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joaopcl

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[Official] Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=18280.msg232693#msg232693
« on: December 25, 2010, 01:51:10 pm »


I've been playing with this card and I think it's a bit OP in the ability cost. what do you think???
« Last Edit: May 06, 2015, 12:11:00 am by Treldon »

Offline Shantu

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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg232702#msg232702
« Reply #1 on: December 25, 2010, 02:44:13 pm »
You get 4,5 damage for 2 :fire. Yeah, it is OP. I wonder what are Lava Golems then, though..

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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg232705#msg232705
« Reply #2 on: December 25, 2010, 02:52:58 pm »

Pictures!

It wasn't really used before the buff it had in 1.26 (from +4|+0 to +5|+0), because it's attack lowers, it has a slow start, and quite the upkeep cost. SoR Steam Machines is great, but one Rewind and it's gone. Show me an OP deck and I might think about it :) Untill then I'd say no, it's not OP.

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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg232712#msg232712
« Reply #3 on: December 25, 2010, 02:58:59 pm »
Except for the whole fact that the buff will wear off if left alone, whereas with Lava Golem, Fire Spirit, and Forest Spirit they do not.  Plus, there is no buff to HP like with the Golem and Forest Spirit.  Also, cost-wise you have the Golem starting at 5/1 for 5 :fire, the Fire Spirit starting at 0/2 for 2 :fire, the Forest Spirit starting at 1/1 for 2 :life, and the Steam Machine clocking in with 0/6 for 4 :water.  With that in mind, I think Steam Machines are right in line with the other 'self buffables'. 
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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg232725#msg232725
« Reply #4 on: December 25, 2010, 03:45:50 pm »
This card could use a buff not a nerf. It was not used alot before this buff and it is still not op. Lava golem > steam machine"
Honestly I think it is good as it is right now though I think another buff would be...... interesting.....

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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg232918#msg232918
« Reply #5 on: December 25, 2010, 08:26:46 pm »
I think it is not that bad. The ability is 2  :fire and you start at 0. Usually I don't manage to reach 50 attack, same as the lava golem. My record for the golem is in the 40's.

They are near equal. The steamie only has more defence and more attack growth.

The golem has higher attack start and a general ability to grow and stay at the reached level. Golem also grows defence.

In general I dont see this one being picked over golem, but I think it is good myself. 
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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg233013#msg233013
« Reply #6 on: December 25, 2010, 10:39:13 pm »
about lava golem:  Maxwell demon
                              Fire Shield
                              Owl's Eye
                              any other tipe of creature control can easily kill him, but steam machine is way harder to kill and can get bigger  compared to lava golem, also cause (and i don0t know if it is allready fixed) you can grow and TU, or bless and the atack stays. and another thing, lava golem goes +2 each turn, while steam machine goes 5-1, so in the end, steam is better than lava golem.

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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg233022#msg233022
« Reply #7 on: December 25, 2010, 10:51:19 pm »
Joaopcl, have you actually played with this card? The important thing is that it starts at 0 hp for 4 quantum. This makes it nearly useless in anything rush. Also, a lot of stuff can kill it. At least if a lava golem dies immediately it will have done 5/7 damage. The steam machine will have done nothing. It's hard to put into a deck because it needs significant quantum from two elements.
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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg233025#msg233025
« Reply #8 on: December 25, 2010, 10:54:27 pm »
first of all, in my opinion, some elements deserve an OP card. water and gravity are those two elements atm. gravity still needs one
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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg233029#msg233029
« Reply #9 on: December 25, 2010, 11:00:48 pm »
One thing, the steamie doesn't grow defence. Assuming you don't quint them, it is going to be dead at one point. A golem can survive an infection, even a double infection. There is also a limit on the amount of potions you can hang on the steamie. You can keep boosting a golem if you like. A golem with 40 attack is going to be sitting on 34 defence if im right. A steamie can get 50 attack, and its still sitting on 15 defence. Defence counts for something. The difference in attack is not that big.

5 grows: Golem = 17 Steamie = 20
10 grows: Golem = 27 attack. Steamie = 40. 
15 grows: Golem =  37 attack. Steamie = 60

That is assuming you have all that fire. I usually don't have it, then the stats drop again. These stats only start to matter if you've already invested some 10 turns in the steamie. It still needs to catch up for the damage the golem already did of course.

In the long run, yes, it is a great unit. For speed, it is awful. After all..most players will be done for after 10 attacks. Given these pros and cons, it evens out. The units have different uses is all.
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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg253465#msg253465
« Reply #10 on: January 21, 2011, 05:40:38 pm »
The difference in attack is not that big.

5 grows: Golem = 17 Steamie = 20
10 grows: Golem = 27 attack. Steamie = 40. 
15 grows: Golem =  37 attack. Steamie = 60
Actually the Steam machine would deal 21 damage after 5 grows, assuming they were consecutive. It does 1+4x. And that is assuming they are both upped. If not, the golem does 2 less.

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Re: Steam Machine | Steam Machine (Elite) https://elementscommunity.org/forum/index.php?topic=18280.msg261517#msg261517
« Reply #11 on: January 31, 2011, 10:46:55 pm »
cost means you can't get out more than 1 first turn. And with pendulums you need 4 to support a machine each turn. Without pends you have to pack towers, take away more cards. Complicated to balance this deck and still have room for shields and/or SoGs to keep you alive while they grow from 0 attack.

 

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