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Offline Demagog

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg133616#msg133616
« Reply #36 on: August 08, 2010, 01:14:55 pm »
This is proving better than I expected; theres always those games where you draw only the towers of your smaller element; this will allow you not to be hamstrung by that.  Also, when you play a Pendulum, it joins the "phase" of the stack in play.

And yes, the trainer seems a bit bonky ATM, as most of the cards have black backgrounds and the import/export function seems buggy.  Oh well.
Perhaps the black backgrounds are a result of Zanz trying to make loading the deck editor easier? Wishful thinking :-D

Also, you can use these in a mono deck too. Split them up with your towers and you're a tad less vulnerable to EQ.

Offline RavingRabbid

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg133623#msg133623
« Reply #37 on: August 08, 2010, 01:21:06 pm »
No neutral pendulum?

Generates 3 random quanta 1 turn, and 1 turn a quanta matching your mark.
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Scaredgirl

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg133628#msg133628
« Reply #38 on: August 08, 2010, 01:24:40 pm »
Very interesting. These cards might make some big changes to Elements meta. We have one HUGE update coming up.

Offline Demagog

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg133636#msg133636
« Reply #39 on: August 08, 2010, 01:28:28 pm »
No neutral pendulum?

Generates 3 random quanta 1 turn, and 1 turn a quanta matching your mark.
Doubt anyone would use that. Better to just use quantum towers and supernovas.

Offline ddevans96

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg133643#msg133643
« Reply #40 on: August 08, 2010, 01:45:08 pm »
Looks cool. It's kind of like a pillar, but with a twist. I like it :)

Unless I'm being a noob and reading the card wrong.
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Offline teffy

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg133647#msg133647
« Reply #41 on: August 08, 2010, 01:52:44 pm »
I think a neutral pendulum is a good idea. With that void mark, you see in the bazaar or deck screen, or a new rainbow mark.
I think there are decks which could use it, but that must be tested.

Ideas:
A more time-based rainbow, water decks ( Trident, Pufferfish, Mind Flayer, Chrysaora, Steam machine need all different quanta), Mutation decks...
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guolin

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg133652#msg133652
« Reply #42 on: August 08, 2010, 02:08:05 pm »
This is proving better than I expected; theres always those games where you draw only the towers of your smaller element; this will allow you not to be hamstrung by that.  Also, when you play a Pendulum, it joins the "phase" of the stack in play.

And yes, the trainer seems a bit bonky ATM, as most of the cards have black backgrounds and the import/export function seems buggy.  Oh well.
Perhaps the black backgrounds are a result of Zanz trying to make loading the deck editor easier? Wishful thinking :-D

Huh, I never thought of it that way. I just thought it was a little buggy.

Ant-n-ero

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg133661#msg133661
« Reply #43 on: August 08, 2010, 02:27:47 pm »
WIN WIN WIN
love it, brilliant, great card

So as I believe (unless I missed it) this card stacks, counts as a pillar so there is no 6x limit, and then is vulnerable to EQ, deflag, unless protected

I like the alternation so that is is somewhat better than a single pillar, as you can get 2 elements, without making it generate two at once, also the mark thing is great, so you can have any combo of 2 elements :D

~~EDIT~~ I presume they stack to the element of the card then, like pillars, so you can have more than 1 stack depending on what you want to generate

Offline Xinef

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg133687#msg133687
« Reply #44 on: August 08, 2010, 03:50:31 pm »
No neutral pendulum?

Generates 3 random quanta 1 turn, and 1 turn a quanta matching your mark.
Doubt anyone would use that. Better to just use quantum towers and supernovas.
Well, that would be awesome for my half-time half-rainbow decks. Many of my losses were due to drawing the wrong towers. Pendulums might increase the winning percentage from 55% to maybe 65% or so? Maybe even more!

As for the Pendulums as it stands right now, it's a wonderful addition. The trainer seems buggy right now, but the art changing with your mark and stuff it looks cool too :P
Trio decks will also benefit greatly... just awesome.

I'm just wondering how will it affect the definition of mono/duo/trio/rainbow decks. Is a golem rush with mark of :fire and pendulums from :earth still considered a mono? (Let's say it has only :earth cards, but half of it's quanta production is fire).
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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg133694#msg133694
« Reply #45 on: August 08, 2010, 04:02:36 pm »
Zanz is the effing man... lotsa great new cards coming...

Scaredgirl

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg133696#msg133696
« Reply #46 on: August 08, 2010, 04:05:11 pm »
Zanz is the effing man... lotsa great new cards coming...
Yep. This just might be the most epic update ever.

Offline ddevans96

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Re: Pendulums https://elementscommunity.org/forum/index.php?topic=10853.msg133697#msg133697
« Reply #47 on: August 08, 2010, 04:06:29 pm »
The trainer won't let me have more than 6 of these in a deck. I don't know if that's glitch in the trainer or not, because I read earlier in this thread you can have more than 6 of these.

Also, this might actually make some trio decks viable.

And epic update is epic. More cards coming out than had 1.21 ^.^
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