Sow should fit in any deck, but gives bonus to
.
Also, should give some new strategy, not boost the hated one.
Something like:
4
+2/+0, +4/+0 if immaterial
deals magic damage
infect the creatureThis way, what we get:
Any creature can get magic damage, but its gonna die soon.
A normal creature gains a small boost, but you can use purify (as Rage Elixir).
A immaterial creature gains a big boost, but you can't save it.