*Author

Active members:
Leodip(1)

Offline LeodipTopic starter

  • Sr. Member
  • ****
  • Posts: 786
  • Country: it
  • Reputation Power: 11
  • Leodip is taking their first peeks out of the Antlion's burrow.Leodip is taking their first peeks out of the Antlion's burrow.
  • Go home Homura, you're drunk.
  • Awards: Slice of Elements 5th Birthday CakeSlice of Elements 4th Birthday Cake
Climax [Yet Another Card Game Concept] https://elementscommunity.org/forum/index.php?topic=54518.msg1136128#msg1136128
« on: May 12, 2014, 07:48:19 pm »
Climax is a game which, as you could guess by its name, climbs the ladder of the game, getting to the most epic moment right before the end of the game. Due to the structure, it’s not impossible to turn the tide of the game, leading to unexpected developments.

Rules:
Spoiler for Hidden:
Game start
1.The first player is chosen.
2.Both players draw 6 cards.
3.It’s now first player’s turn.

Every turn
1.Draw Phase: turn player draws a card (unless it’s the very first turn of the game).
2.Setup Phase: you can play cards whose Minumum Climax is equal or lower than your Climax Level.
3.Battle Phase: you can attack with your Creatures (unless it’s the very first turn of the game).
4.Turn ends and it becomes now the other player’s turn.

Cards:
Creature: when a Creature attacks, it gets tired. When a Creature is tired, you can have it rest for a turn in which it cannot neither attack nor use its Skill. When two Creatures battle, the one with fewer Strenght Points is destroyed. If your opponent has no Creatures, you can attack him directly with yours. Your opponent then puts the topmost card of his deck in the Hits Area (you can only do this once per turn). When the Hits Area reaches 5, he loses.
Creatures have those stats:
1.Minimum Climax: it’s the minimum Climax Level you must have to summon this Creature.
2.Climax Impact: it’s the amount by which your opponent’s Climax Level goes up by when you summon this Creature.
3.Strenght Points: it’s the strenght this Creature has and it’s used to face other Creatures.
4.Skill: it’s a skill a Creature may or may not have.

Quick:
A Quick can only be activated during your turn.
Quicks can have those stats:
1.Minimum Climax: it’s the minimum Climax Level you must have to activate this Quick..
2.Climax Impact: it’s the amount by which your opponent’s Climax Level goes up by when you activate this Quick..
3.Effect: it’s what happens when you activate this Quick.

Counter:
Counters can be used during both player’s turn, assuming the Timing is fulfilled.
Counters can have those stats:
1.Minimum Climax: it’s the minimum Climax Level you must have to trigger this Counter.
2.Climax Impact: it’s the amount by which your opponent’s Climax Level goes up by when you trigger this Counter.
3.Timing: it’s the action that has to happen in order to activate this Counter.
4.Effect: it’s what happens when you activate this Counter.


End of the game: the game ends when either player gets their Hits Area to 5 or has no more cards in the deck when it is required to play. The player to which either of this happened loses the game.

Deck: a deck must have at least 30 cards, but has no limit to how many it can have at most. Only maximum 3 copies of the same card per deck, unless stated otherwise on the card.


If you've read my other concept you'll know that this is free to use. I'm leaving this here for whoever wants to do whatever with it. As I said in the other topic, if you have questions, I'd gladly answer them.

I'm not so sure about the "tired" concept: I never liked it in first place, but I wanted to try experimenting this. Although I'm not familiar with Magic's "tap", I made this a fairly slower process by having you wait a whole turn (you attack, turn later is dead, turn later you can attack again).

 

anything
blarg: