Elements the Game Forum - Free Online Fantasy Card Game
Elements the Game => Game Suggestions and Feedback => Nerf This Card! => Topic started by: Rod Whiler on August 21, 2010, 11:59:28 am
-



First of all:
I know that many will say... yeah, this creature got stronger but its not overpowered since it still is pretty expensive at 5 :water.
Even though it still is not very popular in PVP we must consider that many FGs use this card.
First this creature got the buff: "poisoned if ingested" ---> anti-oty buff, which is ok i think...
but then it got another HP (4 --> 5)... so a freshly played Elite Otyugh doesn't even have the chance to ingest a puffer-fish.
The worst thing, however, is the AP-increase since a simple (unbuffed) "puffer fish" now breaks through most of the shields.
Especially this makes some of the harder FGs even worse than they are already.
The problem about this card is: It is not really overpowered for player use... but it is a little bit overpowered for FG-use now.
----------------
So here are my suggestions (including buff + debuff) - it's all about nerving the creature for FGs, not for players...
Suggestion 1:
Cost: 3 :water
2AP/3HP - Add 1 Poison to each attack. Puff* 2 :air : Cause poisoning if ingested. +1/+4
or
Suggenstion 2:
Cost: 3 :water
3AP/4HP - Chance to add 1 poison to each attack.
or
Suggestion 3:
Cost: 3 :water
2AP/7HP - 1 :air Puff*: Add 1 Poison to each attack and cause poisoning if ingested.
(*"Puff" is supposed to be just like "Deja Vu" or "Lycantrophy" - a single-use ability)
---------------
My suggestions simply aim at the goal of nerving the creature for FGs without harming (maybe even improving) it for player use...
-
*Sigh*
See what you did there? You assumed it would be easier to change an entire card than it would be to edit the FGs deck. And look what happened. You discussed AI level in a thread where only card discussion is allowed.
[paraphrase author=zanzarino]
I don't get it. People see Scoprion, poisonous 2|2 creature for three, and say it's underpowered, and yet people see the pufferfish, a 3|5 poisonous creature for five, and say it's overpowered. And the only conceivable reason I can see is that the FGs use it.
[/paraphrase]
It's the same card no matter who uses it. It's the same card no matter what deck it's in. The only thing you can balance cards against are other cards, and right now, it's balanced.
-
So, nerf quantum tower because Rainbow is too strong!
Nerf every single tower!
-
You nerf a card because they make an imbalance somewhere.
Scorpio accelerate poison counters on the brink of op just fine with physalias, poison spells, arsenic, puffers alone even if most upgraded shields was in play.
Here comes the puffer dmg increase and suddenly it tips the scale from the edge into OP.
Im not gonna argue about what change i want.
All im saying is that 5 :water for 2dmg is just as worthless as 5 :water 3 dmg in the upped format among players. Upped is all about speed and slow poison counters that is applied AFTER attack do nothing when you have physalias at 1 :water for 2 dmg plus the poison.
And I'm not gonna bring in the options for healing that payers have.
And in FG/player that is all about drawn out fights where the FG accelerate too fast the puffer is now OP.
-
*Sigh*
See what you did there? You assumed it would be easier to change an entire card than it would be to edit the FGs deck. And look what happened. You discussed AI level in a thread where only card discussion is allowed.
First of all... the discussion about Puffer Fish doesn't work without taking the AI into consideration because there is no comparable card I would know of, that is that OP for FGs, yet, still underpowered for player use....
Did you look at the suggestions i made?
Those aim to make the Puffer Fish more competitive to Scorpions...
In "Suggestion 3" Puffer Fish would become a 2/7 creature for 3 :water + active ability ... this would actually be a buff (maybe even a little bit too much but i dont think so*)... still for the FGs it would be a "nerv".
*epinephrined Scorpions cost 6 :life (3 :life + 3 :life): 9 dmg + 2 poison counters per turn
-
The problem isn't the changes you made, it's the basis for why you changed the card.
You don't want your opponent to play one.
