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Offline Ilias22

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg532976#msg532976
« Reply #36 on: August 14, 2012, 12:06:40 pm »
We must increase the HP penalty.For the unnuped it must go in 58 and for upped in 50.

No, just no.
Why?
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Offline Qohelet

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg532987#msg532987
« Reply #37 on: August 14, 2012, 12:51:19 pm »

I don't own any Sosac's. Every time I won one sosac I sell it immediatelly, because it's piece of bad design, imo. SoFo is almost equally bad thing, little less annoying than sosac. Desing deck vs. sosac don't have many good options. If I want nullify sosac's healing effect I must do <10dmg/turn (or purify), so it lead to kind of stall deck (example: eternity so you can rewind your own creatures, but can you do it fast enough? usually no.)

Another question is: who really love play with sosac? Is it even remotely clever card play with? I mean: "LOL this stupid AI/player heal me with own creatures!" We already have antimatter for same (limited) effect, do we really need sosac? Is it that good card? I don't think so.

Offline Laxadarap

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg533102#msg533102
« Reply #38 on: August 14, 2012, 05:48:34 pm »
We must increase the HP penalty.For the unnuped it must go in 58 and for upped in 50.

No, just no.
Why?

As long as you are an playing against somebody intelligent, sosac literally sucks in unupped play.  Ask cheesy, he'll agree with me.  At 58 hp.  Do you realize how long it takes to build up 24 damage in pvp1? Unless your running a monolife rush with adrenafrogs or something, your hp will be far too low before you can actually cast it and do well.  If your playing against a grabbow, burrow three graboids means that you go from 24 damage to 12 damage, which is essentialy the same thing as not playin it.



I don't own any Sosac's. Every time I won one sosac I sell it immediatelly, because it's piece of bad design, imo. SoFo is almost equally bad thing, little less annoying than sosac. Desing deck vs. sosac don't have many good options. If I want nullify sosac's healing effect I must do <10dmg/turn (or purify), so it lead to kind of stall deck (example: eternity so you can rewind your own creatures, but can you do it fast enough? usually no.)

Another question is: who really love play with sosac? Is it even remotely clever card play with? I mean: "LOL this stupid AI/player heal me with own creatures!" We already have antimatter for same (limited) effect, do we really need sosac? Is it that good card? I don't think so.


Thats no excuze not to own them, but thats your own reasons.  SoFo is a LOT more overpowered than sosac, even if it isn't as annoying (I disagree, I find it extremely annoying if its spammed, more-so than sosac)  I will bring up the same kind of argument I brought up against nerfing dim shields.  Sosac IS A STALLING CARD.  How do you beat a stall deck? An extremely fast rush (bring opponent below 40|48 hp), you outstall it (dim shields), or you use a stallbreaker (purify and the such).  Plus, unlike a card like dim shields, you can control how you play against sosac.  Just play smart, and you can beat them.
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Offline eaglgenes101

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg533139#msg533139
« Reply #39 on: August 14, 2012, 07:19:37 pm »
Add an extra cost of 5|3 quanta. It'll stop mulligan borking, but it'll also force some quanta to be tossed per use.
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Offline Cheesy111

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg533212#msg533212
« Reply #40 on: August 14, 2012, 11:29:22 pm »

As long as you are an playing against somebody intelligent, sosac literally sucks in unupped play.  Ask cheesy, he'll agree with me.  At 58 hp.  Do you realize how long it takes to build up 24 damage in pvp1? Unless your running a monolife rush with adrenafrogs or something, your hp will be far too low before you can actually cast it and do well.  If your playing against a grabbow, burrow three graboids means that you go from 24 damage to 12 damage, which is essentialy the same thing as not playin it.

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Offline asiantraceur

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg536690#msg536690
« Reply #41 on: August 26, 2012, 05:50:41 am »
How about making SoSac a permanent? Then people could deflag etc. it...

Offline Laxadarap

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg536692#msg536692
« Reply #42 on: August 26, 2012, 05:56:22 am »
How about making SoSac a permanent? Then people could deflag etc. it...

Yes, lets just buff SoFo even more ?_?
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Offline Absol

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg536703#msg536703
« Reply #43 on: August 26, 2012, 08:10:44 am »

No HP advantage, still effective to stop damage.
It looks like mini Dim Shield now.

EDIT: totally forgot that Shards are Other element cards.
« Last Edit: August 26, 2012, 08:13:33 am by Absol »
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Offline Tiscooler

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg536772#msg536772
« Reply #44 on: August 26, 2012, 04:54:31 pm »
I dislike this.

This idea seems like a great way to add another six turns of splasheable damage stalling to a stall deck, when currently the maximum is 6 using sundials. Using them in combination would buy a player 12 turns of stall and would let a player draw 18 cards. That kind of nearly ensured stalling is boring for players, and you can bet if it got released, you'd start seeing the unstoppable 24 card stall in the arena.

Running splat with this in the arena would be an even easier win as well. Double draw, trimark time, same splat but splash in some sundials. Once the combo's going, the other player's going to be in a world of pain, since they can't stop you, even with low health, from using your stall combo.

Offline Vangelios

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg536844#msg536844
« Reply #45 on: August 26, 2012, 10:50:25 pm »
Can be like this, still very usable.
(but without the trick of purify)


« Last Edit: August 26, 2012, 10:54:14 pm by Vangelios »
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Offline meowww

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg538689#msg538689
« Reply #46 on: September 03, 2012, 09:11:41 am »
SoSac is a high risk high gain card, true it is a hard counter on creature decks which packed too much muscle and too few flexibility.
But as others has mentioned, there are some inst-kill counters against SoSac, in the other hand, stall decks counters SoSac as well, as soon as they don't deal 24/20 a turn, and they don't care about stalling a few more turns.

In some case even a muscle deck win SoSac, as soon as you beat him below 48/40 before he have a chance to play a single SoSac...

Offline Mental Midget

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=39183.msg1006510#msg1006510
« Reply #47 on: October 09, 2012, 02:07:05 pm »
i really really really hate this friggin card.. ive just started to get hang of gold arena.. and when i encounter a deck with this card. i can just autoquit even cuz im always so close to beat them but there is no such thing as counters to this card.. and that it cost nothing more than HP is just ridicoulus.. imo this card should be reduced to 1 turn only not more and have a casting cost of some sort more than HP

 

anything
blarg: