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Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1176209#msg1176209
« on: January 18, 2015, 03:13:20 pm »
This topic is aimed at finding a solution for problems in Forum Mafia games. If that fails, you can also share your opinions and tell what you think about specific Mafia games.

1. Mass Roleclaims

In Mafia, you hardly know who you can trust, and as a town member, you barely know anything in the beginning. The split second someone becomes a confirmed town member, he/she's the only guide of the civvies, therefore he/she'll become the leader of the pack (even if for a short time). Then it's only a matter of time to hear the usual "Do what I say or you'll look like scum." cliché, where the confirmed civvy wants others to follow their plans, shortly leading to a mass roleclaim if secondary roles (doctor, cop, warden, etc.) are attached to primary roles (mafia, civilian). But will that really make you look scum if you don't follow the orders?

  Against mass roleclaims, I think the best solution is to create a bunch of roles, but don't determine which will be mafia roles and which won't be - or even if you do, don't tell it in the rules. This way people won't know who mafia are, even if they know the roles of all people.
  It's one important thing to always give Mafia places to hide in the event of a roleclaim! A typical hiding place in attached-mafia-role games is claiming vanilla townie - if there are any in the game.
  The least effective hiding place can be having multi-duplicate roles: 3 or more people with the same role, 1 of them being mafia. But if you go with multi-duplicate hiding places, you shouldn't go with 1-1 civy-mafia distribution. Once a mafioso role is narrowed down to 2 people, it's easy to figure out who's who - unless the mafioso has very good role-play skills and the civvy is making a lot of mistakes.

2. Leadership Problems

As I asked in Mass Roleclaims, will that really make you look scum if you don't follow the orders of the confirmed civvy? The game is less fun when people want you to follow orders. One charm of games is the freedom of doing whatever you want, but if people don't let you do what you want, and furthermore want you to follow orders that you originally didn't want to do, then this charm is lost.

  This is more complex than the others. Confirmed townies are part of the game, but probably we should discourage them to confirm themselves publicly. There are probably a few ways to do this, for example stating in the rule that taking leadership of the town will result in mod intervention, or giving mafia an extra kill for every confirmed townie (this can be done in various, balanced ways).
  The easiest way to solve this would to just take a grip on ourselves, and don't give orders to anyone.

3. Roleswaps

In the beginning of the game, every town member's in panic. They don't know anything, they are alone, excited and want information fast. This leads to taking the game out of the thread's boundaries to the chat, in an attempt to find allies or just figure out more information about the other players. The problem with this, that off-screen discussions, decisions and strategies leave out the other town members from even more information, and they'll feel left out of the game, making them also follow the roleswaps, starting a devilish circle. One example was in iancudorinmarian's mafia game, where iNuzzle stated that he was disappointed that the game was mostly advancing in PMs and in chat, and not in the thread.

  The problem is that we can't entirely ban off-screen discussions, because the whole point of the mafia faction is that they can communicate and share information with each other. Because of this, I'll only focus on civilian roleswaps.
  One way to do this is to discourage townies from giving out their roles. This can be done by giving mafia extra kills if they can identify the roles of the townies - in a balanced fashion, of course. We don't want to make the mafia overpowered either.
  Another option is to dissolve the townies' panic a bit by making ALL roles powerful by themselves. If your role is powerful enough, you don't need others to rely on, and if the organizer doesn't make you wait too much for the Day Phase, you should feel satisfied and not want to take risks.

4. Loophole Abuses

There are always 10+ roles in the game, so it's easy to miss an unexpected combo, as seen in iancudorinmarian's last mafia (Minor Vampire abuse). Abusing this loophole ruins the game.

  It's easy. The organizer should always write in the rules: "I reserve the right to change the rules mid-game to avoid loopholes and maintain the fun of the event." This way, the organizer says that he won't change the rules mid-game just for fun, but only in the case of something game-breaking happening.

5. Stereotypical Behaviour

If you keep playing with the same people over and over, it's only a matter of time that you'll notice typical patterns in their behaviour. This way the once die-hard town protector is obviously mafia if he suddenly stops coming up with plans and the usually calm and careless player will also be suspicious if he's suddenly cursing the Sun for being accused as mafia.

  This is something that the organizers can't solve. It is the responsibility of the players to think about future games when they are doing their actions. However, in the excitement of a game, it's easy to lose the grip on ourselves. There's only one thing i can suggest to all players: Before every new mafia game, say publicly that now you'll change your usual behaviour and try a totally different strategy, regardless of which faction you'll end up in. It is important to say this before you get your primary role, because this way you'll be more credible and can't come off as a mafioso defending himself.

6. Length of Waiting

Those periods where you can do nothing, but you're very curious what will happen... I know you hate them. Long nights, where you already sent in your move in the first 5 minutes, but you still need to wait 2 days. Or even if you wait it out, the evil organizer is not putting the next phase up yet!

  Organizers usually give ~48 hours worth of time for people to make their moves during the night phase, just to ensure that all people around the world will have time. However, every active mafia player signs in every 12 hours. So waiting 2 days is just overkill. The idea is to set the countdowns to 12...24 hours.
  And probably the most frustrating is when an organizer can't be punctual on putting the next phase up. For all organizers, this is IMPORTANT: Always set your countdowns so you'll be 95% sure to be free and able to be online when it reaches 0. It's really not that hard; if you know that you won't be able to come online for 3 days, then tell it to the players and set the countdown accordingly.

7. Ethics

It cannot be correctly described what counts as cheating and what is unethical in mafia games. Let's face it, mafia is a game where you are forced to lie in the face of other people. It's also a place where you KILL people, regardless of your faction (even if on just paper). But this is also a game, and some kind of behaviour can really ruin it.

  First of all, NEVER ask anyone to promise something, or to give their words! First time I did this, I was not aware how unethical it is. Now I know that it is almost blackmailing. If anyone does that, don't say anything to that person, but intsantly report him to the organizer and the moderator.
  At times, you may find yourself cornered. You may know that you are doomed, no matter what you do. In these situations, please refrain from giving up your allies. Instead, put the thread on 'Ignore' and never look back. You'll be modkilled soon anyway. If you give up your allies, be them town of mafia members, you will ruin the 'chance for fun' for them, even if they are in the same crap position that you are in.
  It's also a question of ethics if you should confess after being caught to be mafia or keep defending. In qwerter's mafia, me and Root did the exact opposites after we were caught. He was heavily defending (mistake of stereotypical behaviour, as mentioned earlier) while I confessed instead. However, I did not do it to throw the game - it was a strategy to win instead. Back on topic, in the case you feel like admitting you're a mafioso, I think now that the best solution is to confess your crimes, but repetitively state that You're Not Mafia! This way you'll claim that you're not mafia, while saying that "Yes, I nightkilled that person and I communicate in a pad with 3 other people. But I'm not a mafia." Just like Supa Hot Fire.

8. Rules

This is only an extra point that I wanted to discuss. Always make sure that the general rules don't conflict with your special rules AND your own moral compass. For example I never liked the rule that says people can only send in their night actions during the night they want to do it. The event would go much more smoother, if i could send in my actions for the future, allowing me to stay away from the computer for a longer time without worrying. It would be also smooth if one would be able to send in his future day-votes.


That's all for now. All I said are just my opinions and how I think about mafia games. I'm interested in other people's opinions not only about these topics, but also about my opinions. :)
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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1176284#msg1176284
« Reply #1 on: January 19, 2015, 09:59:47 am »
Nice post! I agree with most of what you posted, but there's a few places where you are wrong imo.

For 3, we should ban mafia from chat. Srsly, chat is a really bad place for mafia discussion and this has even caused drama a few times. People should have to post whenever they can. And while banning civilian pms would be nice, imo it is a key part of the game and should be kept. Perhaps a copy of each mafia-related pm should be sent to host as well?

5 is about player play, and is not objective. It could be a part of strategy of a player to appear scummy. Player play should not be restricted like this.

6, no. This is an online game encompassing people from various timezones who also have lives. A 24 hour limit sets an extreme strain on player time, especially in the first few days. 48 hours is actually a pretty good number here. IMO Day should be 48 hours too, with extensions if mod feels like more discussion is needed.
btw sub on online mafia forums day usually last at least a week and night 48 hours (usually with less role madness). Of course we have too little discussion for that here, but still the time is great.

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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1176287#msg1176287
« Reply #2 on: January 19, 2015, 11:10:46 am »

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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1176289#msg1176289
« Reply #3 on: January 19, 2015, 11:49:20 am »
Quote
5. Stereotypical Behaviour

If you keep playing with the same people over and over, it's only a matter of time that you'll notice typical patterns in their behaviour. This way the once die-hard town protector is obviously mafia if he suddenly stops coming up with plans and the usually calm and careless player will also be suspicious if he's suddenly cursing the Sun for being accused as mafia.

  This is something that the organizers can't solve. It is the responsibility of the players to think about future games when they are doing their actions. However, in the excitement of a game, it's easy to lose the grip on ourselves. There's only one thing i can suggest to all players: Before every new mafia game, say publicly that now you'll change your usual behaviour and try a totally different strategy, regardless of which faction you'll end up in. It is important to say this before you get your primary role, because this way you'll be more credible and can't come off as a mafioso defending himself.

No.

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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1176290#msg1176290
« Reply #4 on: January 19, 2015, 12:26:29 pm »
Quote
Back on topic, in the case you feel like admitting you're a mafioso, I think now that the best solution is to confess your crimes, but repetitively state that You're Not Mafia! This way you'll claim that you're not mafia, while saying that "Yes, I nightkilled that person and I communicate in a pad with 3 other people. But I'm not a mafia."

Just...what?...

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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1176295#msg1176295
« Reply #5 on: January 19, 2015, 01:21:53 pm »
Nice post! I agree with most of what you posted, but there's a few places where you are wrong imo.

For 3, we should ban mafia from chat. Srsly, chat is a really bad place for mafia discussion and this has even caused drama a few times. People should have to post whenever they can. And while banning civilian pms would be nice, imo it is a key part of the game and should be kept. Perhaps a copy of each mafia-related pm should be sent to host as well?

5 is about player play, and is not objective. It could be a part of strategy of a player to appear scummy. Player play should not be restricted like this.

6, no. This is an online game encompassing people from various timezones who also have lives. A 24 hour limit sets an extreme strain on player time, especially in the first few days. 48 hours is actually a pretty good number here. IMO Day should be 48 hours too, with extensions if mod feels like more discussion is needed.
btw sub on online mafia forums day usually last at least a week and night 48 hours (usually with less role madness). Of course we have too little discussion for that here, but still the time is great.
Thanks! ^^

For 3, I didn't suggest banning PM-ing, because that cannot be controlled by hosts, and probably if players can't communicate in PMs they can do in various other websites, like Etherpad or Facebook.

For 5, I meant that for people whose behaviour changing would be too steep from civvy to mafioso. If you got civvy as your role, you of course don't need to change your strategy at all if you were civvy all the time, but if you're mafia, you will be seen out of the crowd a lot more easier. This is only a safety measure for those who couldn't handle getting a mafia role too well.

For 6, I think you only meant the 'no' for the first part? I guess you can agree that hosts should be punctual with their countdowns. x)
Apart from that, not that many discussions are going down during day phases as i noticed, and the last posts are usually just votes. Faster phaseshifts would solve the Roleswaps problem a bit, as it would keep the excitement fresh and the game smoothly flowing. Also, during the night, there shouldn't be much discussion except the mafia deciding the nightkill, and then all role uses can be sent in within 5 minutes duration. ^^" Even though, I see your point too. I guess you prefer getting information by discussions, in contrast of me, who prefers getting information by using my role.

tl;dr This is the new mafia meta
 :P
Haha, somebody should totally do this. ;)

Quote
Back on topic, in the case you feel like admitting you're a mafioso, I think now that the best solution is to confess your crimes, but repetitively state that You're Not Mafia! This way you'll claim that you're not mafia, while saying that "Yes, I nightkilled that person and I communicate in a pad with 3 other people. But I'm not a mafia."

