Climax is a game which, as you could guess by its name, climbs the ladder of the game, getting to the most epic moment right before the end of the game. Due to the structure, it’s not impossible to turn the tide of the game, leading to unexpected developments.
Rules:
If you've read
my other concept you'll know that this is free to use. I'm leaving this here for whoever wants to do whatever with it. As I said in the other topic, if you have questions, I'd gladly answer them.
I'm not so sure about the "tired" concept: I never liked it in first place, but I wanted to try experimenting this. Although I'm not familiar with Magic's "tap", I made this a fairly slower process by having you wait a whole turn (you attack, turn later is dead, turn later you can attack again).