


First of all:
I know that many will say... yeah, this creature got stronger but its not overpowered since it still is pretty expensive at 5

.
Even though it still is not very popular in PVP we must consider that many FGs use this card.
First this creature got the buff: "poisoned if ingested" ---> anti-oty buff, which is ok i think...
but then it got another HP (4 --> 5)... so a freshly played Elite Otyugh doesn't even have the chance to ingest a puffer-fish.
The worst thing, however, is the AP-increase since a simple (unbuffed) "puffer fish" now breaks through most of the shields.
Especially this makes some of the harder FGs even worse than they are already.
The problem about this card is: It is not really overpowered for player use... but it is a little bit overpowered for FG-use now.
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So here are my suggestions (including buff + debuff) - it's all about nerving the creature for FGs, not for players...
Suggestion 1:
Cost: 3

2AP/3HP - Add 1 Poison to each attack. Puff* 2

: Cause poisoning if ingested. +1/+4
or
Suggenstion 2:
Cost: 3

3AP/4HP - Chance to add 1 poison to each attack.
or
Suggestion 3:
Cost: 3

2AP/7HP - 1

Puff*: Add 1 Poison to each attack and cause poisoning if ingested.
(*"Puff" is supposed to be just like "Deja Vu" or "Lycantrophy" - a single-use ability)
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My suggestions simply aim at the goal of nerving the creature for FGs without harming (maybe even improving) it for player use...