Way back ago I planned to host an unofficial event, but school and RL interrupted things harshly. Now I'm trying to finish the rules so it can be playable sometimes.
The discussion:
http://elementscommunity.org/forum/off-topic-discussions/i-want-to-start-a-new-forum-game/Any and all help are appreciated.
What I have currently:
- 43/43 magic items
- 43/43 fixed skills
- Buffs and nerfs 95% done
- 100 % full map
0/100 % of the descriptions- Decided to do it board-game style
- Item and event probabilities TBA
- 1/6(?) fix character skills
- half/6(?) skill descriptions
98/100 % Combat Manual
Starter physical items: 100%
Acquirable physical items: in progress
I, the organizer, have a full map which shows all players' locations.
The game will have rounds. The map will be used as a board, where the players can move 1 square (=1 room) at each round's beginning.
After each round starts, each player gets his own map in a PM, where he can't see anyone else. Maps are discovered step by step,
except for a special class, who not only starts with a full map, but can also enter at any of the hidden gates.When a player enters in a new room, the organizer shares the room's name and its description in a PM (unless it is dark, or protected by a magic item wielder). The descriptions of each room should be stored somewhere on my PC.
Players CAN'T communicate with each other if they are neither in the same location nor they have a magic item for distant communication.
Players can communicate with other people of the same area with PMs, but their communicational PM must be sent
both to the organizer and to the target player(s) of the same area in order to be valid, otherwise it doesn't count and may have penalties for exchaning info secretly. It is also possible to send an "anonymous whisper" to another player if the circumstances make it possible (e.g: it is dark or the sender is invisible). For doing this, the sender must send the message and the recipient's name to the organizer, who will deliver it anonymously.
Note in the rules: sharing any information out of the game's bounds is not just illogical (because if you want to win, why do you give away precious info for others?) but it also kills the fun.
The school has an inner communication system: there are loudspeakers in some of the main rooms, which can be heard from every other room on that floor. This may be the way to have a one-way team chat, unless 2 players at the same time can use loudspeakers. Also, there is a magical item for distant communication purposes.
If a player discovers a magic item, he/she is instantly told the name and the skill of said item in a PM.
Needed:
Full background story.
Rest of the balancing (3% of the full work).
Should they move around unlimited in 1 room until a round ends?Should there be doors, which they can see through if they open it? Should others see through previously opened doors? Is there any point in having doors?
ANSWER: there are doors but only for the logical method of passing between 2 areas. They cannot be left open at the start of the round without a serious reason.
Every new ideas were moved to a private discussion with ARTHANASIOS. If you don't plan to join the event, but you want to join the developer team, you're always welcome to join our ranks.
ARTHANASIOS is no longer working with me.