravage this type of deck just as bad?  Yes it will.  I'd pack some pillars too, or just cross your fingers.

This really isn't the new replacement for running half-pillars half-towers, either - you could just as easily run half-pillars, half-towers, unless 1) you're in an unupped-only event, or 2) upgrading this mimics towers by giving an extra quantum when played.

What exactly will these be like upped?

One card this DOES handle a little better than pillars: devourer.  If you're relying on a single-quantum-per-turn source, like a mark splash for shrieker rush or you only drew a single pillar, a pair or trio of devourers can shut down the smaller quana supply almost perfectly.  With this, say you have a stack of 5 and your opponent has three devourers out... that means you'll have a minimum of 2 quanta in alternating types!  Whereas with 4 of one pillar and 1 of another, almost every time you'll end up with 3 of one quantum type and none of the other.

 

anything
blarg: