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Re: Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg262006#msg262006
« Reply #36 on: February 01, 2011, 04:26:46 pm »
A little reasoning:

What is Dagger | Dirk? The cheapest weapon in the game. It's main trait is that this weapon has a 0 cost. Other non-elemental weapons are stronger, but they come with a cost.
Why is this card ignored? Because the cost increase for Longsword is ridicule. Any deck that uses "other" weapons is obviously rushing, as that's the only thing those weapons provide: cost efficiency. But the fact that you are limited to ONE weapon slot makes most rush decks use either Longsword / Gavel / Longbow or Vampire Dagger / Arsenic, depending on the amount of off-element quanta they have and on their mark. Even if the mark bonus was changed to, say, :life and :time and :water or something, this card won't see use over a Longsword, as one more damage is worth one more quantum.
What can be done to solve this problem? The fact is, if we don't alter this card drastically it's not playable. It can't outshine Longsword, and even if it did (say, 2|5 damage with the above bonus for :time), we're not sure it will really be used because of auto-mulligan screw-ups (one quanta to get more good draws? I can see that happening). Therefore, we need a different solution. An ability is the only thing that comes to mind.

A possible suggestion: dual-wield (if you play another weapon when this weapon is in play, add this weapon's attack to that of the new weapon).
This would see some good use, at least in rushes. It might even be balanced, although I'm not sure.
QFT. I support this idea completely. A Dual Wield skill for the Dagger | Dirk would be a very welcome change, and it would actually see use.

Offline Ekki

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Re: Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg262378#msg262378
« Reply #37 on: February 02, 2011, 12:37:34 am »
A little reasoning:

What is Dagger | Dirk? The cheapest weapon in the game. It's main trait is that this weapon has a 0 cost. Other non-elemental weapons are stronger, but they come with a cost.
Why is this card ignored? Because the cost increase for Longsword is ridicule. Any deck that uses "other" weapons is obviously rushing, as that's the only thing those weapons provide: cost efficiency. But the fact that you are limited to ONE weapon slot makes most rush decks use either Longsword / Gavel / Longbow or Vampire Dagger / Arsenic, depending on the amount of off-element quanta they have and on their mark. Even if the mark bonus was changed to, say, :life and :time and :water or something, this card won't see use over a Longsword, as one more damage is worth one more quantum.
What can be done to solve this problem? The fact is, if we don't alter this card drastically it's not playable. It can't outshine Longsword, and even if it did (say, 2|5 damage with the above bonus for :time), we're not sure it will really be used because of auto-mulligan screw-ups (one quanta to get more good draws? I can see that happening). Therefore, we need a different solution. An ability is the only thing that comes to mind.

A possible suggestion: dual-wield (if you play another weapon when this weapon is in play, add this weapon's attack to that of the new weapon).
This would see some good use, at least in rushes. It might even be balanced, although I'm not sure.
QFT. I support this idea completely. A Dual Wield skill for the Dagger | Dirk would be a very welcome change, and it would actually see use.
You should take a look at this thread (http://elementscommunity.org/forum/index.php/topic,17682.msg271573#msg271573)'s options for buffing Dirk (only upped, apparently, unupped it has its uses). The thread is closed, but the ideas are still alive.

Offline tinkady

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Re: Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg262410#msg262410
« Reply #38 on: February 02, 2011, 01:09:33 am »
yes. its good that its getting improved, but it could still use something more interesting. and too many "add one if mark is ___" cards already...that's getting a bit overdone.
I personally liked the parrying blade idea, but whatever is fine really

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Re: Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg263203#msg263203
« Reply #39 on: February 03, 2011, 01:56:14 am »
This can add just a bit more bite to a pillarless flying weapons deck.  I'd have to test to see if its worthwhile, but its a definate improvement.

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Re: Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg266636#msg266636
« Reply #40 on: February 07, 2011, 11:47:05 pm »
Yeah, even decks taht are run by just the mark, like Chryssoara/Physalia water decks, will still do better with Arsenic or Vampire Dagger.  Changing the card to match Hammer | Gavel and Shortbow | Longbow would be a good idea imo.  But in that sense, making a new card with the ability would be better for those decks that actually could use a costless weapon.  (Could be named Machete | Machete)  This idea has actually been an idea for a while, glad its being applied.
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Offline sieglsiegl

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Re: Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg529000#msg529000
« Reply #41 on: August 04, 2012, 08:37:52 pm »
These guys are good starters, they help a lot when you can't afford a sword.

 

anything
blarg: