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Offline majofaTopic starter

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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1056086#msg1056086
« Reply #60 on: April 01, 2013, 01:56:11 pm »
It's not dead, I've just been a little busy.

Plus, base cards are always the most difficult to think of.

Offline Fippe94

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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1056088#msg1056088
« Reply #61 on: April 01, 2013, 02:07:20 pm »
Should we do a few (3-4) basic cards from the 3 (or 6) basic elements first, or should we do several (7-8) from one element?
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Offline majofaTopic starter

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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1056089#msg1056089
« Reply #62 on: April 01, 2013, 02:09:11 pm »
Probably around 5 for each base and secondary color.

Offline majofaTopic starter

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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1056245#msg1056245
« Reply #63 on: April 01, 2013, 11:18:51 pm »
Thought up some random cards:

BLUE

:water - Splash - Tap target Red card until this card is removed.
-
:water :water - Essence of Water - :green(T) Heal 3 HP. :purple(T) Deal to damage to your opponent.
-
:water :water - Cleansing - Heal 5 HP and remove all negative status effects.
-
:water :water :water- Water Elemental - 5/5 - :water : gain +1/+0 until end of turn.


===
RED

:fire - Flash Fire - Remove a Green source from the game to give the owner 2 Red sources.
-
:fire :fire :fire - Fire Elemental - 3/6 - Burn defending creature or player.

===
YELLOW

:time :time - Bulwark (Shield) - Stop the first 2 damage every turn.
-
:time :time :time - Earth Elemental - 1/10 - May take damage instead of player.

=====
=====
GREEN

:life - Sprite - 1/1 - (Flying)
-
:life :life :life - Life Spring - Place one card from your discard pile on the bottom of your deck.

===
ORANGE

:gravity :gravity - Divert the River! - Gain control of an opponent's Blue source.
-
:gravity :gravity :gravity - Cannon - :fire :fire :fire :fire : Deal 5 damage to target player.

===
PURPLE

-
:entropy - Lightning - Deal 1 damage to target creature or player.
-
:entropy :entropy - Stun - Tap target color source stack.

=====
=====

Offline majofaTopic starter

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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1056550#msg1056550
« Reply #64 on: April 02, 2013, 11:24:45 pm »
Thought up some more:

BLUE

:water :water - Water Sprite - 1/6 - Gain HP for each damage this creature does. Water Sprite's health is restored at the end of every turn in which it attacked.

===
RED

:fire :fire - Magma Horror - 4/2 - You take 1 damage everytime this creature is declared to attack.

===
YELLOW

:time :time - Trimmer - All non-flying creatures take 2 damage.

=====
=====
GREEN

:life - Spore - 1/1 - Place a spore token in play with stats 1/1.

===
ORANGE

:gravity :gravity - Mechanical Owl - 2/4 - (Flying)
-
:gravity :gravity - Duplicate - Tap target card you control. Place another copy of it into play.

===
PURPLE

:entropy :entropy :entropy - Lightning Elemental - 7/1 - This creature must attack the turn it's put into play. If blocked, place this creature on the bottom of your deck. If unblocked, place in your opponent's discard pile. While this card is in your opponent's discard pile, they take one damage every turn immediately after their draw phase.

=====
=====
WHITE (limit 1 of each per deck)

:light - Prism Golem - 0/1 - When this creature is declared to attack, reveal the top card of your deck. This creature gains attack and defense equal to the card's cost and place that card into your hand.

Offline eaglgenes101

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Re: New CCG - With The Elements Community's Help https://elementscommunity.org/forum/index.php?topic=47417.msg1056836#msg1056836
« Reply #65 on: April 04, 2013, 02:23:57 am »
Maybe this:
The base ink cards are instant generation cards. They are:
3 red
3 yellow
3 blue
2 blue 2 yellow
2 red 2 yellow
2 red 2 blue
2 any
1 of each 2 gray (only used with nonspecific primary costs)
5 gray
3 brown
1 black

This system would help give faster starts and make tracking excess ink easier, helping with denial.
:darkness - Void. Drain all the opponent's excess ink.
« Last Edit: April 05, 2013, 01:26:50 am by eaglgenes101 »
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

 

anything
blarg: