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Offline furballdn

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Re: Elements danmaku game https://elementscommunity.org/forum/index.php?topic=49771.msg1079236#msg1079236
« Reply #12 on: June 11, 2013, 03:43:38 am »
I've had an idea about an elements danmaku with various bosses being deck archetypes like shriekers or supernovabows which I've discussed with a few people here, but I don't have the energy or excitement I used to.

Offline Nelde95Topic starter

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Re: Elements danmaku game https://elementscommunity.org/forum/index.php?topic=49771.msg1079283#msg1079283
« Reply #13 on: June 11, 2013, 09:18:25 am »
Also wonder if anyone else is in on the idea of doing a "spellcard" pun.
Edit:
"Spellcard: Fractal!" ... no?
« Last Edit: June 12, 2013, 08:59:11 pm by nelde59 »
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Offline Nelde95Topic starter

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Re: Elements danmaku game https://elementscommunity.org/forum/index.php?topic=49771.msg1082647#msg1082647
« Reply #14 on: June 24, 2013, 09:46:43 pm »
Just bumping this to state that I did an update and that this project is all but dead.
If you wonder: I both do now and did in the begining have an Excel document containing the table for all the games. That document also contains a table showing what stages are used when, and how many times total. Last thing I have in that document is a list over all the generals (not counting each general more than once per element), this may help me plan a little since some members have been general for more than one element (still not talking about master title).
I also, "for teh lulz", created a document in a math program where I use parametric formulas to animate different bullet paterns (I use one variable that loops over time, as a result the graphs changes with it making the animation, I also use dotted lines for the functions so I don't have to make one function for each bullet). This is only for experimental purposes and will most likely not be as easy (if at all possible to me) to do in an actuall danmaku game.

Edit:
I usually edit my posts rather than making a new one, but I thought this was more or less neccesary since I'd imagine that people don't like making necro posts.
« Last Edit: June 24, 2013, 10:11:42 pm by nelde59 »
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Offline Nelde95Topic starter

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Re: Elements danmaku game https://elementscommunity.org/forum/index.php?topic=49771.msg1177543#msg1177543
« Reply #15 on: January 29, 2015, 11:02:46 pm »
After a very long break I strted working on this again. This time actually doing some programming, and not just drafting.
Here's a link to what I've done so far (which is just a main menu and a character select):
Version 1.0.0.4

I'll add the link in the OP too.

Edit: If anyone wants to say anithing about the abillities, speed stats and bombs for the elements, now's the time to do so if you hope for me to listen. (In other words: before I start programing them)
« Last Edit: January 30, 2015, 01:24:02 am by nelde59 »
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Offline dawn to dusk

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Re: Elements danmaku game https://elementscommunity.org/forum/index.php?topic=49771.msg1177683#msg1177683
« Reply #16 on: January 30, 2015, 10:58:31 am »
After a very long break I strted working on this again. This time actually doing some programming, and not just drafting.
Here's a link to what I've done so far (which is just a main menu and a character select):
Version 1.0.0.4

I'll add the link in the OP too.

Edit: If anyone wants to say anithing about the abillities, speed stats and bombs for the elements, now's the time to do so if you hope for me to listen. (In other words: before I start programing them)
its hard to quote on balancing without having like the first level or something to try it with to test the abilities tho

Offline Nelde95Topic starter

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Re: Elements danmaku game https://elementscommunity.org/forum/index.php?topic=49771.msg1177693#msg1177693
« Reply #17 on: January 30, 2015, 02:02:41 pm »
its hard to quote on balancing without having like the first level or something to try it with to test the abilities tho
I'm not against tweaking the abilities if they're too powerful or weak, I just don't want to redo them from scratch after they're complete. Right now, what I'm wondering is if people think the abilities, bombs and speed stats suit the elements.
If an element needs to be edited because it's too powerful, or too weak, then I will have no choice but to change it up a bit. That does not mean I can't nerf/buff it through only changing the effectiveness of their abilities.

Edit: If I want to listen to feedback I feel like I'll have to take things one at a time. That way, I won't complete the entire thing only to hear everyone think it's bad.
In other words, there will be time to deam stuff op/up later.
« Last Edit: January 30, 2015, 02:08:35 pm by nelde59 »
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