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Offline NepycrosTopic starter

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Usurper Game, hosted by Nepycros (ಠ_ಠ) https://elementscommunity.org/forum/index.php?topic=37874.msg475730#msg475730
« on: March 30, 2012, 06:18:21 am »
Welcome, folks. This is just an experiment for the time being, and hopefully one that has merit.

I'm going to attempt an USURPER SERIES.

We're going to start things off with the original rules:

Up to 30 players.  Each player represents one of the False Gods, except one -- the Usurper.

Every player begins with three False God powers: one based on their Name, one based on their Creature, and one based on their Item. Items and Creatures can change owners and even be destroyed or killed (any of which deactivates any powers they generate that are currently active), but none of this is visible to the players (except the item/creature's original and new owner, of course). 

The goal of the False Gods is to find out which player is the Usurper and kill him using one of their Powers. (See New Rules for additional concerns of goals)

The goal of the Usurper is to manipulate circumstances so that there are no Powers left capable of killing him.  Once that has been accomplished, he wins.

Yes, this can be a difficult thing to do, but the Usurper has some impressive powers at his disposal.

Play consists of a cycle of rounds in four 48-hour phases:
1)   Each player asks any other player a question, OR makes a statement about something they know for certain.  Any statements made at this point (except for the Usurper's) must be true, and no power or circumstance can force a falsehood. A statement cannot be identical (or containing the exact same message) to a statement already posted by that same player after it is originally made (to prevent spam). Questions can be identical as long as Player A does not keep asking Player B the exact same question (or, for that matter, questions of specific wordplay, but the same meaning). Questions and statements can only express one point. Also, if a player answered a question already, the same question cannot be asked again to the same player. This means two players can't ask "Are you the Usurper?" over the course of two rounds. It makes it more dangerous to ask a direct question without being able to confirm.
Player A cannot ask, "What Item, Creature, and FG power do you have?" because this is attempting to extract more than one fact. Nor can they say, "I have X Item, Y Creature, and I am Z False God," because this is giving more than one fact. No rushing. :P2)   Each FG may choose to activate a power.  If they do so now, they cannot do so in Phase 4.
3)   Each question gets answered by the player asked -- but the answer may be the truth or a lie, and sometimes a Power will dictate which it is.
4)   Each FG who didn't activate a Power earlier must activate a Power.
5)   Report on the results of all powers and start a new rou`nd.

Spoiler for False Gods:

Akebono


FG power: Crush: Target player dies. 5% of the time, this ability backfires and kills Akebono. This percentage effect stacks each time Crush is used.
Creature power: Elite Armagio: Until deactivated, if this creature's owner would be killed, kill this creature instead. When this creature dies by this effect, one other player dies (cannot be the Usurper).
Item power: Titan: Target player's life cannot be saved by any skill this turn.



Chaos Lord


FG power: Supernova: Can be activated only once. Target player receives a Singularity. (Singularity's behavior is erratic. Can either replicate itself, become immaterial, make another player's Item or Creature power immaterial, give another player a Singularity, revive a player that would be killed by its owner this turn, or negate the activated power of its owner once only. Singularity's power cannot be activated, it is passive.)
Creature power: Maxwell's Demon: Target player who has killed more players than this creature's owner dies.
Item power: Dissipation Shield: You cannot die or activate any Powers next turn.



Dark Matter


FG power: Black Hole: Target player cannot use his FG power this turn.
Creature power: Elite Charger: Until deactivated, if an Item power targets your creatures, it is redirected to a random player. If a killing power is redirected this way, this power is deactivated and can be reactivated at the expense of the current action being used.
Item power: Gravity Field: One random power activated this turn is directed towards target player instead of its usual target.



Decay


FG power: Steal: Steal One random item owned by target player.
Creature power: Pest: Target player cannot use his Item power next turn.
Item power: Fractal Mirror: Select one player. One random Creature that player owns is given to yourself and two other random players.



Destiny


FG power: Fate Egg: Target player who has no Creatures receives a random Creature. 
Creature power: Fallen Druid: One random creature owned by target player randomly becomes any other Creature in the game.
Item power: Eternity: All Creatures and Items owned by target player return to the original owners (or vanish if the original owners are dead).



Divine Glory


FG power: Sanctuary : All abilities that target a selected FG this round are negated. Cannot select the same target twice in a row.
Creature power: Animated Weapons: Target player's Items become Creatures for the rest of the game.
Item power: Morning Glory: Target player with no shields dies.  Immaterial.



Dream Catcher


FG power: Read Dreams: You learn whether target answer was the truth or a lie. If the answer was the truth, one random item or creature becomes Immaterial. Can only be activated in Phase 4.
Creature power: At the start of the game, generate 5 Micro Abominations; Micro Abomination: Roll 1 6-sided die for each Micro Abomination possessed. If the number of players currently alive is less than the sum rolled, kill target player. 10% chance for 1 Micro Abomination to die each time this skill is used.
Item power: Discord: Target question must be answered with a lie.



Elidnis


FG power: Forest Call: Your question this phase must be answered truthfully.
Creature power: Ulitharid: One random creature owned by target player no longer provides a Power.
Item power: Empathic Bond: You cannot die as long as you possess a Creature.  Lasts until deactivated (which requires another action).  If a Creature you possess dies, this power is deactivated and can be reactivated during the same turn at the expense of the current action being used.




Eternal Phoenix


FG power: Eternal: You cannot die until this power is deactivated (which requires another action).  If you would be killed, this power is deactivated and can be reactivated during the same turn, at the expense of the current action being used.
Creature power: Minor Phoenix: Target creature becomes Ash (Its effect is negated until the controller activates it. The activation turns the Ash back into its former form, but no other effects take place).
Item power: Fire Lance: Roll 2d4.  If the result is less than the number of players currently alive, target player dies.  10% chance to increase the number of die rolled by one permanently each time used.



Ferox


FG power: Summon: Target Player gains a random new Creature.
Creature power: At the start of the game, generate 3 Cockatrices; Cockatrice: Roll 1 10-sided die for each Cockatrice owned. If the sum is greater than the number of players currently left alive, target player dies.
Item power: Jade Shield: Until deactivated, no Item Powers work on you or anything you own.



Fire Queen


FG power: Firebolt: Roll 2d4.  If the result is less than the number of Fireflies you own, target player dies.
Creature power: Firefly Queen: You gain a Firefly.  (A Firefly is Creature with a special passive Creature Power: Fireflys are affected before any other Creature you control.)
Item power: Fahrenheit: Target player's Item is destroyed if you have four or more Fireflies.



Gemini


FG power: Twin Universe: You gain a copy of one random creature owned by target player.
Creature power: Massive Dragon: Target player and Massive Dragon both die.
Item power: Lobotomizer: One random Item owned by target player no longer provides a Power.



Graviton


FG power: Inescapable Attraction: Target player must answer questions truthfully this round. This power overrides any power that would force a lie.
Creature power: Otyugh: One random creature owned by target player dies; Roll 2d6. If the number of Creatures killed by Otyugh is greater than the number rolled, Otyugh's power is deactivated.
Item power: Gravity Shield: Until deactivated, you and everything you own are immune to Creature Powers.



Hecate


FG power: Rage Elixir: Next turn, target player must use a power that will kill another player (if they have one.)
Creature power: Voodoo Doll: Until deactivated, if a creature power or FG power would kill this creature, kill the player or creature activating that power instead. Cannot be reactivated.
Item power: Dusk: Until deactivated, all powers that target you or your creatures or items have a 50% chance to fail.




Hermes


FG power: Explosion: Target player dies. This effect burns out after 6 uses.
Creature power:  Ruby Dragon: Target player is scared into silence (may not answer questions or make statements) this round. It was for this reason that my profile pic is what it is. :P
Item power: Rain of Fire: 3 random Creatures are killed. Cannot kill the owner's Creatures.



Incarnate


FG power: Obfuscation: Target player must answer one questions with lies this turn. Must be used during Phase 2.
Creature power: Retrovirus: All other Creatures that use their powers this turn die.
Item power: Eclipse: Until deactivated, killing powers that would destroy Creatures or Items you possess instead deactivate Eclipse.



Jezebel


FG power: Siphon Life: Target player either activates their False God power, or dies this round.
Creature power: Nymph Queen: Target player gains a random Nymph:
Air Nymph: Target player gains an Unstable Gas.  (Unstable Gas (item):Target player with 3 or more creatures dies.)
Earth Nymph: Random creature target player controls cannot be killed, but cannot be used this turn or next turn. Any active abilities that creature has are ended.
Life Nymph: A random one of target player's creatures gains the permanent ability to be used once per turn in addition to whatever other actions that player takes.
Death Nymph: Random creature target player controls becomes a Malignant Cell.  (Malignant Cell: The owner of this creature cannot use Creature powers.) Target player can only have one Malignant Cell.
Light Nymph: All creatures in the game that do not have skills become Fireflies.
Darknss Nymph: Target creature's power becomes "Liquid Shadow: Until deactivated, this creature's owner cannot die." Can only be used once.
Time Nymph: This creature's owner may activate two Powers next turn.
Gravity Nymph: Target player cannot use his FG power this turn or next turn.
Entropy Nymph: Until deactivated, target player cannot be killed. Can only be used once.
Aether Nymph: A random creature target player controls becomes Immaterial.
Fire Nymph: A random creature target player controls dies.
Water Nymph: Target player gains a random Nymph.
Item power: Vampire Dagger: If target player is not killed by an effect that kills, the effect that saved them is given to you as a temporary activated Shield Item, and the originally targeted False God dies.



Lionheart


FG power: Call to Arms: Target player gains a Crusader.
Creature power: Crusader: When activated, Crusader gains the skill of a random item owned by target player. Each skill Crusader gains can only be used once per turn, and only one of those skills may be used per turn.
Item power: Electrum Hourglass: Target player activates two actions this turn, but does not activate powers or ask questions next turn.



Miracle


FG power: Miracle: No player dies this turn.  Cannot be played again until a player dies.
Creature power: Elite Pegasus: You gain 2 extra actions this round. 50% chance to kill Elite Pegasus and to negate this effect.
Item power: Solar Buckler: If you are informed of being the target of a power, you gain one additional action next phase.



Morte


FG power: Deadeye: You can see one other player's identity. 50% chance to backfire and reveal your identity to them.
Creature power: Bloodsucker: If target player uses an FG power this turn, they die in 2 turns. Can only kill one player.
Item power: Arsenic: Target player dies at the end of next turn. If they answer all questions truthfully during the next round, this effect is negated.



Neptune


FG power: Scrying Pool: You can see one other player's Creatures.
Creature power: Arctic Squid: One random creature owned by target player cannot use it's Power this turn or next turn.
Item power: Permafrost Shield: You cannot die this turn.  Any Creatures that target you or anything you own this turn cannot use their Powers next turn.



Obliterator


FG power: Find Posessions: You can see one other player's Items.
Creature power: At the start of the game, generate 2 Shriekers; Shrieker: Roll 1 15-sided die for each Shrieker you possess. If the sum is greater than the number of players left alive, target player dies.
Item power: Pulverizer: One random item owned by target player is destroyed.



Octane


FG power: High Octane: Both you and target player can use two Powers next turn. You may not make ask questions during the next turn.
Creature power: Elite Wyrm: If target False God dies this turn, kill one additional False God during Phase 5.
Item power: Unstable Gas: Target player with 3 or more Creatures dies.



Osiris


FG power: Eyes of the Ancients: You can see target player's FG power.
Creature power: Pharaoh: At the start of the game, generate 4 Scarabs; Roll 1 8-sided die for each Scarab you possess. If the sum is greater than the number of players currently alive, target player dies. 5% chance to lose or gain 1 Scarab.
Item power: Turtle Shield: until deactivated, any time the owner of this Item is targeted by a power, the player controlling that power cannot use a power during the next turn.



Paradox


FG power: Paradox: Target character who has contradicted himself at any point in the game dies.
Creature power: Deja Vu: Target player gains a Deja Vu. This power can be used in addition it's owners Item or FG powers each turn.
Item power: Mirror Shield: You cannot die to Item Powers until this power is deactivated (which takes another action).



Rainbow


FG power: Permanent Control: 2 Items in play (except for Rainbow's) are destroyed.
Creature power: Swarm of Growing Creatures: Target Player dies if there are at least twice as many Creatures alive as players.
Item power: Eagle's Eye: One random creature owned by target player dies.



Scorpio


FG power: Congeal: Target Creature is unable to activate powers for four turns. It gains the passive ability: "Frozen: This Creature's owner cannot kill another player," while it is under this effect.
Creature power: Physalia: Target player dies if no other player dies this turn.
Item power: Deadly Poison: Target player has a 2% chance to die. +2% every round.



Seism


FG power: Quanta Denial: Target player's currently-active powers deactivate and cannot be reactivated this turn or next turn.
Creature power: Gnome Gemfinder: Target player finds a Gem (an Item with no powers.)  This power can be used in addition to it's owner's other activated power each turn.
Item power: Diamond Shield: Until deactivated, you cannot die.



Serket


FG power: Swarm: Target player gains a Deathstalker.  (Deathstalker: Target player has a 5% chance to die per Deathstalker you own.) One random Item or Creature you possess becomes Dark or Death.
Creature power: Life Nymph: One of target player's creatures gains the permanent ability to be used once per turn in addition to whatever other actions that player takes.
Item power: Cloak: Until deactivated, Dark and Death creatures and items other than Cloak owned by this player cannot be affected by powers.



The Usurper


Usurper Power: (Special passive ability) At the beginning of each round the player that currently has the power "Swap Powers" is revealed to you.
FG power: Swap Powers: You gain the FG power of target player, and that player gains this power.
Creature power: Dark Chimera: Counts as a darkness creature.  Gains the power of one random creature owned by target player. This ability is never lost, more abilties can still be gained, and all abilities this creature has are activated as a single action.
Item power: Mythic Blade: Counts as a  weapon.  Target player who has the FG power "Swap Powers" dies.  You gain the FG power "Swap Powers" in addition to any other FG powers you already possess. Immaterial.
Usurper Power: Bloodlust (passive): If a False God does not die this turn, you may activate 2 powers during the next round.
Usurper Power: Mirage: Once only, target one player. The next time they activate an effect that looks at, steals, or copies the Powers of another player, they will receive indication that leads them to believe that they've targeted the Usurper; If they target the Usurper first, however, they will see another player's related information instead.
« Last Edit: June 06, 2013, 04:45:39 am by Nepycros »
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline NepycrosTopic starter

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  • My creativity was OP, so I had to nerf it.
Re: Usurper Game, hosted by Nepycros (ಠ_ಠ) https://elementscommunity.org/forum/index.php?topic=37874.msg478313#msg478313
« Reply #1 on: April 09, 2012, 01:33:34 pm »
Requesting art naow! I wanna have special images for each action when the host messages a player. I've already got Hermes' Ruby Dragon power (n_n), but now I need 89 OTHER images, each featuring the false gods' abilities.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline NepycrosTopic starter

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  • My creativity was OP, so I had to nerf it.
Re: Usurper Game, hosted by Nepycros (ಠ_ಠ) https://elementscommunity.org/forum/index.php?topic=37874.msg523025#msg523025
« Reply #2 on: July 18, 2012, 09:50:43 am »
Hell, I've got time on my hands for once, so I can stand to run a game of Usurper. Anyone else have critique? If this gets enough support I'll post it for gaming season and see how it turns out.

Mechanics remain simple:
Question/Statement, Power, Answer, Power, Results.
« Last Edit: July 18, 2012, 09:56:55 am by Nepycros »
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline DoubleCapitals

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Re: Usurper Game, hosted by Nepycros (ಠ_ಠ) https://elementscommunity.org/forum/index.php?topic=37874.msg524233#msg524233
« Reply #3 on: July 22, 2012, 08:33:59 am »
Ask RR to start a topic in the Forum Games section then.
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Offline NepycrosTopic starter

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  • My creativity was OP, so I had to nerf it.
Re: Usurper Game, hosted by Nepycros (ಠ_ಠ) https://elementscommunity.org/forum/index.php?topic=37874.msg524479#msg524479
« Reply #4 on: July 23, 2012, 04:23:52 am »
Ask RR to start a topic in the Forum Games section then.

I'm waiting for more feedback first.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline MyNameIsJoey

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Re: Usurper Game, hosted by Nepycros (ಠ_ಠ) https://elementscommunity.org/forum/index.php?topic=37874.msg1077064#msg1077064
« Reply #5 on: June 04, 2013, 02:22:41 am »
well, I'm liking this, would definitely be in.
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Offline Rutarete

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Re: Usurper Game, hosted by Nepycros (ಠ_ಠ) https://elementscommunity.org/forum/index.php?topic=37874.msg1077066#msg1077066
« Reply #6 on: June 04, 2013, 02:29:20 am »
You can put me down as interested.
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Offline 09113664593c

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Re: Usurper Game, hosted by Nepycros (ಠ_ಠ) https://elementscommunity.org/forum/index.php?topic=37874.msg1077067#msg1077067
« Reply #7 on: June 04, 2013, 02:30:06 am »
Soounds awesome!
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Offline NepycrosTopic starter

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  • My creativity was OP, so I had to nerf it.
Re: Usurper Game, hosted by Nepycros (ಠ_ಠ) https://elementscommunity.org/forum/index.php?topic=37874.msg1077069#msg1077069
« Reply #8 on: June 04, 2013, 02:41:53 am »
Such feedback... Glorious. T_T

The mechanics are hardly set in stone, and strike me as being hopelessly imbalanced against players without killing powers. Perhaps I need to strengthen defensive abilities, or revamp some abilities altogether. What are some suggestions?
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline MyNameIsJoey

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Re: Usurper Game, hosted by Nepycros (ಠ_ಠ) https://elementscommunity.org/forum/index.php?topic=37874.msg1077072#msg1077072
« Reply #9 on: June 04, 2013, 02:51:04 am »
Its complex enough as it is, my opinion is, make it run once, and see what goes wrong and fix it for next time.
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Offline NepycrosTopic starter

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  • My creativity was OP, so I had to nerf it.
Re: Usurper Game, hosted by Nepycros (ಠ_ಠ) https://elementscommunity.org/forum/index.php?topic=37874.msg1077076#msg1077076
« Reply #10 on: June 04, 2013, 02:58:49 am »
Well, that's a good idea! ^_^ However, the bonus reward system hasn't been revealed yet. I have the requirements, but not the rewards themselves! We'll need to set that before I send this to the Forum Games.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline NepycrosTopic starter

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  • Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.
  • My creativity was OP, so I had to nerf it.
Re: Usurper Game, hosted by Nepycros (ಠ_ಠ) https://elementscommunity.org/forum/index.php?topic=37874.msg1077117#msg1077117
« Reply #11 on: June 04, 2013, 06:24:46 am »
Anyone have ideas for what the rewards should be? They each have to do with fulfilling a set of requirements in the game, and each have to do with one of the shards, with one other shard representing an Usurper element. In all, there are... 39 bonuses possible, 3 for each element, in varying levels of usefulness depending on the type chosen.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

 

blarg: