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Offline ddevans96

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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1176483#msg1176483
« Reply #24 on: January 20, 2015, 06:38:01 pm »
I've been trying to write an extensive post here, because there are points I strongly agree with, and others I strongly disagree with, but I just haven't been able to. For now, I'll just briefly discuss some of Sub's green points I disagree with:

'...we should discourage them to confirm themselves publicly.' and '...just take a grip on ourselves, and don't give orders to anyone.' As much as I dislike for the civilians to have a confirmed leader early, in my opinion it's something that is the host's job to prevent. Artificially impacting the game by mod intervention, or even by giving mafia more kills, is not something I'm a fan of. It's punishing people for playing the game - if you don't want the game played that way, set it up so it won't happen.

'...giving mafia extra kills if they can identify the roles of the townies' Same issue here as above. Roleswaps are a really common part of online mafia, even more so than leadership. I don't think it needs to be discouraged.

'The idea is to set the countdowns to 12...24 hours.' I think 48 hours is short enough, truth be told. 24 makes it more likely that someone is gone for the whole phase, and that's normally unavoidable. I personally feel the extra day is worth the potential added participation in the game.

'...refrain from giving up your allies' I normally agree with this, but if you run it by them first, I think it's a valid strategy. Even without asking them, it's definitely underhanded, but I feel like mafia is generally a team game, and throwing them under the bus can win your team the game.

'...confess your crimes, but repetitively state that You're Not Mafia! This way you'll claim that you're not mafia, while saying that "Yes, I nightkilled that person and I communicate in a pad with 3 other people. But I'm not a mafia."' That's not a solution. It's still claiming mafia, any host and probably any player would see through that. Mafia should be allowed to claim mafia in qwerter's setup. The issue was the list of general rules not being compatible with a specific mafia's rules. Either the general rules need to be rewritten completely to be entirely comprehensive, or they simply need removed and every host needs to write their own rules from scratch.
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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1176489#msg1176489
« Reply #25 on: January 20, 2015, 06:59:09 pm »
'...giving mafia extra kills if they can identify the roles of the townies' Same issue here as above. Roleswaps are a really common part of online mafia, even more so than leadership. I don't think it needs to be discouraged.
When I wrote this, I meant it as posting it as a rule for the game before it starts. This way, there would be no need for mod intervention.

Many people said they like 48 hour long phases, which surprises me a bit, but gives me a better understanding of how to host my game when the time comes.
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Offline ddevans96

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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1176492#msg1176492
« Reply #26 on: January 20, 2015, 07:24:22 pm »
If that's part of an individual mafia's rules, sure. I'm not a fan of it, but I'd accept it. I just don't think it should be a standard rule.
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Offline Espithel

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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1177524#msg1177524
« Reply #27 on: January 29, 2015, 08:14:16 pm »
Somewhat related question:
How do people feel about certain elements of mafia rules being false, or the mod lying about something?
I'm referring to that area that's usually referred to as "bastard modding", but that term feels just a little vague to me.

I guess I'll just give everyone a few examples, Because I'm struggling to describe it.
Out of these examples, which would be acceptable and why?

Given how some people freaked out when theelk didn't disclose that the mafia had knowledge of all unused cards and roles in the game (Which should be standard across all mafia games, as far as I care), I just want to be cautious.

I just feel 46 needs just a tiny little bit more spice, and I've been wandering a little too much in this direction, and I wonder if discussing this would help me give me something. Seppuku is weird.

(And no, I won't consider doing any of this for mafia 46. Promise. After all, I want mafia 46 to be as vanilla as I can make it.)

(Assume otherwise completely open games unless otherwise stated.)

Spoiler for Hidden:
Example the first:
The moderator tells people that there is a role known as the bastard. The public knows that the bastard is mafia-aligned. On death, the bastard is flipped as a mafia bastard. What the bastard does is not revealed to anyone but the bastard. The public knows the number of bastards (1).

Example the second:
The moderator tells people that there is a role known as the bastard. The public knows that the bastard is mafia-aligned. On death, the bastard is flipped as a mafia (not bastard). What the bastard does is not revealed to anyone but the bastard. The public knows the number of bastards (1).

Example the third:
The moderator tells people that there is a role known as a bastard. The public knows what the bastard does, but not its alignment. The bastard is mafia, and flips as a bastard (not mafia) on death. The public knows about the number of bastards. (1).

Example the fourth:
The moderator tells people that there is a role known as the bastard. The public knows that the bastard is civilian-aligned. The bastard's ability actually makes all investigations on him turn mafia, and if the bastard dies, he flips as mafia. Only the bastard knows this. (This is also referred to as a death miller.). The number of bastards is obscured (there are multiple.)

Example the fifth:
The moderator does not publicly tell people that there is a role known as the bastard. The bastard is a powerful mafia-aligned ability, that balances an otherwise civilian-aligned mafia.
Some civilians, who have additional roles, have a secret ability that tells them of the existence of the bastard and what it does. The mafia are informed of the existence of the ability, and that those who know about it have roles, and the civilians with knowledge of the bastard knows that the mafia know that they have knowledge of the bastard.

(So you want to persuade the entire civilian that the bastard exists? Okay, all your doctors die. :3)

Example the sixth:
Take the above example and completely inverse it- mafia-favouring setup, bastard is a powerful civilian ability.

Example the seventh:
A closed game - no one knows what roles are in the game.
All roles in the game turn out to be completely useless, essentially making the game vanilla.

Example the eighth:
The game is full of EoR skills. The game has a bastard, which is a third-party role, perhaps a serial killer, with a lot of EoR skills. The trick of the serial killer is to not give away its existence.
(Why you can't just declare the third party openly is beyond me.)

Example the ninth:
The mod declares that a number of skills (4) work inversely to how they're told. (Doctors can kill, cops give incorrect information, etc) What abilities are false is told to be independent of civilian or mafia. A doctor can work fine, whilst another doctor can work inverse. How exactly the skill is inverted is not told.

Problem is, I think that most of these examples are okay.
And I know that most of these examples are not okay.

What I don't understand is why dethy setups (4 cops, 3 of which don't work correctly) are okay and these aren't.

(The best part about this post is I get to swear without being told off.
Bastard bastard bastard bastard bastard bastard bastard bastard!)

Offline Elbirn

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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1177525#msg1177525
« Reply #28 on: January 29, 2015, 08:30:37 pm »
I'll be honest, I didn't read the whole thread, so apologies if what I'm saying is redundant or already stated. I'm about to head off to work and didn't really have the time. But a few points.

EtG mafia = 999 kabillion power roles in an open set up. Everyone has an ability, and everyone can communicate outside of the game thread, and it gets ridiculous. We don't even need a closed set up; we just need a set up with only 2 or 3 power roles for civilians, and maybe a roleblocker for the mafia, and we need 100% of game communication to take place in thread. No chat room, no personal messaging about the game, and the mafia can only communicate during the night phase in their pad.

What this means:

1. No more civvy leaders

This pretty much always leads to a "follow the cop" strategy. This civvy leader is probably an investigative role, and they're probably being protected by a medic/doctor type player who can negate night kills agains them. Said leader then makes demands, including privately role claiming to him/her through pm's or whatever, and blahblahblah. We can't have that happen if you can only talk in thread, where everything is public.

2. No more bullshitty OP role loopholes that no one can predict before the game starts.

We don't need ridiculous role nonsense. Have a cop and or a doctor and or a bulletproof civvy and or whatever. People get complicated and then they give complicated roles to EVERYONE and then they interact in ways that make everyone mad.

3. No more talking outside of the thread

4. No more talking outside of the thread

5. Did I mention no one should be allowed to talk outside of the thread?

Seriously, I have had games where 99.9% of discussion was in PMs or chats between confirmed civilians while the rest of us peons had no idea they existed/were confirmed and we just had to wait for our benevolent overlords to step down from the heavens and talk to us.

Literally 100% of EtG Mafia issues are solved by simplifying the game and keeping all discussion in thread where it belongs.
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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1177706#msg1177706
« Reply #29 on: January 30, 2015, 07:23:24 pm »
Keeping it simple is boring. I believe that the power roles are flavor of one's mafia and should not be banished.
Talking only in the thread is something I agree with.

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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1177707#msg1177707
« Reply #30 on: January 30, 2015, 07:39:32 pm »
I feel like it wouldnt even be mafia any more...
what I like about mafia is that its diversity for strategics on both the mafias side and civvys. And being able to PM one another to enable these awesome strategics.
A world war? Am I invited?
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Offline Elbirn

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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1177708#msg1177708
« Reply #31 on: January 30, 2015, 07:58:29 pm »
That's the thing though, the game typically isn't played by following power roles and forming your little cliques in PMs and chat. The game is played almost solely through in thread discussion and analyzing what others have said, done, and what their possible motives could be as such. EtG Mafia is a completely different game from Mafia.
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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1177709#msg1177709
« Reply #32 on: January 30, 2015, 08:03:05 pm »
And I'm not saying no power roles, but when we have games of between 20-30 people, and they ALL have a role? It's nonsensical. It's nonsensical enough just to have a game of mafia that large, but for all of them to have supah powas?

1. It leads to gamebreaky strategies, because no host can possibly analyze every single interaction between all of these roles when balancing.
2. It leads to a game not about discussion, but about utilizing powers to solve the case.
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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1177711#msg1177711
« Reply #33 on: January 30, 2015, 08:49:47 pm »
And I'm not saying no power roles, but when we have games of between 20-30 people, and they ALL have a role? It's nonsensical. It's nonsensical enough just to have a game of mafia that large, but for all of them to have supah powas?

1. It leads to gamebreaky strategies, because no host can possibly analyze every single interaction between all of these roles when balancing.
2. It leads to a game not about discussion, but about utilizing powers to solve the case.

1. is bad hosting. 2. is perfectly fine. Who cares if it's nonsensical.

PS: The only nonsensical thing is you talking about 20-30 person mafias. It's not like we even have that amount of active people in this whole forum lel

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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1177724#msg1177724
« Reply #34 on: January 30, 2015, 09:21:43 pm »
Id say we have ~40 active people on the forum tbh.
A world war? Am I invited?
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Re: Open Discussion about Forum Mafia games https://elementscommunity.org/forum/index.php?topic=57394.msg1177745#msg1177745
« Reply #35 on: January 30, 2015, 10:55:51 pm »
Dethy is fine because players are told in advance the probability distribution of their ability. Basically, a cop knows that there is a 25% chance he's the truthful cop, 25% chance he's the liar cop, etc. And this cop also knows that if the truthful cop dies, it becomes a 33% chance he's the liar cop, etc.

But if the bastard host states in the rules that the cop will receive the correct result, and then fails to abide by his own rules, the game stops being about numbers. It becomes a game that is won through luck and how much the host likes you. That would be an idiotic game to play, and I would blacklist a host who does that.

I personally think closed setups are unenjoyable, but at the very least, players know what they don't know. With a bastard setup, players are told they know something, and the host betrays the integrity of the game.

On an unrelated note, I would support Elbirn's idea of restricting all discussion to the thread itself (with the exception of mafia communication). In fact, I think I'll put this rule into my own mafia.
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