Just...what?...
There's a rule that you can't claim yourself to be mafia. Once you are caught, but the rule prevents you to confess, this is a way to go around it.
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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1176298#msg1176298
« Reply #6 on: January 19, 2015, 01:31:05 pm »
Spoiler for Hidden:
This topic is aimed at finding a solution for problems in Forum Mafia games. If that fails, you can also share your opinions and tell what you think about specific Mafia games.

1. Mass Roleclaims

In Mafia, you hardly know who you can trust, and as a town member, you barely know anything in the beginning. The split second someone becomes a confirmed town member, he/she's the only guide of the civvies, therefore he/she'll become the leader of the pack (even if for a short time). Then it's only a matter of time to hear the usual "Do what I say or you'll look like scum." cliché, where the confirmed civvy wants others to follow their plans, shortly leading to a mass roleclaim if secondary roles (doctor, cop, warden, etc.) are attached to primary roles (mafia, civilian). But will that really make you look scum if you don't follow the orders?

  Against mass roleclaims, I think the best solution is to create a bunch of roles, but don't determine which will be mafia roles and which won't be - or even if you do, don't tell it in the rules. This way people won't know who mafia are, even if they know the roles of all people.
  It's one important thing to always give Mafia places to hide in the event of a roleclaim! A typical hiding place in attached-mafia-role games is claiming vanilla townie - if there are any in the game.
  The least effective hiding place can be having multi-duplicate roles: 3 or more people with the same role, 1 of them being mafia. But if you go with multi-duplicate hiding places, you shouldn't go with 1-1 civy-mafia distribution. Once a mafioso role is narrowed down to 2 people, it's easy to figure out who's who - unless the mafioso has very good role-play skills and the civvy is making a lot of mistakes.

Now, most games I know have many VTs for a reason: it allows most mafias a safe claim. I'm not too sure how many will be content to play simply as VT here though. Otherwise "hiding places" can be made more effective by providing less information to the role composition. For example in my mafia, perhaps giving all roles out uniquely was a bad idea. I'd have allowed multiple players to have the same role perhaps, even if it is possible for all players to have a different role. Multi-duplicate roles are okay if they don't allow town to more easily find mafia through deduction. (ie. Multi-duplicate roles should not be precisely specified)
2. Leadership Problems

As I asked in Mass Roleclaims, will that really make you look scum if you don't follow the orders of the confirmed civvy? The game is less fun when people want you to follow orders. One charm of games is the freedom of doing whatever you want, but if people don't let you do what you want, and furthermore want you to follow orders that you originally didn't want to do, then this charm is lost.

  This is more complex than the others. Confirmed townies are part of the game, but probably we should discourage them to confirm themselves publicly. There are probably a few ways to do this, for example stating in the rule that taking leadership of the town will result in mod intervention, or giving mafia an extra kill for every confirmed townie (this can be done in various, balanced ways).
  The easiest way to solve this would to just take a grip on ourselves, and don't give orders to anyone.
I believe people claiming to confirmed townies, and the act of confirming them is justified strategy. If simply following the orders of the confirmed isn't fun, then I personally think that the mafia game designed should counteract such behavior. I must admit, I'm still learning myself. Imo ian's rule explicitly disallowing mass roleclaim isn't the correct way to remedy this though.
3. Roleswaps

In the beginning of the game, every town member's in panic. They don't know anything, they are alone, excited and want information fast. This leads to taking the game out of the thread's boundaries to the chat, in an attempt to find allies or just figure out more information about the other players. The problem with this, that off-screen discussions, decisions and strategies leave out the other town members from even more information, and they'll feel left out of the game, making them also follow the roleswaps, starting a devilish circle. One example was in iancudorinmarian's mafia game, where iNuzzle stated that he was disappointed that the game was mostly advancing in PMs and in chat, and not in the thread.

  The problem is that we can't entirely ban off-screen discussions, because the whole point of the mafia faction is that they can communicate and share information with each other. Because of this, I'll only focus on civilian roleswaps.
  One way to do this is to discourage townies from giving out their roles. This can be done by giving mafia extra kills if they can identify the roles of the townies - in a balanced fashion, of course. We don't want to make the mafia overpowered either.
  Another option is to dissolve the townies' panic a bit by making ALL roles powerful by themselves. If your role is powerful enough, you don't need others to rely on, and if the organizer doesn't make you wait too much for the Day Phase, you should feel satisfied and not want to take risks.
So yeah. Balance between making all roles kinda exciting to play (I suppose that rules out a VT heavy game?) and yet at the same time balanced with no overpowering strategy for either mafia or town. All towards the same motive of making it fun.
4. Loophole Abuses

There are always 10+ roles in the game, so it's easy to miss an unexpected combo, as seen in iancudorinmarian's last mafia (Minor Vampire abuse). Abusing this loophole ruins the game.

  It's easy. The organizer should always write in the rules: "I reserve the right to change the rules mid-game to avoid loopholes and maintain the fun of the event." This way, the organizer says that he won't change the rules mid-game just for fun, but only in the case of something game-breaking happening.
Was going to say the same thing. Most T&Cs of stuff I've seen include a "-Insert organisation here- reserves the rights to change the rules as they see fit" or similar rule here.
5. Stereotypical Behaviour

If you keep playing with the same people over and over, it's only a matter of time that you'll notice typical patterns in their behaviour. This way the once die-hard town protector is obviously mafia if he suddenly stops coming up with plans and the usually calm and careless player will also be suspicious if he's suddenly cursing the Sun for being accused as mafia.

  This is something that the organizers can't solve. It is the responsibility of the players to think about future games when they are doing their actions. However, in the excitement of a game, it's easy to lose the grip on ourselves. There's only one thing i can suggest to all players: Before every new mafia game, say publicly that now you'll change your usual behaviour and try a totally different strategy, regardless of which faction you'll end up in. It is important to say this before you get your primary role, because this way you'll be more credible and can't come off as a mafioso defending himself.
I thinking deducing whether a player is town or not based on his past actions is totally legit. Though I'd expect people want to play with similar behavior across games, but that's my opinion. Players on their part should make sure their actions aren't out of the blue and give themselves away I suppose.
6. Length of Waiting

Those periods where you can do nothing, but you're very curious what will happen... I know you hate them. Long nights, where you already sent in your move in the first 5 minutes, but you still need to wait 2 days. Or even if you wait it out, the evil organizer is not putting the next phase up yet!

  Organizers usually give ~48 hours worth of time for people to make their moves during the night phase, just to ensure that all people around the world will have time. However, every active mafia player signs in every 12 hours. So waiting 2 days is just overkill. The idea is to set the countdowns to 12...24 hours.
  And probably the most frustrating is when an organizer can't be punctual on putting the next phase up. For all organizers, this is IMPORTANT: Always set your countdowns so you'll be 95% sure to be free and able to be online when it reaches 0. It's really not that hard; if you know that you won't be able to come online for 3 days, then tell it to the players and set the countdown accordingly.
Yeah.. sorry about that. 48-72h days, 24-48h nights seems about right though.
7. Ethics

It cannot be correctly described what counts as cheating and what is unethical in mafia games. Let's face it, mafia is a game where you are forced to lie in the face of other people. It's also a place where you KILL people, regardless of your faction (even if on just paper). But this is also a game, and some kind of behaviour can really ruin it.

  First of all, NEVER ask anyone to promise something, or to give their words! First time I did this, I was not aware how unethical it is. Now I know that it is almost blackmailing. If anyone does that, don't say anything to that person, but intsantly report him to the organizer and the moderator.
  At times, you may find yourself cornered. You may know that you are doomed, no matter what you do. In these situations, please refrain from giving up your allies. Instead, put the thread on 'Ignore' and never look back. You'll be modkilled soon anyway. If you give up your allies, be them town of mafia members, you will ruin the 'chance for fun' for them, even if they are in the same crap position that you are in.
  It's also a question of ethics if you should confess after being caught to be mafia or keep defending. In qwerter's mafia, me and Root did the exact opposites after we were caught. He was heavily defending (mistake of stereotypical behaviour, as mentioned earlier) while I confessed instead. However, I did not do it to throw the game - it was a strategy to win instead. Back on topic, in the case you feel like admitting you're a mafioso, I think now that the best solution is to confess your crimes, but repetitively state that You're Not Mafia! This way you'll claim that you're not mafia, while saying that "Yes, I nightkilled that person and I communicate in a pad with 3 other people. But I'm not a mafia." Just like Supa Hot Fire.
Not sure which game you're talking about, probably one I forgot to join. Erm in general yes as mafia don't claim mafia and as town don't claim mafia either (whether you're giving up or god forbid gamethrowing), BUT usually I personally shut one eye at people who do so; I don't take their statements seriously.
8. Rules

This is only an extra point that I wanted to discuss. Always make sure that the general rules don't conflict with your special rules AND your own moral compass. For example I never liked the rule that says people can only send in their night actions during the night they want to do it. The event would go much more smoother, if i could send in my actions for the future, allowing me to stay away from the computer for a longer time without worrying. It would be also smooth if one would be able to send in his future day-votes.
I'll concur to this point. I forgot to account for the general rules so that is my fault. Erm to your specific case I suppose most people use the information in the day to choose their night actions but I don't think that there is anything wrong with submitting night actions beforehand (some might, it might mess their PMs but I keep a spreadsheet myself so no problem with that), only it is suboptimal and I wouldn't do it unless I'm V/LA for a while.

That's all for now. All I said are just my opinions and how I think about mafia games. I'm interested in other people's opinions not only about these topics, but also about my opinions. :)
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Offline DoubleCapitals

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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1176299#msg1176299
« Reply #7 on: January 19, 2015, 01:34:28 pm »
Nice post! I agree with most of what you posted, but there's a few places where you are wrong imo.

For 3, we should ban mafia from chat. Srsly, chat is a really bad place for mafia discussion and this has even caused drama a few times. People should have to post whenever they can. And while banning civilian pms would be nice, imo it is a key part of the game and should be kept. Perhaps a copy of each mafia-related pm should be sent to host as well?

Not really enforceable I think...

tl;dr This is the new mafia meta
 :P

Yes please. I'd like to see a closed setup soon :D


Adding on to the PMs between civies thing, on another mafia site (you know the one) I don't think PMs between players is allowed, and mafia can only talk to each other in the night. Though I think in the context of this forum it is not feasible to restrict mafia-related PMs on the site.
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Offline iancudorinmarian

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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1176300#msg1176300
« Reply #8 on: January 19, 2015, 01:36:36 pm »
Well, yeah, explicitly saying that roleclaims are forbidden wasn't the best way to deal with that. It was a desperate solution.

Also the RNG lynch at the end was kinda stupid too.

Well, I'm still learning and I'll probably come up with something better next time :D

By the way, this closed setup means that only the host knows all abilities?

Offline DoubleCapitals

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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1176301#msg1176301
« Reply #9 on: January 19, 2015, 01:40:16 pm »
Yep. If people trust the host to balance the game decently I guess we could try one :)
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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1176312#msg1176312
« Reply #10 on: January 19, 2015, 02:44:27 pm »
For my PM-monitor suggestion, I know it's not enforceable. But imo people should have more honor than that, it is just a game within a game.

And yeah, behavior analysis should be an important part of the game. Also, while punctual hosts are nice, hosts might be caught up in RL troubles as well.

We generally do an open setup here to make it less confusing and more rigid. Closed setup would discourage the playstyle usually followed here (use roles to confirm everything, and also to make sundaes), which is nice imo. But it might see less participation.
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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1176358#msg1176358
« Reply #11 on: January 19, 2015, 10:05:20 pm »
Yea, while closed setups are more official than open setups, they are generally disregarded on etg mafias. Closed setups are seemingly more competitive and require a lot more strategy which is something that lighthearted mafias (as seen here) are not.

I would, however, be open to trying it out. To see how it goes and all.

 

blarg: