[Well and the opinion of EVERYONE ELSE, also based on our own experience, tells us hope is not OP as it has a good number of counters and having such a number of light emitting creatures that dont die at touch like RoL, is hard as hell and you need to make the whole deck around that. you may think hope is OP, but when everyone else says the opposite guess who am i gonna believe in
You can believe whoever you like, dear Poker Alho, and support whatever opinion you have and I respect other people opinions even when I disagree with them. However, I suggest better create an opinion of yours based on your experience rather than following the common opinion of things.
By the way, according to the votes there are a lot of different points of view, since almost every kind of card has some votes on it. So I am not so sure that a common opinion of EVERYONE ELSE truly exists.
Anyway, you can still believe whatever you want, I actually don't understand why many people here have become so mad about my opinions. Everyone here votes according to his/her beliefs and I have the guts to explain in detail myself instead of just voting and leave, so why such hate against me? And why Hope is included in the list if there is no possibility of being overpowered, dear Absol? I cannot certainly say a card is overpowered/not overpowered since everything I say is based on my experience (same goes on every person here) and, no offence, the list of Hope's counters can be said for almost every single deck.
* Creature destroying/damaging ruins every kind of deck, not just Hope-based deck.
* Everything that has to do about quantum sabotaging (Earthquake, Devourers etc.) is a counter on everything, not just Hope, since you cannot play anything. Actually, it is not a great counter for Hope, since the white mana it needs to be played can be given not from pillars (earthquake) but from light emmiting creatures (they produce 1 light quantum per turn). In theory, Hope costs 7 quantum, but since this quantum can be harvested by light emmiting creatures it is actually "cheaper" than it looks.
* Luciferin just for 2 light mana gives you 10 hp and bioluminencense (light-emmiting) to all your creatures without a skill, so even powerful creatures can buff up this shield.
* Momentum ruins every kind of shield, not just Hope.
* Blessing can easily buff up some of those weak bioluminesence creatures.
* Pandemonium may be the most effective card against Hope, since it really messes up every creature, based on pure, chaotic luck. That's why I believe it needs a little less randomness.
* I don't believe Hope is TOTALLY unbalanced, but I really think it is SLIGHTLY broken. It is my personal opinion supported by my facts and my gaming experience, but I also respect your different opinions if they're also supported by facts and experience.