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Offline nilsieboy

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Re: Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg128652#msg128652
« Reply #12 on: July 31, 2010, 06:28:29 pm »
This has the best cost-to-damage ratio for a weapon in the game!
that's ball of lightning xD
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Mastermind79

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Re: Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg128751#msg128751
« Reply #13 on: July 31, 2010, 08:57:15 pm »
This has the best cost-to-damage ratio for a weapon in the game!
that's ball of lightning xD
Haha, but damage/cost = infinity for both of them.

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Re: Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg128768#msg128768
« Reply #14 on: July 31, 2010, 09:31:08 pm »
This has the best cost-to-damage ratio for a weapon in the game!
4 damage/x, where x approaches 0 (cost of Dirk), is :time [infinity]. w00t, go cost-to-damage ratio!

Also, you can't go 4/0, because that's against the rules of math. However, you can make it a limit and make it approach 0, so that the answer approaches infinity. Calculus ftw.

Offline jmizzle7

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Re: Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg129054#msg129054
« Reply #15 on: August 01, 2010, 08:18:07 am »
This has the best cost-to-damage ratio for a weapon in the game!
4 damage/x, where x approaches 0 (cost of Dirk), is :time [infinity]. w00t, go cost-to-damage ratio!

Also, you can't go 4/0, because that's against the rules of math. However, you can make it a limit and make it approach 0, so that the answer approaches infinity. Calculus ftw.
I miss Calculus. Makes me want to do some math now lol

Offline Terroking

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Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg260661#msg260661
« Reply #16 on: January 30, 2011, 06:44:41 pm »


Changed to deal 1 extra damage if you have a Death or Darkness mark.

I doubt it'll ever any use in a competitive deck even with this ability since Vamp Dagger and Arsenic are both dirt cheap and outclass this weapon in almost every way.
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Offline Terroking

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Re: Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg260662#msg260662
« Reply #17 on: January 30, 2011, 06:46:01 pm »
Off-topic:

What are we going to do about the Card Changes threads that took effect last patch? Remove them? Lock them? Archive them? Leave them where they are?
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Offline PlayerOa

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Re: Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg260663#msg260663
« Reply #18 on: January 30, 2011, 06:46:28 pm »
Cool.
A needed buff :)
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Offline Higurashi

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Re: Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg260665#msg260665
« Reply #19 on: January 30, 2011, 06:48:10 pm »
Appropriate. Would see use at least from players who don't have Stiletto/Arsenic or in a setting where rares are banned.
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Re: Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg260666#msg260666
« Reply #20 on: January 30, 2011, 06:48:38 pm »
At least it's vaguely better than before. I mean, the very essence of the weapon makes it impossible for it to really be used competitively. Who would bring a dagger to a fight involving dragons, golems and miracles?

At least it has a little bit of a flavorful theme now. This card change doesn't do much but it makes the dagger a little more interesting ;)

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Re: Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg260667#msg260667
« Reply #21 on: January 30, 2011, 06:49:00 pm »
This helps (almost) quantumless rushes I guess.

Falcon4415

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Re: Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg260668#msg260668
« Reply #22 on: January 30, 2011, 06:49:06 pm »
Well, at least it's better than before...

Offline Jappert

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Re: Dagger | Dirk https://elementscommunity.org/forum/index.php?topic=2018.msg260670#msg260670
« Reply #23 on: January 30, 2011, 06:51:19 pm »
Wasn't this one of our communities suggestions in the Dirk thread?

Either way, a very needed buff. It still isn't great but at least it has a use now.

 

anything
blarg: