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Offline Essence

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Re: New Card: Malignant Cell https://elementscommunity.org/forum/index.php?topic=1405.msg15847#msg15847
« Reply #36 on: January 06, 2010, 05:56:26 pm »
True, but the only case in which you really have to worry about it is if you know the enemy has a single-use creature-removal spell in his deck and is likely to use it, which IMX isn't that often.
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Re: New Card: Malignant Cell https://elementscommunity.org/forum/index.php?topic=1405.msg15854#msg15854
« Reply #37 on: January 06, 2010, 06:36:50 pm »
A combo of Adrenaline and Quintessence on one Malignant Cell worked marvelously for me the one time all the cards popped up close enough to try it. Unfortunately it wasn't early enough in the game for it to save me, but oh well. It did work nicely.

Offline vrt

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Re: New Card: Malignant Cell https://elementscommunity.org/forum/index.php?topic=1405.msg15857#msg15857
« Reply #38 on: January 06, 2010, 07:05:22 pm »
Been playing around with this card in the trainer, and found it to work amazing with bonewalls, condors, graveyards and a firestorm combo (deck is here (http://elementscommunity.org/forum/index.php/topic,1822.0.html), scroll down).
So long and thanks for all the fish!

Offline Taffer

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Re: New Card: Malignant Cell https://elementscommunity.org/forum/index.php?topic=1405.msg15858#msg15858
« Reply #39 on: January 06, 2010, 07:08:32 pm »
I like when Aflatoxin is played against me. Like an endless Deja vu that works for free. And the best that I usually win as elemental master with them because of my Empathic Bonds. Playing against Level 5 I usually only have to destroy the shield of the enemy with my Pulverizer.

AI sometimes destroys my Malignant Cell horde (once they have been plagued, other time firestormed) that can be useful to strengthen my Bone Wall.

Too bad it is not available as a standalone card. I suppose it should be (similarly to Skeleton and Shrieker).

Offline Essence

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Re: New Card: Malignant Cell https://elementscommunity.org/forum/index.php?topic=1405.msg15879#msg15879
« Reply #40 on: January 06, 2010, 09:44:13 pm »
As a costless, colorless card, Malignant Cell as a standalone would be hideously overpowered.  A 30-card deck with 6 of them could expect to have a full field by turn 4 if they slapped down 3 of them on the first turn.   It's hopelessly abusable:

Mark of Fire
8x Emerald Tower
2x Burning Tower
6x Feral Bond
6x Explosion
6x Malignant Cell
2x Firestorm



...no direct damage to you, and you're healing 46+ HP/turn and dealing 23 dmg/turn by turn 6 or 7, with Explosions to counter enemy shields.  Virtually the only defense is Emerald/Jade/Mirror Shields, which are rare because they're not that useful.

No, Malignant Cell will never be a standalone card.
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Delreich

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Re: New Card: Malignant Cell https://elementscommunity.org/forum/index.php?topic=1405.msg15885#msg15885
« Reply #41 on: January 06, 2010, 10:21:53 pm »
You could also add in some entropy for fallen druids and do a lot more than 23 dmg/turn. They could (or even would) replace yards in most decks as well.

Edit: just further reasons for it not being available as a standalone card, if that wasn't obvious.

YoYoBro

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Re: New Card: Malignant Cell https://elementscommunity.org/forum/index.php?topic=1405.msg16088#msg16088
« Reply #42 on: January 08, 2010, 08:18:53 pm »
As a costless, colorless card, Malignant Cell as a standalone would be hideously overpowered.  A 30-card deck with 6 of them could expect to have a full field by turn 4 if they slapped down 3 of them on the first turn.   It's hopelessly abusable:

Mark of Fire
8x Emerald Tower
2x Burning Tower
6x Feral Bond
6x Explosion
6x Malignant Cell
2x Firestorm



...no direct damage to you, and you're healing 46+ HP/turn and dealing 23 dmg/turn by turn 6 or 7, with Explosions to counter enemy shields.  Virtually the only defense is Emerald/Jade/Mirror Shields, which are rare because they're not that useful.

No, Malignant Cell will never be a standalone card.
Thunderstorm.

Offline Kamietsu

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Re: New Card: Malignant Cell https://elementscommunity.org/forum/index.php?topic=1405.msg16093#msg16093
« Reply #43 on: January 08, 2010, 09:42:19 pm »
As a costless, colorless card, Malignant Cell as a standalone would be hideously overpowered.  A 30-card deck with 6 of them could expect to have a full field by turn 4 if they slapped down 3 of them on the first turn.   It's hopelessly abusable:

Mark of Fire
8x Emerald Tower
2x Burning Tower
6x Feral Bond
6x Explosion
6x Malignant Cell
2x Firestorm



...no direct damage to you, and you're healing 46+ HP/turn and dealing 23 dmg/turn by turn 6 or 7, with Explosions to counter enemy shields.  Virtually the only defense is Emerald/Jade/Mirror Shields, which are rare because they're not that useful.

No, Malignant Cell will never be a standalone card.
Thunderstorm.
Fire shield
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crate

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Re: New Card: Malignant Cell https://elementscommunity.org/forum/index.php?topic=1405.msg16094#msg16094
« Reply #44 on: January 08, 2010, 09:58:34 pm »
As a costless card it'd still be hideously overpowered--compare it to photon or deja vu.  Photon is 1/1 for 0 with no abilities; deja vu is 1/1 that can duplicate exactly once for 2 total quanta.

Just because something has a counter doesn't mean it's not overpowered.

YoYoBro

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Re: New Card: Malignant Cell https://elementscommunity.org/forum/index.php?topic=1405.msg16191#msg16191
« Reply #45 on: January 09, 2010, 12:39:03 pm »
As a costless card it'd still be hideously overpowered--compare it to photon or deja vu.  Photon is 1/1 for 0 with no abilities; deja vu is 1/1 that can duplicate exactly once for 2 total quanta.

Just because something has a counter doesn't mean it's not overpowered.
1) The counters needed are hideously easy to play cards. The cells are oty feeders. They can be removed all togheter from your field with 1 card.
2) Photon and deja vu are useless. Ray of Light and Elite Deja Vu are not.

Beo

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Re: New Card: Malignant Cell https://elementscommunity.org/forum/index.php?topic=1405.msg16641#msg16641
« Reply #46 on: January 11, 2010, 02:50:31 am »
Was playing a Top 50 (I think, probably must have been) with a Time mono deck.  Dev. Dragons are my only attack creature and was getting fairly beat (Dont remember the element I was fighting).  It mutated a dragon or 2 into a malig. cell and after I got a gratitude card out, was able to hold on long enough for the cells to multiply on my side and ultimately won the fight.  Was not able to get the quanta to get another creature up on the board.  I had a completely full board of malignant cells.  This card helped me win.  So, yeah, might be a bit over powered.

YoYoBro

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Re: New Card: Malignant Cell https://elementscommunity.org/forum/index.php?topic=1405.msg16676#msg16676
« Reply #47 on: January 11, 2010, 01:40:59 pm »
Only in some situations. Any dmg reduction/multiple creature control card (and there are a ton) would make them useless all togheter.

 

blarg: