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Offline xsindomanx

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1062680#msg1062680
« Reply #60 on: April 22, 2013, 04:45:16 am »
I think it needs a big nerf of:
  • +1 cost
  • Cannot chain (a singularity or something of the sort generated if chained)
  • Another card that can counter it well. Could be balanced by adding an effect like: "health cannot go below 1 due to SoSa".
« Last Edit: April 22, 2013, 04:51:19 am by xsindomanx »
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Offline dragtom

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1062703#msg1062703
« Reply #61 on: April 22, 2013, 08:25:12 am »
can't be bothered to read through 4 pages.
but the only 'nerf' sosac needs is another counter,
not in :water.
be quick- time is quanta.

Offline dawn to dusk

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1062735#msg1062735
« Reply #62 on: April 22, 2013, 11:50:28 am »
I choose other, which in my case would be- inflict 5 points of poison damage onto yourself that cannot be removed. Also cannot be bothered about previous pages.

Offline Luciferoh

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1062760#msg1062760
« Reply #63 on: April 22, 2013, 02:36:47 pm »
Other: 3 turns cooldown [already suggested, likely]. 1st turn you're under sosac, lose 40/48 HP and regain as much as the opponent hits you. 2nd turn, you're under sosac, the enemy heals you, then you exit the Sacrifice condition. 3rd turn, survive by other means [Sundial, more health than enemyatk+40/48]; 4th turn, enter Sacrifice again by playing another sosac. This would make Pulverizer, Explosion and bolt spells pretty dangerous [you have to play multiple Sundials and care more about bolts], and Unstable Gas/Catapult would become even more powerful against sosac [you can currently chain sosac to prevent being damaged by these]. In addition, it would give you 1 turn to crush arena decks with 12 Shards of Sacrifice; also, as of now you can play 2-3 Shards to prevent being silenced to death.
A cooldown to sosac chaining would ultimately give way more power to its current counters.

Offline PoLdeR

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1066968#msg1066968
« Reply #64 on: May 05, 2013, 11:22:26 pm »
Sosac feels like mass antimatter to me... why is there no card mass antimatter anyway?

Offline Asinickle

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1069009#msg1069009
« Reply #65 on: May 10, 2013, 11:11:11 pm »
I choose other, which in my case would be- inflict 5 points of poison damage onto yourself that cannot be removed. Also cannot be bothered about previous pages.
This would be a buff.

Offline Blaze

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1070812#msg1070812
« Reply #66 on: May 16, 2013, 05:47:41 pm »
I think he's saying lower your max health by five when you play it.

I choose other, which in my case would be- inflict 5 points of poison damage onto yourself that cannot be removed. Also cannot be bothered about previous pages.
This would be a buff.

Offline Spidder

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1076827#msg1076827
« Reply #67 on: June 03, 2013, 02:19:06 pm »
Why is this card the be-all end-all of deck building anyways? It seems every single deck that reliably farms gold and above as well as anti-FG decks are all based on SoSac.

And I only have two of them :(

That's not right.

Offline Zergva

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1088962#msg1088962
« Reply #68 on: July 26, 2013, 12:30:23 am »
I think SoSac is doesn't deserve to be halved. If the only matter is that can't be countered easily, why not the nerf does the same?

There's Purify, Sundial (weak but draws a card), SoPat, the only matter is that's only  :water .

 :life , (some type of  :time ) and

"Buffing" these cards could help:

SoDiv -> Target player instead of you. That can deal 16|24 damage through the SoSac and can reduce max. life too (opponent will not heal this back). Yes, nerfing a shard by making an other stronger is a dirty thing, but that's ONLY works against SoSac (why would you profit from healing your opponent in other case?). But there's other healings like Luciferin and Miracle, which both can be done on target player (in Miracle, the wording can be changed to only drain all quanta if you are used on yourself, as like " This healing consumes all light quanta left from the target." or "...all quanta left from player").   :light

If your life is drained, you shouldn't be healed by SoSac. Drain life, Nightmare and Vampire actually 'steals' your LP, you can't be healed in the same time as your opponent...  :darkness

I know it's not much and  :light or  :darkness decks beat SoSac deck without this, but can be helpful.
« Last Edit: July 26, 2013, 12:35:13 am by Zergva »

Offline meowww

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1107208#msg1107208
« Reply #69 on: November 04, 2013, 12:51:23 am »
I don't like the "Stop SoSac from being chained" idea, it simply removed the "You can't beat it unless you can beat it" feature form the card.
You don't need to adjust your play or deck, just wait till it stop working itself, and win the game as soon as your defense is good enough to stop the pity offence from death decks.
I would like to see, even the card need to be nerfed at all (don't think so though), still require the attacker's effort directly against SoSac rather than just "sleep it out".

Offline omegareaper7

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1107210#msg1107210
« Reply #70 on: November 04, 2013, 01:07:32 am »
I don't like the "Stop SoSac from being chained" idea, it simply removed the "You can't beat it unless you can beat it" feature form the card.
You don't need to adjust your play or deck, just wait till it stop working itself, and win the game as soon as your defense is good enough to stop the pity offence from death decks.
I would like to see, even the card need to be nerfed at all (don't think so though), still require the attacker's effort directly against SoSac rather than just "sleep it out".
[/quote
Except most decks aren't going to last 12 turns while getting beat up. And deaths offence is far from low.
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Offline meowww

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1107225#msg1107225
« Reply #71 on: November 04, 2013, 03:04:05 am »
I don't like the "Stop SoSac from being chained" idea, it simply removed the "You can't beat it unless you can beat it" feature form the card.
You don't need to adjust your play or deck, just wait till it stop working itself, and win the game as soon as your defense is good enough to stop the pity offence from death decks.
I would like to see, even the card need to be nerfed at all (don't think so though), still require the attacker's effort directly against SoSac rather than just "sleep it out".
Except most decks aren't going to last 12 turns while getting beat up. And deaths offence is far from low.
Thats why you need to do something against SoSac this way.
If you nerf SoSac by stopping it form being chained, you only need to last 2 or 4 more turns to beat it without actually did something.

 

anything
blarg: