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Demut

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Re: Toadfish https://elementscommunity.org/forum/index.php?topic=11655.msg208769#msg208769
« Reply #36 on: November 25, 2010, 12:05:21 am »
Thats called the Nirvana Fallacy.

Just because a perfect end result cannot be achieved does not mean one shouldn't strive for that.

Offline Ekki

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Re: Toadfish https://elementscommunity.org/forum/index.php?topic=11655.msg208789#msg208789
« Reply #37 on: November 25, 2010, 12:19:40 am »
In the few matches I've played in PvP, I've NEVER faced a single toadfish...

I don't believe its damage/cost ratio is OP, since it isn't even the best of all unupped cards... Neither do I the fact that it has inflate (it is part of other element and it's not THAT good, apart from the fact that it's not fractal-efficient because of its 5 :water)

IDK, but as Glitch said, have you ever had a Toadfish deck? Have you been having lots of easy wins in PvP/AI matches? I don't see any FG slayer using Toadfishes, and nearly any creature can be used to slay AI3, and, as I don't know about PvP's, I'm asking you...

Offline Baily18

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Re: Toadfish https://elementscommunity.org/forum/index.php?topic=11655.msg208797#msg208797
« Reply #38 on: November 25, 2010, 12:28:36 am »
I don't see any FG slayer using Toadfishes
*cough* http://elementscommunity.org/forum/index.php/topic,15519.0.html *cough*
but anyways, on topic. Like krathos said, i hardly ever see this in PvP, and it seems fine to me.

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Re: Toadfish https://elementscommunity.org/forum/index.php?topic=11655.msg208801#msg208801
« Reply #39 on: November 25, 2010, 12:31:13 am »
Thats called the Nirvana Fallacy.

Just because a perfect end result cannot be achieved does not mean one shouldn't strive for that.
I don't see how its fallacious to think it'd be a waste of time to try and do something that technically can't be done instead of trying to make an actual good product. I'd rather Elements be a good game than be wasted potential because the non-official development team decided to fart around and try to make something of it that isn't even theoretically possible. Sorry for wanting a game to be enjoyable, I guess.

Offline Ekki

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Re: Toadfish https://elementscommunity.org/forum/index.php?topic=11655.msg208805#msg208805
« Reply #40 on: November 25, 2010, 12:36:14 am »
I don't see any FG slayer using Toadfishes
*cough* http://elementscommunity.org/forum/index.php/topic,15519.0.html *cough*
but anyways, on topic. Like krathos said, i hardly ever see this in PvP, and it seems fine to me.
FAIL **punchs self in stomach**
But I was saying a good FG killer (lol joking :P)

I meant it's not overused, and it sucks in most cases, since bloodsuckers are better for infection and 6 attack for 5 :water isn't exactly OP

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Re: Toadfish https://elementscommunity.org/forum/index.php?topic=11655.msg209344#msg209344
« Reply #41 on: November 25, 2010, 06:19:02 pm »
I already used a Toadfish-deck for PvP and AI3, and while it worked good against the AI, I had a 50:50 ratio on PvP. Mono Aether owns any Toadfish-deck, and so do creatureless Pyromancers. There is a whole bunch of tactics that the Toadfish just cannot win against, so it is fairly balanced and there is really no need for a nerf.
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Demut

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Re: Toadfish https://elementscommunity.org/forum/index.php?topic=11655.msg209509#msg209509
« Reply #42 on: November 26, 2010, 12:46:14 am »
Quote
I don't see how its fallacious to think it'd be a waste of time to try and do something that technically can't be done instead of trying to make an actual good product. I'd rather Elements be a good game than be wasted potential because the non-official development team decided to fart around and try to make something of it that isn't even theoretically possible. Sorry for wanting a game to be enjoyable, I guess.
And now you straw man. perfect can't be obtained, but the cloer to perfect, the better the game. Tat is basically the definition of good. Close to perfect = good.

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Re: Toadfish https://elementscommunity.org/forum/index.php?topic=11655.msg209544#msg209544
« Reply #43 on: November 26, 2010, 01:44:22 am »
And now you straw man.
No I'm not. Straw manning would be attacking a non-point. The thing I addressed is an actual point.
Quote
perfect can't be obtained, but the cloer to perfect, the better the game. Tat is basically the definition of good. Close to perfect = good.
But you're not getting closer to perfect by trying to balance a bunch of things that operate just fine.

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Re: Toadfish https://elementscommunity.org/forum/index.php?topic=11655.msg209547#msg209547
« Reply #44 on: November 26, 2010, 02:01:20 am »
On Topic:Let us compare the vanilla (no skill creatures) of Darkness and Water

Black Dragon
10|5 for 10 :darkness
Ice Dragon
9|6 for 10 :water
(0<HP<6) is worth 0, (5<HP<8] is worth 1
From these stats we can conclude that the stats of Darkness and Water creatures are comparable.

Now let us compare the Infect creatures of each
Parasite
1|1  :death:Infect for 2 :darkness
Toadfish
6|4  :air:Inflate for 5 :water
The difference in Cost - Value between these two is 2
From these stats we can conclude either
Parasite needs a buff on the order of an equivalent of 2 attack or
Toadfish needs a nerf of the same magnitude or
Parasite needs a buff on the order of an equivalent of 1 attack and Toadfish needs a nerf of the same magnitude.

The Current side discussion:
A standard can and has been calculated. This standard can be used to balance the cards within the rounding necessary by the game.
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Offline Ekki

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Re: Toadfish https://elementscommunity.org/forum/index.php?topic=11655.msg209584#msg209584
« Reply #45 on: November 26, 2010, 03:20:23 am »
A standard can and has been calculated. This standard can be used to balance the cards within the rounding necessary by the game.
:-\ never knew that was actually standarized... Please PM me the thread (if there is one) in orderto be better prepared to comment about OP/UP-ness :D

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Re: Toadfish https://elementscommunity.org/forum/index.php?topic=11655.msg209617#msg209617
« Reply #46 on: November 26, 2010, 04:09:32 am »
A standard can and has been calculated. This standard can be used to balance the cards within the rounding necessary by the game.
:-\ never knew that was actually standarized... Please PM me the thread (if there is one) in orderto be better prepared to comment about OP/UP-ness :D
I sent you a PM of the old thread and a preview of the new thread.
New thread expected to be posted in Design Theory within a month.
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Demut

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Re: Toadfish https://elementscommunity.org/forum/index.php?topic=11655.msg209634#msg209634
« Reply #47 on: November 26, 2010, 04:51:50 am »
Quote
But you're not getting closer to perfect by trying to balance a bunch of things that operate just fine.
They don't operate just fine, thats the point. Toadfish/Squid was the most common strategy used in the winner's brackets of Underworld.

But more importantly it hard counters a shitload of strategies. Hard counter, not soft counter, but hard counters.

And that is bad.

 
Quote
No I'm not. Straw manning would be attacking a non-point. The thing I addressed is an actual point.
No, a strawman is a misrepresentation of my argument, a red-herring is the addressing of a non-point.

 

blarg: