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Offline CuCN

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Re: Shard of Focus | Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1108912#msg1108912
« Reply #672 on: November 11, 2013, 07:45:52 am »
And don't forget to remove that stupid bug when you gain hp even if it's cancelled.

--> That's not a bug, by the way. With any activated targeting ability (of a card on the field), once you click the card, you have to pay the ability cost and can't activate the card this turn again. Even if you cancel the ability, you have already paid the cost for it and won't get it back. (With SoF, the ability cost is the gain of HP) So it is not a bug, but intended.

IMO the HP gain should be changed to be part of the benefit (so it would be undone if cancelled) instead of the cost.

Offline iancudorinmarian

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Re: Shard of Focus | Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1108950#msg1108950
« Reply #673 on: November 11, 2013, 04:07:22 pm »
I have another idea of a nerf. Just change the effect text of SoFo to:
"Destroy target permanent and get +0/+15. After 3 uses, SoFo gets gravity pull and is lobotomised."

Offline Dimpl

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Re: Shard of Focus | Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1109265#msg1109265
« Reply #674 on: November 13, 2013, 07:16:58 am »
Crazy overpowered, particularly in a starter hand - 3 perms destroyed without emptying your hand.

Offline Lech

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Re: Shard of Focus | Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1109687#msg1109687
« Reply #675 on: November 15, 2013, 09:34:44 pm »
And don't forget to remove that stupid bug when you gain hp even if it's cancelled.

--> That's not a bug, by the way. With any activated targeting ability (of a card on the field), once you click the card, you have to pay the ability cost and can't activate the card this turn again. Even if you cancel the ability, you have already paid the cost for it and won't get it back. (With SoF, the ability cost is the gain of HP) So it is not a bug, but intended.

How so ? Outygh have same wording, yet it don't get +1/+1 if you cancel. In pvp and pve, getting free +0/+15 when canceling (for gravity pull for example) is pure benefit.

It surely wasn't intended this way (ok, for me gravity is crazy op [disclaimer: op as strong, not as op] with all their tricks, even without sofo).
« Last Edit: November 15, 2013, 09:39:33 pm by Lech »

Offline CuCN

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Re: Shard of Focus | Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1109693#msg1109693
« Reply #676 on: November 15, 2013, 10:11:43 pm »
An Otyugh doesn't self-destruct if its stats are higher than 3|8. The +15 HP limits the number of times the skill can be used.

Offline Tsmuji

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Re: Shard of Focus | Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1109696#msg1109696
« Reply #677 on: November 15, 2013, 10:28:20 pm »
The thing that convinces me that it's not necessarily intended is that the AI doesn't activate its skill when there are no permanents to destroy. I'd also argue that as a case of balance as regards a nerf that way, it's not like when I face an AI SoFo I think that it's underpowered that it will only use accretion to destroy.

Offline Lech

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Re: Shard of Focus | Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1109751#msg1109751
« Reply #678 on: November 16, 2013, 08:40:51 am »
An Otyugh doesn't self-destruct if its stats are higher than 3|8. The +15 HP limits the number of times the skill can be used.

You don't misplay shard of focus, do you ? If you don't want to use it, just don't. If enemy have no targetable perms, you should be forced to destroy your own to get +15hp, otherwise it's plain unfair and stupid.

Offline CuCN

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Re: Shard of Focus | Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1109755#msg1109755
« Reply #679 on: November 16, 2013, 09:40:47 am »
An Otyugh doesn't self-destruct if its stats are higher than 3|8. The +15 HP limits the number of times the skill can be used.

You don't misplay shard of focus, do you ? If you don't want to use it, just don't. If enemy have no targetable perms, you should be forced to destroy your own to get +15hp, otherwise it's plain unfair and stupid.
I agree with you that the +15HP should be changed to only happen on a successful skill use, I was just noting why it was coded as part of the cost.

Offline Savage

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Re: Shard of Focus | Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1115294#msg1115294
« Reply #680 on: December 15, 2013, 01:43:23 am »
An Otyugh doesn't self-destruct if its stats are higher than 3|8. The +15 HP limits the number of times the skill can be used.

You don't misplay shard of focus, do you ? If you don't want to use it, just don't. If enemy have no targetable perms, you should be forced to destroy your own to get +15hp, otherwise it's plain unfair and stupid.

Zanz would also have to change abilities of cards on field...say you accidentally click an effect and then don't want to use it...you lose the quantum which is the tough part.

Back on topic: the shard should have an element requirement to use its effect. Cards that are big hit and miss (it is one hp, so it could die on your opponents next turn, but if it stays on, it becomes OP) need nerfed to where the game is more reasonable. Those super good effects should be left to luck (mutations on monsters) and one play cards (like destroy) rather than having a monster card that can have it, in this case SoF, so you can have it multiple times.

 

blarg: