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ShiningSword

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Re: Special Powers! https://elementscommunity.org/forum/index.php?topic=18476.msg322237#msg322237
« Reply #180 on: April 28, 2011, 11:53:24 pm »
I think: hm, this guy has his defence on check, how about going back to where he did not?
And so, i uncover one of my misterious items: A time-space manipulater, which i use to transport everybody to a few seconds before the end of this post, while freezing everything in time:
I fire 2 bolts at him, from opposite directions.
I use Memento Scythe V2, causing Memento to turn into a scythe, and split in half, complex mechanisms causing them to become 2 whole miniature scythes. I throw them, they take the bolts, ricochet them, and then the scythes fly back towards me, and I catch them.

Did'ya get all that?
But, i stop the scythes and the bolts follow their way, while i release the grenades i picked up from the future. I had to sacrifice my respawn anulation but it was a good tradeoff:
Now i haz the memento scythes, and they will go to my bag, which is unstealable!
Oh, and there are bolts and grenades in the way to get you, not to mention that brave charging warrior, who has been placed in the flank and behind the bolts/grenades for his own safety.
1 more use of the manipulator before it critically affects time-space in a way that if in any other opportunity time manipulation was used it would destroy the universe.
Shortly, one more use before all high end time powers break.

Offline Time_lord_victorius

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Re: Special Powers! https://elementscommunity.org/forum/index.php?topic=18476.msg322252#msg322252
« Reply #181 on: April 29, 2011, 12:11:43 am »
sensing a threat to the time-space countinuum, i quickly jump over nepycros, trade my fahrenheit for the eternity and tear open a pathway to the time streams. powering my eternity with time quantum, i send a bolt of pure time quantum into the pathway to stabilise the time steams, restoring balance to the space-time continuum.

- close one there, fool, you could have blown us from existance!
*jumps at shinningswords throat*
-give. me. the device! a bufoon like you doesn't know and deserve to handle such a dangerous piece of technology unless you have the power to repair the damage your going to cause
*punches shinningsword in the stomach*

*disclaimer, sry, i kinda go into RP here, im a D&D fanboy, he he*
-Education is an admirable thing. But it is well to remember from time to time that nothing that is worth knowing can be taught.

-A true friend stabs you in the front
Oscar Wilde

Re: Special Powers! https://elementscommunity.org/forum/index.php?topic=18476.msg322276#msg322276
« Reply #182 on: April 29, 2011, 12:40:22 am »
Character # 2: This one... suit of armor?  It seems like a golden-orange suit of armor. But it moves. Very slowly, but it moves. The armor also seems to be brittle. What use is that?

More to be revealed later.

(I'll put C1 and C2 in front of each post, so you know who's doing what. I'll also only do one per post, no double posting.)

Offline ZephyrPhantomTopic starter

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Re: Special Powers! https://elementscommunity.org/forum/index.php?topic=18476.msg322285#msg322285
« Reply #183 on: April 29, 2011, 12:51:56 am »
Character # 2: This one... suit of armor?  It seems like a golden-orange suit of armor. But it moves. Very slowly, but it moves. The armor also seems to be brittle. What use is that?

More to be revealed later.

(I'll put C1 and C2 in front of each post, so you know who's doing what. I'll also only do one per post, no double posting.)
While I do allow personalities please try to keep the amount of combatants to one person per "player". It makes things less confusing and armies of characters fighting each other isn't exactly the point of this thread...

Re: Special Powers! https://elementscommunity.org/forum/index.php?topic=18476.msg322292#msg322292
« Reply #184 on: April 29, 2011, 12:56:54 am »
Ok. Cancel C1.

Flayne

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Re: Special Powers! https://elementscommunity.org/forum/index.php?topic=18476.msg322302#msg322302
« Reply #185 on: April 29, 2011, 01:13:01 am »
Man this power thread sure seems a little wacko if you ask me lol  :))


Offline Bloodshadow

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Re: Special Powers! https://elementscommunity.org/forum/index.php?topic=18476.msg322322#msg322322
« Reply #186 on: April 29, 2011, 01:40:20 am »
It's too easy to godmod in this kind of thing. I won't even bother to read what happened anymore, because I'm already bored of this.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Flayne

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Re: Special Powers! https://elementscommunity.org/forum/index.php?topic=18476.msg322332#msg322332
« Reply #187 on: April 29, 2011, 01:46:25 am »
It's too easy to godmod in this kind of thing. I won't even bother to read what happened anymore, because I'm already bored of this.
agreed, it seems people keep changing their powers, i thought this was only a one power thing or something.

Offline ZephyrPhantomTopic starter

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Re: Special Powers! https://elementscommunity.org/forum/index.php?topic=18476.msg322340#msg322340
« Reply #188 on: April 29, 2011, 01:52:18 am »
It's too easy to godmod in this kind of thing. I won't even bother to read what happened anymore, because I'm already bored of this.
Hence why I implemented the no more than 2 charecters kinds of rule. In order to keep things in hand and prevent this^ kind of message from showing up I will place some new rules:
Note : All events and effects from the battle have been reset as a result.

-From now on, the battle will go on with each post as a turn. Players are free to ally up with and perform up to 3 actions in one post (eg : 1. Ally with Nepycros 2. Attack Flayne w/pie 3. Jump on a train), but if attacking another player the other player has to have a chance to defend (No instakills)
-You can only have 1 power at a time. Choose wisely. You may also start with 1 item. You can have 3 items max.
-If a player dies, they can't post for 3 turns/posts.
-Whoever manages to kill all opposing players wins.
-Alliances can only have 3 players max.

You can't godmod - this means no altering things on such a grand scale like blowing up the world or travelling back in time to cause an epic paradox that can't be negated. Think of this as a "RPG" of sorts where everyone's eternally battling against each other - it's best to start somewhere decent and gain powers over time. For example ninjamaster's suit of armor is okay since someone could blow it up with a bomb or something.

From time to time I will create events or drop items that may cause some kind of effect or can be used by the players. Use your imagination!

If there are any problems with the rules, please post before starting the battle again.

Also we'll have signups to ensure there are enough battlers when the battle starts as well as confirm power and item. Signups begin now! (Master list on first page)

Flayne

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Re: Special Powers! https://elementscommunity.org/forum/index.php?topic=18476.msg322352#msg322352
« Reply #189 on: April 29, 2011, 02:02:34 am »
I have the power of anti-matter!, an elements related powah  :D

Spiraler

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Re: Special Powers! https://elementscommunity.org/forum/index.php?topic=18476.msg322362#msg322362
« Reply #190 on: April 29, 2011, 02:30:47 am »
I have the power of anti-matter!, an elements related powah  :D
I would give myself only the power of matter, so the antimatter will explode.

Offline ZephyrPhantomTopic starter

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Re: Special Powers! https://elementscommunity.org/forum/index.php?topic=18476.msg322363#msg322363
« Reply #191 on: April 29, 2011, 02:32:16 am »
I have the power of anti-matter!, an elements related powah  :D
I would give myself only the power of matter, so the antimatter will explode.
Spiral, is this a sign-up? Just checking.
Also guys remember you can also start with one basic item.


To all users - please note that we are in signup phase right now: for now sign up by naming your power and start item. Once there are about 5-7 starting players I will start the battle, and other players can join midway.

 

blarg: