*LightisNotGood/DarkisNotEvil: Elements themselves have no real scale of morality aligment : that's entirely up to the player's interpretation.
*RunningTheAsylum: If the developer isn't keeping the game interesting, you can bet the fans will with PvP and Forum Events.
*SleeperHit: At face value, it looks like another average CCG that could've easily died once the developer went on hiatus - however, the dedicated fanbase (see [RunningTheAsylum]) have made this game pretty durable when it comes to lack of updates.
*CompetitiveBalancing: Each element has it's strengths and weaknesses.
*NotTheIntendedUse: Freezing your own creature to prevent them from suiciding into a shield, exploding a frozen weapon to replace it with another one, stacking Shard of Readiness to trigger an ability several times on the same turn, etc...
*YinYangBomb: Light + Darkness elementals.