Poll

Does SoV need a nerf?

No change needed
30 (71.4%)
increase quanta cost
3 (7.1%)
limit number of active turns
5 (11.9%)
reduce max health lost per turn
2 (4.8%)
other change needed
2 (4.8%)

Total Members Voted: 42

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Offline kyle1234513Topic starter

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[Official] Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=57721.msg1181481#msg1181481
« on: March 06, 2015, 03:18:48 pm »


the main issue i have with this card is its consistency and reliability. in a 30v30 deck the only way to beat it is with a rush deck. remove it is by spending a control card such as explosion or steal. the problem here is that darkness often runs 6 of these or none of these. when they build a mono darkness deck around this card theres often more cards which are more threatening and PC expenditure worthy such as a mantle or stilleto which are the more immediate threats.

right now mono darkness is very powerful due to it having both a strong shield, weapon, and great synergy with its permanent shards.

im specifically looking at the 6shard/6pest/mantle/stilleto/6steal/6vampire/nightfall/6drain life/few dragon deck.
it has great sustain with its vamps and stilleto, and mantle makes rushes extremely difficult outside of a fire rush deck that runs multiple explosions.
pest ensures your opponent is behind on their quanta and able to play less cards and it slows your opponent down.
mantle can stall for many turns with some good ol RNG hax.
and vamps further slow down rushes into healing a ridiculous amount of health over time.

the addition of shards gives the deck the ability to put down slow decks entirely just by reducing the enemy's max hp by a substantial amount every turn. (upwards of 10per turn) making sure the opponent will always lose by turn 10 from any source of damage.

my major concern here is that there aren't enough cards that can reliably deal with shard of void, the counters are limited to steal, explosion, and shard of divinity, however sod only counters so many turns of shard of void.

overall i think there should be a change to limit the number of turns SoV can activate for, such as a maximum of 3 turns.
« Last Edit: May 06, 2015, 12:02:11 am by Treldon »

Offline Chapuz

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=57721.msg1181482#msg1181482
« Reply #1 on: March 06, 2015, 03:25:57 pm »
SoV is one of the weakest shards. You need a great luck in getting them early in order to win with one last hit.
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Offline Ginyu

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=57721.msg1181483#msg1181483
« Reply #2 on: March 06, 2015, 03:45:52 pm »
Shard of Void is very powerful in Arena with Dexterity, but in normal game play it's pretty normal, even a bit UP in my opinion.
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Offline serprex

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=57721.msg1181492#msg1181492
« Reply #3 on: March 06, 2015, 06:05:33 pm »
"6shard/6pest/mantle/stilleto/6steal/6vampire/nightfall/6drain life/few dragon deck"

That's more than 30 cards. Where's the pillars? I thought you were talking about 30v30

10 per turn implies you have 3 shards out. You'll have to draw half your deck on average to have 3 shards out. Besides, 10 turns is slow. More than rushes are faster than that

You didn't mention Stoneskin. Earth is pretty good, with PA'd pulvy's & all
« Last Edit: March 06, 2015, 06:13:27 pm by serprex »

Offline kyle1234513Topic starter

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=57721.msg1181496#msg1181496
« Reply #4 on: March 06, 2015, 06:31:48 pm »
the 6 of everything deck was for arena, for a 30 card deck ofc its shortened to 30 to some degree. i dont have a build for the deck, i just know what cards they run in it.
and thats why they have all the healing that they do, and mantle effectively halves your rush potential.
« Last Edit: March 06, 2015, 06:33:19 pm by kyle1234513 »

Offline omegareaper7

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=57721.msg1181520#msg1181520
« Reply #5 on: March 07, 2015, 12:56:57 am »
Shard of void is easily one of the worst 3 shards, why would you nerf the bad ones?

As is, its only really good in zen like decks, which are rare and fragile enough to not really matter.
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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=57721.msg1181541#msg1181541
« Reply #6 on: March 07, 2015, 12:43:40 pm »
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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=57721.msg1181572#msg1181572
« Reply #8 on: March 07, 2015, 05:04:56 pm »
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Offline Ghaladh

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Re: Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=57721.msg1196667#msg1196667
« Reply #9 on: July 13, 2015, 07:34:11 pm »
Shard of Void is very powerful in Arena with Dexterity, but in normal game play it's pretty normal, even a bit UP in my opinion.
I just lost against a 1HP platinum deck with dexterity because by the 6th turn it had 9 shards on the field (27HP lost per turn) and I had an unlucky hand. While this is an extreme case, SoV in an arena deck with dexterity is practically an automatic win against any deck without deflag or SoF. A rush deck can't do too much against 200 HP if you plan your defenses wisely.

A few shards are game-breaking by nature, especially accompanied by dexterity, but this is one of the worst, in my opinion. Ironically, it's nothing special in a deck without dexterity. Too bad there is no chance to implement any nerf at the moment, but if that ever happens I hope SoV gets the attentions it needs.

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Re: [Official] Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=57721.msg1196692#msg1196692
« Reply #10 on: July 13, 2015, 09:11:34 pm »
As you stated right, SoV is nothing too special in normal gameplay. It is the arena bonus that makes it so strong, guess what should be nerfed of both from a logical point?

Besides, cards are balanced from the point of PvP. There, this shard is rarely used and should definetively not be nerfed.
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Offline Ghaladh

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Re: [Official] Shard of Void | Shard of Void https://elementscommunity.org/forum/index.php?topic=57721.msg1196700#msg1196700
« Reply #11 on: July 13, 2015, 09:35:42 pm »
As you stated right, SoV is nothing too special in normal gameplay. It is the arena bonus that makes it so strong, guess what should be nerfed of both from a logical point?

Besides, cards are balanced from the point of PvP. There, this shard is rarely used and should definetively not be nerfed.
The only reasonable nerf to influence the arena without touching its normal use anywhere else would be to limit the effect to 6 shards. Any shard added above 6 will not have any effect. That would be enough to keep it at bay. It will still be quite annoying along with dexterity, but it would limit its power to a satisfying level.

 

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