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Offline WexMajor

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Re: NERF PEST https://elementscommunity.org/forum/index.php?topic=17982.msg1088860#msg1088860
« Reply #132 on: July 25, 2013, 01:47:09 pm »
You can always play a Sanctuary, shutting down their drainage... If you can't kill them outright, that is.
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Offline UnderneathTheLens

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Re: NERF PEST https://elementscommunity.org/forum/index.php?topic=17982.msg1088907#msg1088907
« Reply #133 on: July 25, 2013, 06:56:27 pm »
Reading the arguments, there seems to be something left unmentioned: how Pests choose which type of quantum to steal. OT has been arguing in terms of  :rainbow, but not all :rainbow are the same. From what I can tell, the implementation is that Pests pick a random element, and if it's greater than zero, steal it. I feel this is, in the end, unintuitive and too strong against splash decks

Here's a slight nerf, which doesn't disagree with all the calculations showing Devourer to be balanced in terms of quanta mechanics: The chance to steal some kind of quanta should be proportional to how much of that quanta the opponent has

Example: If you have 12 :water and 3 :fire, it should be a 20% chance to steal :fire, 80% for :water. Not 50/50

This would make Pests more useful in decks with Discord, as they would end up draining on the mono element more

I second this.

Offline sathur

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Dvourer https://elementscommunity.org/forum/index.php?topic=17982.msg1101388#msg1101388
« Reply #134 on: October 07, 2013, 09:56:08 pm »
The devourer is a pain in the arse, but the only thing i wanted to change in the beguining was that when they burrow, it should reduce the ability by half. like all  the attacks of creatures that burrow. Meaning, drain quanta every other turn. That said since im lvl 51 now and have played against them, really they aren't that bad. As someone said, one good thunderstorm, fire storm, or dry spell, and they are toast. If a darkness deck with these in them goes against any good air,fire, or water deck they will surely suffer the wrath. Oh forgot about the  plague spell or upped virus(plague). so i think if you are a beguinner in the game they can really suck to duel, but you'll find they aren't that bad and are well designed. WHEW sry about the lack of focus but it think you get my point.   ;D

P.S. Also forgot pandimonium, Otyoughs, Santuary, these are all good defenses aswell. I'm sure i forgot more but meh.  8)
« Last Edit: October 07, 2013, 10:03:50 pm by sathur »
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Offline Dbag

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Re: NERF PEST https://elementscommunity.org/forum/index.php?topic=17982.msg1101472#msg1101472
« Reply #135 on: October 08, 2013, 04:51:19 am »
No change needed. If against devourers, you can kill them easily since they have 2hp, plus it takes awhile to get that many out in a non upgraded deck. Even to burrow them would take an extra turn and cost an earth quantum (so the deck would have to be two elements). So devourers are not overpowered at all.
If against pests, which means the situation is upped deck vs upped deck, then towers already give you quanta right when you play them, so that makes up for it. Pests are more difficult to kill, but they are not overpowered either, since they're even less effective in upped deck matches.
Also, devourers/pests are both ineffective against decks that use nova, quantum pillars, or sanctuary. All that said, I don't agree with the opinion that devourers/pests are overpowered.

Offline CrockettRocket

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg1115103#msg1115103
« Reply #136 on: December 14, 2013, 01:36:04 am »
PLZ nerf this card greatly or remove from game! I suggest not converting the stolen quantum, that way it synergizes with mindgate.
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Offline Counting

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg1124157#msg1124157
« Reply #137 on: January 31, 2014, 05:46:33 pm »
Devouerers have been the a huge part of complaint for a long time. I see no problem with it. Its only a single quanta. Sure decks like Devtal/pestal are a big of a pain but so is decks like ghostmare with an eternity where you can effectively stop the player from playing any creatures
Devourers may eat one of any quanta and make it Dark quanta but Quantum Pillars make 3 of a random element Quanta every turn. Which is more OP? The argument for Devourers is that Devourers only eat a single one per devourer and the argument for Quantum Pillars is that it is completely random.

Offline eaglgenes101

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg1124257#msg1124257
« Reply #138 on: February 01, 2014, 08:31:11 am »
PLZ nerf this card greatly or remove from game! I suggest not converting the stolen quantum, that way it synergizes with mindgate.
Lolhow? It'd be a severe nerf to the card if it didn't give its owner quanta. Never mind any potential synergies with mindgate.
« Last Edit: February 01, 2014, 08:32:48 am by eaglgenes101 »
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Offline rob77dp

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg1124284#msg1124284
« Reply #139 on: February 01, 2014, 10:49:06 am »
PLZ nerf this card greatly or remove from game! I suggest not converting the stolen quantum, that way it synergizes with mindgate.
Lolhow? It'd be a severe nerf to the card if it didn't give its owner quanta. Never mind any potential synergies with mindgate.

I think BrandenC6 was implying the Dev's to return the quanta type one-for-one of that type they 'stole'/devour'd.  As it is now, they always return :darkness quanta.
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Offline Blacksmith

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg1124289#msg1124289
« Reply #140 on: February 01, 2014, 10:54:39 am »
PLZ nerf this card greatly or remove from game! I suggest not converting the stolen quantum, that way it synergizes with mindgate.
Lolhow? It'd be a severe nerf to the card if it didn't give its owner quanta. Never mind any potential synergies with mindgate.

I think BrandenC6 was implying the Dev's to return the quanta type one-for-one of that type they 'stole'/devour'd.  As it is now, they always return :darkness quanta.
Sounds reasonable to me. I think a new pool should be made.
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Offline Hakamichi

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg1125446#msg1125446
« Reply #141 on: February 09, 2014, 03:29:07 am »
How about if the devouring ability could be lobotomized or blocked by a shield?  Right now, the quanta snatching ability is only stopped by sanctuary, making it an incredibly powerful asset, akin to a damselfly or ray of light that has the option for untargetability.

Offline CrockettRocket

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg1125453#msg1125453
« Reply #142 on: February 09, 2014, 04:35:58 am »
Well, right now almost all card ideas have abilities, making lobo a better trump card by the updates. I dont want to give lobo even more power.
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anything
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