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Offline Laxadarap

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1006521#msg1006521
« Reply #48 on: October 09, 2012, 03:09:24 pm »
i really really really hate this friggin card.. ive just started to get hang of gold arena.. and when i encounter a deck with this card. i can just autoquit even cuz im always so close to beat them but there is no such thing as counters to this card.. and that it cost nothing more than HP is just ridicoulus.. imo this card should be reduced to 1 turn only not more and have a casting cost of some sort more than HP

Point one:


Point 2: unless your running pestal, why does it matter if it costs quanta or not? Your not going to be denying them (and if your running pestal, you laugh at sosac).  Also, it DOES cost quanta, it drains all quanta except for death.  The fact that it costs HP makes it really strong in arena because you can get more than max hp, but in pvp, it takes almost half of your maximum hp, with a chance to get trololololed by a purify/certain deck types.
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Offline meowww

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1006831#msg1006831
« Reply #49 on: October 10, 2012, 08:14:58 pm »
i really really really hate this friggin card.. ive just started to get hang of gold arena.. and when i encounter a deck with this card. i can just autoquit even cuz im always so close to beat them but there is no such thing as counters to this card.. and that it cost nothing more than HP is just ridicoulus.. imo this card should be reduced to 1 turn only not more and have a casting cost of some sort more than HP

Point one:


Point 2: unless your running pestal, why does it matter if it costs quanta or not? Your not going to be denying them (and if your running pestal, you laugh at sosac).  Also, it DOES cost quanta, it drains all quanta except for death.  The fact that it costs HP makes it really strong in arena because you can get more than max hp, but in pvp, it takes almost half of your maximum hp, with a chance to get trololololed by a purify/certain deck types.
I am not running a deck with SoSac without at least 3 SoDiv, but then I will find I have to chose between 3 Miracle and 6 SoSac....

Offline Little Lord

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1009364#msg1009364
« Reply #50 on: October 20, 2012, 02:48:50 pm »
I just read a great idea in another thread (will post if i find it again).
Nerf SoSac by making it do exactly what the card says it does! Mathematically, SoSac gives you (-40) health ad switches all damage with healing. playing a 2nd SoSac should give you (-(-40)) = (+40) health and switch all damage AGAIN. So if you want 6 rounds of protection you need to play 3 SoSac, but playing 2,4,6 at once essentially does nothing. Combine this with making SoSac lose its effect AFTER you make your turn (like sundial disappears after you klick done) and it becomes unchainable. It would still be a good card, but loose much of its OPness (especially in the arena). Please discuss.

Also: why is there no "make it cost maximum life" option on the poll? It was discussed on the forums and got high approval in some polls.
« Last Edit: October 20, 2012, 03:13:48 pm by Little Lord »

Offline Captain Scibra

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1009429#msg1009429
« Reply #51 on: October 20, 2012, 07:41:20 pm »


Seems simple enough.  Halved the time/damage and even added a little twist to the tie in with Death.
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Offline Absol

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1009489#msg1009489
« Reply #52 on: October 21, 2012, 12:47:26 am »

OT said it's not too imbalanced, only need some slight balancing.
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Offline Captain Scibra

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1009491#msg1009491
« Reply #53 on: October 21, 2012, 12:57:38 am »

OT said it's not too imbalanced, only need some slight balancing.

Okay, let's just put this out there:  Mark affinity has been used enough where the Shards and other Other cards are concerned.  I particularly feel that the death trigger is good.  Also, putting you in more of a lock-down situation where your field capabilities are concerned puts a very interesting spin on the card.
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Offline OdinVanguard

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1010848#msg1010848
« Reply #54 on: October 26, 2012, 08:48:24 pm »
I'm actually pretty down with this creature sacrifice idea provided that it replaces the current non - :death drain.

Personally I don't think that the sac should be forced to be a :death creature. I think a better method would be to
-require a minimum of X cost for non-death creatures
-no cost restriction for sacrifice :death creatures

This makes it more in line with other shards that will be useful even without having their target element at your disposal, but enhanced when you do.