Your otyugh based rainbow can't kill them, your permafrost shield can't block them, and your SoGs can't keep up with the cumulative damage. Both your (and rastafla's) argument centers around scorpio being too difficult.
That is not a good reason to nerf a card. When a god is out of balance with the rest, change the god, not the card. It's like editing the bottom of a pyramid because the top looks crooked. It doesn't end well.
So instead of proposing Puffer-fish nerfs, why not propose scorpio nerfs. It fixes the problem while maintaining game balance.
-
I believe the thought process goes something like: Well, it's still totally useless, so I'm never going to use it, making it a FG only card. I want FGs to be easier. NERFNERFNERFNERFNERF
-
The problem isn't the changes you made, it's the basis for why you changed the card.
You don't want your opponent to play one.
Your otyugh based rainbow can't kill them, your permafrost shield can't block them, and your SoGs can't keep up with the cumulative damage. Both your (and rastafla's) argument centers around scorpio being too difficult.
That is not a good reason to nerf a card. When a god is out of balance with the rest, change the god, not the card. It's like editing the bottom of a pyramid because the top looks crooked. It doesn't end well.
So instead of proposing Puffer-fish nerfs, why not propose scorpio nerfs. It fixes the problem while maintaining game balance.
I completely agree with Gl1tch this time. I honestly think pufferfish could still use a small buff in its current form if anything.
So scorpio is tougher. Pack a purify, more healing, more CC, suggest a nerf to scorpio. Scorpio still isn't the toughest fg out there, he's just harder and the community doesn't like it.
-
Scorpio still isn't the toughest fg out there, he's just harder and the community doesn't like it.
I really don't like it but guess what? You move on and adjust like i did (add a diamond shield, and lose a little more). Pufferfish is not OP and shouldn't be nerfed.
-
the community doesn't like it.
Communities can't hold opinions, i.e. please don't make generalizations.
-
As promised, Rod receives a kick to the face.
This card should be left as is.
-
As promised, Rod receives a kick to the face.
I had to wait 2 weeks, but you delivered. :P
-
If you want to see more use of the puffer lower its much too high cost instead of dmg if it cost 2 i would use it instead of crawlers in some decks.
-
I'd have to say I agree with Gl1tch here, the card is still underpowered; scorpio could use a nerf maybe, but thats a topic for another thread. Until we start seeing pufferfish commonly in pvp decks or any player decks really there is no argument that it is overpowered. To be honest, I'd like it to get a -1 to cost, making it a much more versatile card.
-
This card is in the buff this card section before. Now it goes to nerf section? The original poster, I wanna kick your face.
-
I'd have to say I agree with Gl1tch here, the card is still underpowered; scorpio could use a nerf maybe, but thats a topic for another thread. Until we start seeing pufferfish commonly in pvp decks or any player decks really there is no argument that it is overpowered. To be honest, I'd like it to get a -1 to cost, making it a much more versatile card.
Yeah, -1 cost to this would help it a great deal.
-
The problem isn't the changes you made, it's the basis for why you changed the card.
You don't want your opponent to play one.
Your otyugh based rainbow can't kill them, your permafrost shield can't block them, and your SoGs can't keep up with the cumulative damage. Both your (and rastafla's) argument centers around scorpio being too difficult.
That is not a good reason to nerf a card. When a god is out of balance with the rest, change the god, not the card. It's like editing the bottom of a pyramid because the top looks crooked. It doesn't end well.
So instead of proposing Puffer-fish nerfs, why not propose scorpio nerfs. It fixes the problem while maintaining game balance.
Since when have the FG's been made fair yet without nerfing cards. I don't think that will ever happen so nerfing cards that make them unfair will be the only option. I don't think the designers realizes how brutal the FG's really are. And why does beating them have to be the only good option for getting upgrades? IF being the source of upgrades is their purpose then they are too toughor not rewarding enough for that purpose.
-
I don't think the designers realizes how brutal the FG's really are.
I think he's aware:
(http://imageplay.net/img/m7Gbd82348/Capture.jpg) (http://imageplay.net/)
Also,
People not used to FG farming cannot possibly understand what amount of coins that are available to us users who do.
If i put my mind to in in a few hours i have 20k provided im blessed with a good string of FGs and fair luck. If i want a fully upped NEW 30 card deck with cards i don't previously own it usually takes me 1½-2 days and that's 45k.
-



IMO, out of all the unupped cards, this is the best creature.
It has the third best atk/cost ratio of the unupped creature cards. (Ash eater is 1st, mummy is 2nd)
It's cc on a stick.
Maybe change it to 5|4 with Inflate.
-
5 :water for a 6/4 with the worst CC in-game, I think it is fine.
-
It used to be 5|4 with Inflate, before 1.25. I think it's pretty good like this, it gives :water slow CC.
Also, what's wrong with having a card better than others? I can see that Toadfish, compared to, say, Abomination, is much better. But Abomination is within possibly the strongest element of the game. Toadfish is lethal with the rest of :water 's CC, but the costs slow it down too much.
-
Actually 5|3 before, Photon is the damage/cost ratio and this doesn't need a nerf.
-
This card completely relies on another element. When will you have the quanta for its ability? In a water/air deck? Water/Air lacks PC, mass CC, any form of immortality, and its best stat boosting is dive. That horrible combo deserves a semi-OP card. Keep the poor toadfish as is.
-
Not to pry, but 5 water for 6 damage is worse than the following:
3 damage for free
1 damage for free
3 damage for 2
4 damage for 3
In fact, all of those also beat mummy, and the first two beat ash eater.
It's attack power to cost ratio is actually pretty poor.
And now for my usual mantra:
Before you post a card in the nerf this card section, please play WITH the card, not just against it.
Before you post a card in the buff this card section, please play AGAINST the card, not just with it.
-
Well, Toadfish/Squid is in the same tier as graboid/shrieker rush, Devour/Fractal and Discord, which all need a small nerf. Perhaps a one attack point nerf is what is needed.
-
Demut, you didn't give any reasons for your arguement. You said it that toadfish needs to be nerfed, but why? Because it is in a high tier? Why do you say that?
-
I said perhaps a one point reduction, I did not use an absolute. The combo does need a nerf though. Perhaps the toad fish should be nerfed, perhaps the squid should be nerfed. I'm not sure what you are looking for, it was the absolute most common strategy used in underworld's winners brackets and for good reason. It destroys any deck without spell based CC. Which by the definition of overpowered is overpowered.
-
Not to pry, but 5 water for 6 damage is worse than the following:
3 damage for free
1 damage for free
3 damage for 2
4 damage for 3
In fact, all of those also beat mummy, and the first two beat ash eater.
It's attack power to cost ratio is actually pretty poor.
And now for my usual mantra:
Before you post a card in the nerf this card section, please play WITH the card, not just against it.
Before you post a card in the buff this card section, please play AGAINST the card, not just with it.
3 damage for free is not better, spark only does damage for 1 turn whereas toadfish does damage for many turns and if a shield is in effect it would be worse.
-
I said perhaps a one point reduction, I did not use an absolute. The combo does need a nerf though. Perhaps the toad fish should be nerfed, perhaps the squid should be nerfed. I'm not sure what you are looking for, it was the absolute most common strategy used in underworld's winners brackets and for good reason. It destroys any deck without spell based CC. Which by the definition of overpowered is overpowered.
It's a really quanta expensive combo, and is completely killed by any CC. Quanta control and CC are really common in PVP scene.
-
It's a really quanta expensive combo, and is completely killed by any CC. Quanta control and CC are really common in PVP scene.
Not any CC, only spell based CC. And again, I must explain that the fact is can be countered doesn't matter in most cases, what matters is how much it counters.
-
Why not any CC? If you have an Elite Otyugh out before your enemy plays a Toadfish his whole tactic is screwed because of one card.
-
No, the elite otyugh will get frozen. Not much good when its on ice.
-
I fail to see why this card needs a nerf simply because it is in a tier where it can see some useful action. Most of the time, Nerf = never play again, or played so rarely that it's obsolete. Honestly, this card does not need a nerf. It is amusing though to see it get a buff so it can be played a little more often only to have people ask for a nerf.
-
an oty will also get poisoned from eating a toadfish, but on this subject i find toadfish a great card i've used it in mono and duo decks and i have to say i love this little creature. IF it does get something done to it, i suggest a buff lowering cost to 4, but i don't believe it is in need of a nerf in the least bit.
Also ninja'd by kuross
-
I fail to see why this card needs a nerf simply because it is in a tier where it can see some useful action. Most of the time, Nerf = never play again, or played so rarely that it's obsolete. Honestly, this card does not need a nerf. It is amusing though to see it get a buff so it can be played a little more often only to have people ask for a nerf.
The goal would be to try to get everything onto a similar teir. And its easier to nerf the few overpowered cards/combos then to try buffing the other cards.
-
The goal would be to try to get everything onto a similar teir. And its easier to nerf the few overpowered cards/combos then to try buffing the other cards.
This will never happen. You can't expect to put everything on the same tier. Let power creep naturally change the tiers and stop trying to force it by changing cards that simply don't need to be changed.
-
Thats called the Nirvana Fallacy.
Just because a perfect end result cannot be achieved does not mean one shouldn't strive for that.
-
In the few matches I've played in PvP, I've NEVER faced a single toadfish...
I don't believe its damage/cost ratio is OP, since it isn't even the best of all unupped cards... Neither do I the fact that it has inflate (it is part of other element and it's not THAT good, apart from the fact that it's not fractal-efficient because of its 5 :water)
IDK, but as Glitch said, have you ever had a Toadfish deck? Have you been having lots of easy wins in PvP/AI matches? I don't see any FG slayer using Toadfishes, and nearly any creature can be used to slay AI3, and, as I don't know about PvP's, I'm asking you...
-
I don't see any FG slayer using Toadfishes
*cough* http://elementscommunity.org/forum/index.php/topic,15519.0.html *cough*
but anyways, on topic. Like krathos said, i hardly ever see this in PvP, and it seems fine to me.
-
Thats called the Nirvana Fallacy.
Just because a perfect end result cannot be achieved does not mean one shouldn't strive for that.
I don't see how its fallacious to think it'd be a waste of time to try and do something that technically can't be done instead of trying to make an actual good product. I'd rather Elements be a good game than be wasted potential because the non-official development team decided to fart around and try to make something of it that isn't even theoretically possible. Sorry for wanting a game to be enjoyable, I guess.
-
I don't see any FG slayer using Toadfishes
*cough* http://elementscommunity.org/forum/index.php/topic,15519.0.html *cough*
but anyways, on topic. Like krathos said, i hardly ever see this in PvP, and it seems fine to me.
FAIL **punchs self in stomach**
But I was saying a good FG killer (lol joking :P)
I meant it's not overused, and it sucks in most cases, since bloodsuckers are better for infection and 6 attack for 5 :water isn't exactly OP
-
I already used a Toadfish-deck for PvP and AI3, and while it worked good against the AI, I had a 50:50 ratio on PvP. Mono Aether owns any Toadfish-deck, and so do creatureless Pyromancers. There is a whole bunch of tactics that the Toadfish just cannot win against, so it is fairly balanced and there is really no need for a nerf.
-
I don't see how its fallacious to think it'd be a waste of time to try and do something that technically can't be done instead of trying to make an actual good product. I'd rather Elements be a good game than be wasted potential because the non-official development team decided to fart around and try to make something of it that isn't even theoretically possible. Sorry for wanting a game to be enjoyable, I guess.
And now you straw man. perfect can't be obtained, but the cloer to perfect, the better the game. Tat is basically the definition of good. Close to perfect = good.
-
And now you straw man.
No I'm not. Straw manning would be attacking a non-point. The thing I addressed is an actual point.
perfect can't be obtained, but the cloer to perfect, the better the game. Tat is basically the definition of good. Close to perfect = good.
But you're not getting closer to perfect by trying to balance a bunch of things that operate just fine.
-
On Topic:Let us compare the vanilla (no skill creatures) of Darkness and Water
Black Dragon
10|5 for 10 :darkness
Ice Dragon
9|6 for 10 :water
(0<HP<6) is worth 0, (5<HP<8] is worth 1
From these stats we can conclude that the stats of Darkness and Water creatures are comparable.
Now let us compare the Infect creatures of each
Parasite
1|1 :death:Infect for 2 :darkness
Toadfish
6|4 :air:Inflate for 5 :water
The difference in Cost - Value between these two is 2
From these stats we can conclude either
Parasite needs a buff on the order of an equivalent of 2 attack or
Toadfish needs a nerf of the same magnitude or
Parasite needs a buff on the order of an equivalent of 1 attack and Toadfish needs a nerf of the same magnitude.
The Current side discussion:
A standard can and has been calculated. This standard can be used to balance the cards within the rounding necessary by the game.
-
A standard can and has been calculated. This standard can be used to balance the cards within the rounding necessary by the game.
:-\ never knew that was actually standarized... Please PM me the thread (if there is one) in orderto be better prepared to comment about OP/UP-ness :D
-
A standard can and has been calculated. This standard can be used to balance the cards within the rounding necessary by the game.
:-\ never knew that was actually standarized... Please PM me the thread (if there is one) in orderto be better prepared to comment about OP/UP-ness :D
I sent you a PM of the old thread and a preview of the new thread.
New thread expected to be posted in Design Theory within a month.
-
But you're not getting closer to perfect by trying to balance a bunch of things that operate just fine.
They don't operate just fine, thats the point. Toadfish/Squid was the most common strategy used in the winner's brackets of Underworld.
But more importantly it hard counters a shitload of strategies. Hard counter, not soft counter, but hard counters.
And that is bad.
No I'm not. Straw manning would be attacking a non-point. The thing I addressed is an actual point.
No, a strawman is a misrepresentation of my argument, a red-herring is the addressing of a non-point.
-
On Topic:Let us compare the vanilla (no skill creatures) of Darkness and Water
Black Dragon
10|5 for 10 :darkness
Ice Dragon
9|6 for 10 :water
(0<HP<6) is worth 0, (5<HP<8] is worth 1
From these stats we can conclude that the stats of Darkness and Water creatures are comparable.
Now let us compare the Infect creatures of each
Parasite
1|1 :death:Infect for 2 :darkness
Bloodsucker
3|1 :deathInfect for 2 :darkness
Toadfish
6|4 :air:Inflate for 5 :water
The difference in Cost - Value between these two is 2
From these stats we can conclude either
Parasite needs a buff on the order of an equivalent of 2 attack or
Toadfish needs a nerf of the same magnitude or
Parasite needs a buff on the order of an equivalent of 1 attack and Toadfish needs a nerf of the same magnitude.
The Current side discussion:
A standard can and has been calculated. This standard can be used to balance the cards within the rounding necessary by the game.
Fixed.
You should also notify widely co-used cards on your comparisons, here Nightfall/Eclipse.
-
They don't operate just fine, thats the point. Toadfish/Squid was the most common strategy used in the winner's brackets of Underworld.
Some strategy is bound to be the most common strategy in a given tournament. There is a finite number of cards, there is a finite number of deck possibilities.
But more importantly it hard counters a shitload of strategies. Hard counter, not soft counter, but hard counters.
It isn't the only deck in the game that hard counters some strategies.
And that is bad.
Can you prove it is objectively bad?
No, a strawman is a misrepresentation of my argument, a red-herring is the addressing of a non-point.
So do you really have no clue what a strawman is and are thus using an ironic strawman or do you know what a strawman is and are using a red herring?
-
On Topic:Let us compare the vanilla (no skill creatures) of Darkness and Water
Black Dragon
10|5 for 10 :darkness
Ice Dragon
9|6 for 10 :water
(0<HP<6) is worth 0, (5<HP<8] is worth 1
From these stats we can conclude that the stats of Darkness and Water creatures are comparable.
Now let us compare the Infect creatures of each
Parasite
1|1 :death:Infect for 2 :darkness
Bloodsucker
3|1 :deathInfect for 2 :darkness
Toadfish
6|4 :air:Inflate for 5 :water
The difference in Cost - Value between these two is 2
From these stats we can conclude either
Parasite needs a buff on the order of an equivalent of 2 attack or
Toadfish needs a nerf of the same magnitude or
Parasite needs a buff on the order of an equivalent of 1 attack and Toadfish needs a nerf of the same magnitude.
The Current side discussion:
A standard can and has been calculated. This standard can be used to balance the cards within the rounding necessary by the game.
Fixed.
You should also notify widely co-used cards on your comparisons, here Nightfall/Eclipse.
I only compared the unupped infects due to the lack of an upgraded Water infect to compare to. However I did not specify that I was comparing only the unupped. (The other reason I excluded Bloodsucker is because I did not want to complicate the argument by explaining the 1-2 cost reduction that is standard for upgrades)
I did not mention Nightfall/Eclipse because it, as shown with the dragons, does not affect the balance of the cards based upon their own merits.
Although its effects would show up in the comparisons of combos which does not excuse cards to be above the standard at the individual level although it does excuse them to be under the standard in which case they would never be seen apart. However Parasites are seen apart from Nightfalls so I would make the claim the Parasite was not designed to be subpar and make up for it with nightfall. Rather I would claim that the increase nightfall gives is balanced with nightfalls cost. This leads to the conclusion that therefore Toadfish is above the standard without reason.
-
A thought for what it's worth...
Whatever the merits of an individual card may be, the specific cost to play a card is a huge factor to. Consider for a moment that a card does something extraordinary, say does 100 hp in one hit. But the cost is 40 Time quanta. Sure, the card may be way OP, but the chances of seeing several played at once is extremely low.
I know that's a huge exaggeration, but the point is valid. Though the Fish may not be on par for cost, it's cost at 5 quanta, unupped, is still rather high so it's very unlikely one will see it ever outrush decks that are based on rushing. simply because the Fish is more a control card. And consider it's effect. It can kill creatures, but over time, not instantaneously like Oty.
I honestly think the lack of dominant decks that are built around the Fish is enough of an argument that it needs no nerf. Maybe if Fish decks were running rampant in PvP and tournaments all over the place and were directly affected by the them I'd be more inclined to say otherwise. But the fact is, though they may be a powerful card in their own right, they just don't live up to the hype.
-
A thought for what it's worth...
Whatever the merits of an individual card may be, the specific cost to play a card is a huge factor to. Consider for a moment that a card does something extraordinary, say does 100 hp in one hit. But the cost is 40 Time quanta. Sure, the card may be way OP, but the chances of seeing several played at once is extremely low.
I know that's a huge exaggeration, but the point is valid. Though the Fish may not be on par for cost, it's cost at 5 quanta, unupped, is still rather high so it's very unlikely one will see it ever outrush decks that are based on rushing. simply because the Fish is more a control card. And consider it's effect. It can kill creatures, but over time, not instantaneously like Oty.
I honestly think the lack of dominant decks that are built around the Fish is enough of an argument that it needs no nerf. Maybe if Fish decks were running rampant in PvP and tournaments all over the place and were directly affected by the them I'd be more inclined to say otherwise. But the fact is, though they may be a powerful card in their own right, they just don't live up to the hype.
This would imply that the card needs both a nerf (to get it on standard) and then an adjustment (lower cost and lower value) to move it into popularity range.
-
I was just simply stating that looking at the cost of a card that is somewhat over the norm, assuming 4 cost is a norm or average, can also be a factor for whether or not said card sees more or less action. If Miracle cost less, you'd likely see more of it in a deck. More me just making an observation about the "cost to play" perspective on using certain cards than anything else.
-
I understood that.
You were pointing out that there are trends that people tend to prefer cheaper and weaker cards to expensive and stronger cards due to the speed. This talks about the popularity of a card in practice that is independent of its theoretical balance.
-
I don't think it's too theoretical to state that people will go for cards with speed over cards that may be strong but cost too much to play. That has held true in every CCG I've ever been a part of, MtG included. There's certainly been a lot of cards that have rolled through the card factory of MtG that have been great cards at the outset but their costs to play were ever so slightly more than could be allowed to make them viable for solid tournament play.
But I digress. I may be stretching here, but Toadfish has that feel to it. It's a solid card and looks as though it's OP, but if that were the case it'd be in every FG rainbow and PvP deck that can support the cost. It's not and I think that speaks for itself. Like I said, I was simply pointing out an observation.
-
My point is
Theoretically: people shouldn't value cheap weak cards over expensive powerful cards.
Actually: people do over value speed.
I have been agreeing with you.
-
My point is
Theoretically: people shouldn't value cheap weak cards over expensive powerful cards.
Actually: people do over value speed.
I have been agreeing with you.
lol, should have had that humble pie instead of pumpkin :P
Gotcha now ;)
-
I agree with Kuross. Nerfing Toadfish is complete and total lunacy. Regardless of how a card looks on paper, its performance in decks is what determines its relative level of strength. While toadfish is a good card, it has good attack and CC on a stick, it suffers a major flaw, everything it does is SLOW. Toadfish is not a rushy card, nor is its effect and effective way to kill something on its own. Toadfish need help from wings, shockwave, freeze, squid, fog, etc to be effective.
They are also too expensive to really be viable in a nova/SN based deck. Although bloodsucker is weaker, its cost of 2 allows it to come out quicker and be played in a large variety of decks.
Another thing to look at is toadfishes place in its respective element. Every element balances differently based on what thay have and what they do. Toadfish is the midrange attacker for unupped water. Based on the other cards water has, it needs a strong toadfish card.
-
Theoretically:
Toadfish is not a rush card nor a stall card. It is a hybrid of both.
This means that is can act both as win condition and as stall mechanic. This is deck building advantage.
To balance the two cards in one effect Toadfish is slow.
Furthurmore Water is the opposite of Fire. Fire is the element of destruction hence Water's reduced destruction based control (Toadfish, Icebolt, Trident).
I personally think that an adjustment is needed. I further believe that once an adjustment is made that a nerf would be possible without the herd abandoning this card.
Say:
Reduce the attack by 1, increase the Activation cost by 1 and reduce the Casting Cost by 1.
or
Reduce the attack by 2, increase the Activation cost by 1 and reduce the Casting Cost by 2.
-
Oldtrees, might I point out that upped oty, which, under the current standard should have a cost of 3 or 4 :gravity, has a cost of 5 :gravity instead? Not all cards need to obey the standard if doing so would make said card OP or UP. I agree that toadfish needs neither a buff nor a nerf (even if I would like to see its upped version, pufferfish, lose a hit point :P)
-
Oldtrees, might I point out that upped oty, which, under the current standard should have a cost of 3 or 4 :gravity, has a cost of 5 :gravity instead? Not all cards need to obey the standard if doing so would make said card OP or UP. I agree that toadfish needs neither a buff nor a nerf (even if I would like to see its upped version, pufferfish, lose a hit point :P)
Otyugh has the skill Devour.
Devour is not a statically valued skill but rather is dependent on what percentage of creatures it can consume and any accelerated HP growth (swarm)
So far about 10% of creatures do not obey the standard. Many of those are either agreed upon as UP (Graviton Mercenary, Graviton Guard, Massive Dragon) or agreed upon as OP (Graboid, Elite Graboid).
However I do not expect my version of the standard to be complete which is why I am going to submit it for discussion in the Design Theory forum within a month.
blarg: