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Offline dracomageatTopic starter

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Re: Dracomageat's Crazy Cross-TCG Deck https://elementscommunity.org/forum/index.php?topic=31459.msg405398#msg405398
« Reply #12 on: October 06, 2011, 05:30:16 pm »
It's still a stupid ruling IMO as it removes all meaning from the word "sacrifice".

EDIT: what happens if cards require me to "Offer this card to the eye"?

Offline rowcla

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Re: Dracomageat's Crazy Cross-TCG Deck https://elementscommunity.org/forum/index.php?topic=31459.msg405621#msg405621
« Reply #13 on: October 07, 2011, 12:16:17 am »
It's still a stupid ruling IMO as it removes all meaning from the word "sacrifice".

EDIT: what happens if cards require me to "Offer this card to the eye"?
how does it remove all meaning to the sacrifice?

and what on earth did you get that last part from?
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Offline dracomageatTopic starter

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Re: Dracomageat's Crazy Cross-TCG Deck https://elementscommunity.org/forum/index.php?topic=31459.msg406960#msg406960
« Reply #14 on: October 09, 2011, 11:16:31 am »
If nothing dies, how are you sacrificing anything?

The whole "eye" nonsense comes from Eye of Judgement.

Offline rowcla

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Re: Dracomageat's Crazy Cross-TCG Deck https://elementscommunity.org/forum/index.php?topic=31459.msg407405#msg407405
« Reply #15 on: October 10, 2011, 05:47:31 am »
the rule  for mtg states the following: To sacrifice a permanent, its controller moves it from the in-play zone directly to its owner’s graveyard. A player can’t sacrifice something that isn’t a permanent, or something that’s a permanent he or she doesn’t control. Sacrificing a permanent doesn’t destroy it, so regeneration or other effects that replace destruction can’t affect this action.

The ruling i speak of does not replace destruction, instead it prevents death, sacrificing still activates effects triggered by death.
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Re: Dracomageat's Crazy Cross-TCG Deck https://elementscommunity.org/forum/index.php?topic=31459.msg407407#msg407407
« Reply #16 on: October 10, 2011, 06:10:03 am »
you should put a charizard in those are really cool

Offline rowcla

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Re: Dracomageat's Crazy Cross-TCG Deck https://elementscommunity.org/forum/index.php?topic=31459.msg407417#msg407417
« Reply #17 on: October 10, 2011, 06:39:51 am »
you should put a charizard in those are really cool
which one?
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Offline dracomageatTopic starter

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Re: Dracomageat's Crazy Cross-TCG Deck https://elementscommunity.org/forum/index.php?topic=31459.msg408153#msg408153
« Reply #18 on: October 11, 2011, 07:31:41 pm »
you should put a charizard in those are really cool
Lol, why not?

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Re: Dracomageat's Crazy Cross-TCG Deck https://elementscommunity.org/forum/index.php?topic=31459.msg408770#msg408770
« Reply #19 on: October 12, 2011, 10:44:20 pm »

Offline rowcla

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Re: Dracomageat's Crazy Cross-TCG Deck https://elementscommunity.org/forum/index.php?topic=31459.msg409013#msg409013
« Reply #20 on: October 13, 2011, 07:22:40 am »
http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=206329
sigh, why does everyone think that platinum angel is so good? shes very vulnerable and to be honest your better off with Platinum emperium, even if it only stops health loss, I mean using the deck i suggested I could just fling Lizard runner unduex at it, assuming you can pay the cost fast enough...
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Re: Dracomageat's Crazy Cross-TCG Deck https://elementscommunity.org/forum/index.php?topic=31459.msg409017#msg409017
« Reply #21 on: October 13, 2011, 07:51:46 am »
One of the earliest (and most broken) CCGs was Spellfire.  One of the reasons it was so broken is that there was no concept of a 'casting cost', so the most badass card could be put into play for the same cost as a piece of crap card.

The Caravan:
Play only between two players' turns.  The player of this event can take a turn immediately.  Afterward, play resumes where it left off.

Good Fortune:
The player of this card draws five cards immediately.

Transformation!
All players must discard their hands immediately and draw five cards.

In Spellfire, you could only use one copy of each card in your deck, but you can see how overpowered some of the cards in that game were in spite of that.

Star Trek:
Raise the Stakes: Your opponent must forfeit the game OR agree the eventual winner may randomly select and keep one card from loser's 60-card deck.  (Cumulative)

If  you're going to make an overpowered cross-game deck, you might as well jank as many of your opponent's cards as possible.  Also had no 'casting cost' due to Star Trek game rules, but because of card type, only one can be played per turn.  There is no limit to how many copies of a card can be in your deck in this game.

Magic: the Gathering:

Demonic Attorney: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=58
Remove Demonic Attorney from your deck before playing if you're not playing for ante.  Each player antes the top card of his or her library.

Make them concede the game or everyone adds another card to the ante.  You do want to steal your opponent's nymphs, don't you?  And not just in the game, but from their COLLECTION!  ;D

Temporal Extortion: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=126814
When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.  Take an extra turn after this one.

Because 50 life is a lot more than 10 life :)  Plus extra turns are the r0xx0r.  Would cost 4 :darkness in Elements terms to play.

Time Walk: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=131
Take an extra turn after this one.

Because we still need more extra turns.  It's not cool if the opponent actually gets to do anything.  Hard to say which element corresponds closest to Blue in magic, but probably Aether, so it costs 1 :aether + 1 :rainbow to play.

Blood Tribute: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=170995

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.

Again, because 50 life is more than 10 life.  (half)  Better yet, Elements even has Vampires, so you can pay the kicker cost! :p  Costs 2 :darkness + 4 :rainbow

Shahrazad: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=980

Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.

Because... LOL.  'nuff said.  Costs 2 :light.  If anyone here plays Magic, did they ever come across the shahrazad deck?  Shahrazads, forks, miraris, timetwister, etc... If you don't know what I'm talking about, you really do NOT want to know...


Offline dracomageatTopic starter

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Re: Dracomageat's Crazy Cross-TCG Deck https://elementscommunity.org/forum/index.php?topic=31459.msg409147#msg409147
« Reply #22 on: October 13, 2011, 05:10:15 pm »
Spellfire Stuff: from what I can tell, these cards have some form of level system but I can't really make out how it works.

Raise The Stakes: seems like a viable option.

Demonic Attorney: isn't in my elements (Death Earth and Fire) so unfortunately I can't use it. Also, it doesn't work in non-ante games, though I guess I could cheat and use it to lower my deck size limit.

Along these lines, I've been wanting to play the Capture Card from Lost Kingdoms 2 (1 mana for 5 damage, if you kill a creature, you keep it).

Temporal Extortion: not in my elements unfortunately. Also, this is meant to be played by M:tG rules so players will only have 20 life.

Time Walk: Blue is Water IMO, though it does play more like AEther. Also not in my elements.

Blood Tribute: see "Temporal Extortion".

Shahrazad: This isn't in my elements but how exactly would it work? I'm not sure I can legally play a "MAGIC" subgame with this deck...

Finally, I'm considering playing the card "Beguiling Fog" from the Eye of Judgement game. It's a 0 mana spell that lets me rotate a creature 90 degrees in any direction I want (excluding vertically of course). I could really annoy some people by reverse tapping their stuff.

Offline nerd1

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Re: Dracomageat's Crazy Cross-TCG Deck https://elementscommunity.org/forum/index.php?topic=31459.msg409638#msg409638
« Reply #23 on: October 14, 2011, 03:51:03 pm »
Mystical Space typhoon:
type: spell
3 :air
Effect: you can play this card during either your turn or your opponents turn. Destroy one permanent on the field.
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anything
blarg: