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Offline Chapuz

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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1048998#msg1048998
« Reply #12 on: March 07, 2013, 01:16:34 am »
Technical question: Is Flash actually losing support? Are there other options, outside FlashDevelop and ActionScript to make a browser game?
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Offline dracomageat

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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1049566#msg1049566
« Reply #13 on: March 08, 2013, 10:44:57 pm »
Here's a few adaptations of the opening post, I read the rest of the thread later:

Primary:
Blue - Water - Healing, Purity
Red - Fire - Destruction, Burning
Yellow - Earth - Defense, Attrition, Possibly Decking

Secondary:
Green - Nature - Growth, Behemoths
Orange - Construct - Permanents, Equipment, Metal
Purple - Sky - Spells, Winged Creatures, Evasion

Luminal:
White - Radiance - Symetrical Effects, Illusions, Dispelling, Light
Black - Shadows - Hiding, Sneak attacks, Death
Brown - ??? - No Idea

Gameplay:
You start your turn by drawing a card, then you can place one of the three base colour 'suppliers' into play.
Secondary colour 'suppliers' may then be formed from these. May or may not be available as standalones.
Grey colour 'suppliers' are also available but not as standard and they have less uses.
Cards require their own colours to play but may have some contribution from non-oposing colours (no combining blue and orange). Not sure if grey is ok here.
White cards may be played with any one colour of suppliers but they must all be the same. Not sure if grey is ok here.
Black cards are payed for by 'erasing' non-grey 'suppliers'. This basically means turning them face down and having them become grey. Opposing colour combinations are still banned.
Brown can be payed for with any combination of anything (alternatively, any secondary) and allows opposing colour combinations.

I'd like to suggest that, in addition to their standard function, cards have a "supply colour" and that, at the start of your turn, before drawing, your top card becomes a 'supplier' of that colour. This adds another nuance to deck building. You can fill your deck with OP spells all you like but if they're all grey 'supply types' then you'll have trouble playing anything.

By the way, I am very much a fan of the idea of actually incorporating the colours and their meanings into this.
« Last Edit: March 08, 2013, 10:47:22 pm by dracomageat »

Offline Chapuz

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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1049573#msg1049573
« Reply #14 on: March 08, 2013, 11:24:25 pm »
1) why red, yellow and blue instead of RGB? I like "light colors" thematic more  :P
Primary: Red, Green, Blue
Secondary: Yellow, Cyan, Magenta
the 3 of them: White.

Also, yellow = earth? I see yellow as amber, which takes a lot of time to be made, and that means time, even thinking outside EtG.

3rd: What about Shadow Era's "resource" (mana, quanta, energy, whatever) gaining system?
They don't have "land, pillars, etc", they must sacrifice cards in order to have +1 max resources, starting by zero. They can sacrifice 1 card each turn (max) at the beginning of the turn.
Cards are played paying that resources, and at the beginning of their turns the resources are set again to the max.
So, for example, in turn 1 I can sacrifice 1 card and play a card of cost 1. In turn 2, I can sacrifie another card and play a card of cost 2, or 2 cards of cost 1. In turn 3, if I decide to discard another card, I have 3 resources to be spent in cards, and so on.
« Last Edit: March 08, 2013, 11:35:07 pm by Chapuz »
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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1049574#msg1049574
« Reply #15 on: March 08, 2013, 11:35:01 pm »
Red, Yellow, and Blue are Primary colors.... the color wheel wouldn't work if you swapped yellow and green.

If we were trying to make a Shadow Era clone, we could just change the names on their cards.....

'Colors' has a unique source system as far as I can tell.

Offline Chapuz

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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1049576#msg1049576
« Reply #16 on: March 08, 2013, 11:37:34 pm »
You are suggesting "pillars" for the primary colors and get the secondary ones with one of each of the primaries that forming, right? Or how do you get the suppliers?

About color wheel/diagram:
Spoiler for Hidden:

Spoiler for Hidden:
« Last Edit: March 09, 2013, 12:12:29 am by Chapuz »
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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1049579#msg1049579
« Reply #17 on: March 08, 2013, 11:52:06 pm »
Technical question: Is Flash actually losing support? Are there other options, outside FlashDevelop and ActionScript to make a browser game?

There is always html5 and javascript. I think there are some tools for building games that allow you to use a language other than javascript and that output javascript code.
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Offline Chapuz

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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1049581#msg1049581
« Reply #18 on: March 08, 2013, 11:55:05 pm »
Technical question: Is Flash actually losing support? Are there other options, outside FlashDevelop and ActionScript to make a browser game?

There is always html5 and javascript. I think there are some tools for building games that allow you to use a language other than javascript and that output javascript code.
I don't think the majority of the computers support html5, am I wrong?

If we were trying to make a Shadow Era clone, we could just change the names on their cards.....

I thought in implementing the sacrifying system to get suppliers for each color (a red creature generates a red supplier, for example).
« Last Edit: March 08, 2013, 11:58:38 pm by Chapuz »
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Offline Chapuz

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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1049583#msg1049583
« Reply #19 on: March 09, 2013, 12:11:18 am »
Also, about the gameplay:

Creatures may automatically attack your opponent at the end of each turn? I heard that is one "odd" things of EtG. Should every creature be able to attack another one? Any creature or just certain ones?  Can your opponent respond to the attacks in a MtG style? (again, not being a copy of MtG). I am not experienced in many CCGs, so I will let other people suggest more options, which can be later adapted to the color system. Sorry for double posting.
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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1049586#msg1049586
« Reply #20 on: March 09, 2013, 12:15:46 am »
Also, about the gameplay:

Creatures may automatically attack your opponent at the end of each turn? I heard that is one "odd" things of EtG. Should every creature be able to attack another one? Any creature or just certain ones?  Can your opponent respond to the attacks in a MtG style? (again, not being a copy of MtG). I am not experienced in many CCGs, so I will let other people suggest more options, which can be later adapted to the color system. Sorry for double posting.
Ya, those are the main things we should be discussing... How to defeat the opponent.

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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1049601#msg1049601
« Reply #21 on: March 09, 2013, 01:30:21 am »
Technical question: Is Flash actually losing support? Are there other options, outside FlashDevelop and ActionScript to make a browser game?

There is always html5 and javascript. I think there are some tools for building games that allow you to use a language other than javascript and that output javascript code.
I don't think the majority of the computers support html5, am I wrong?

Javascript is supported pretty much everywhere. html5 requires a browser that understands it (I think the most recent versions of IE, Mozilla and Chrome support it. Not sure about Safari.)
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Offline Chapuz

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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1049606#msg1049606
« Reply #22 on: March 09, 2013, 01:43:45 am »
-snip-
Javascript is supported pretty much everywhere. html5 requires a browser that understands it (I think the most recent versions of IE, Mozilla and Chrome support it. Not sure about Safari.)
That's it, and that means that the majority of the computers don't understand HTML 5, right? :(
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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1049707#msg1049707
« Reply #23 on: March 09, 2013, 11:16:27 am »
-snip-
Javascript is supported pretty much everywhere. html5 requires a browser that understands it (I think the most recent versions of IE, Mozilla and Chrome support it. Not sure about Safari.)
That's it, and that means that the majority of the computers don't understand HTML 5, right? :(
No, it means the majority of internet users are running a browser that supports HTML 5.

 

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