The 40 hp drain may need to be toned down slightly but at least with the proposed mechanism it could be used without totally crippling a non :death deck's quanta production.
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Offline eaglgenes101

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1062376#msg1062376
« Reply #55 on: April 21, 2013, 08:28:15 pm »
I'd like to suggest a new mechanic to SoSac:

2 Death: Drain 40/32 HP and all your quanta. Reverse HP changes for 2 turns. Can't stack or chain.

The no-stack part should be rather self-explanatory: If you use SoSac while another SoSac is in effect, you've just wasted a shard.
The no-chain part is this: After 2 sacrifice turns, there is a cooldown turn where SoSac is still in sort-of-effect but HP changes occur as normal.
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Offline Cheesy111

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1062380#msg1062380
« Reply #56 on: April 21, 2013, 08:32:20 pm »
I'd like to suggest a new mechanic to SoSac:

2 Death: Drain 40/32 HP and all your quanta. Reverse HP changes for 2 turns. Can't stack or chain.

The no-stack part should be rather self-explanatory: If you use SoSac while another SoSac is in effect, you've just wasted a shard.
The no-chain part is this: After 2 sacrifice turns, there is a cooldown turn where SoSac is still in sort-of-effect but HP changes occur as normal.

The intent is understood.  Why do you want to stop SoSac from chaining?

Offline eaglgenes101

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1062387#msg1062387
« Reply #57 on: April 21, 2013, 08:37:43 pm »
I'd like to suggest a new mechanic to SoSac:

2 Death: Drain 40/32 HP and all your quanta. Reverse HP changes for 2 turns. Can't stack or chain.

The no-stack part should be rather self-explanatory: If you use SoSac while another SoSac is in effect, you've just wasted a shard.
The no-chain part is this: After 2 sacrifice turns, there is a cooldown turn where SoSac is still in sort-of-effect but HP changes occur as normal.

The intent is understood.  Why do you want to stop SoSac from chaining?
Now its problem isn't so much that it's overpowered but that its counters are more situational than for other cards. This would open up burst strategies as a soft counter.
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Offline Cheesy111

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1062395#msg1062395
« Reply #58 on: April 21, 2013, 08:50:40 pm »
Spoiler for Hidden:
I'd like to suggest a new mechanic to SoSac:

2 Death: Drain 40/32 HP and all your quanta. Reverse HP changes for 2 turns. Can't stack or chain.

The no-stack part should be rather self-explanatory: If you use SoSac while another SoSac is in effect, you've just wasted a shard.
The no-chain part is this: After 2 sacrifice turns, there is a cooldown turn where SoSac is still in sort-of-effect but HP changes occur as normal.

The intent is understood.  Why do you want to stop SoSac from chaining?
Now its problem isn't so much that it's overpowered but that its counters are more situational than for other cards. This would open up burst strategies as a soft counter.
All of the below is for unupped play only.

Burst strategies are already a way to beat SoSac.  Bursting your opponent below 48 before they expect it is already a way to make all future sosacs useless without healing.  SoSac is not overpowered - in fact, it's quite underpowered.  It's useless in monodeath, far worse than bone wall.  The only deck where it can possibly be used in is death pendulum splashing it into monolight stall. 

I have to completely disagree that its counters are too situational.  Purify, perhaps, although healing for +2/turn for 2  :water is bad but not useless.  SoP is not situational at all.  And the major way to beat SoSac is through smart play such that they can't chain it.  Keeping damage back for a burst, RTing/AMing/CCing your own creatures.  SoSac is one of those very few cards in EtG that actually reward someone for their play skill. 

SoSac does not need another counter, is not overpowered, and its counters are not situational.  I do not understand why it would need such a nerf.

Offline Blaze

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1062655#msg1062655
« Reply #59 on: April 22, 2013, 03:20:59 am »
I'm not sure if this has been said yet, but it wasn't on the poll. I believe that the card is completely fine, and the way to nerf it is to put in more counters to it. Perhaps a creature that has a purify the target for 1 effect on it.

 

blarg: