Poll

SoR nerf?

Don't need change.
19 (57.6%)
<Medium nerf with :time> Target creature's skill cost is now zero. :time creatures can use their skill now.
3 (9.1%)
<Major nerf with new given skills> Target creature's original skill cost is now zero.
3 (9.1%)
<Major nerf with Mitosis> Can't target / Doesn't work for Mitosis'd creature.
0 (0%)
<Major nerf with :time Mitosis> Can't target Mitosis'd time creature.
0 (0%)
<Medium nerf with :time Mitosis> Mitosis'd time creature do not get additional free skill activation.
0 (0%)
<Medium nerf with :time> SoR cannot affect creature already affected. (Suggested by jawdirk)
6 (18.2%)
I have an another idea, I'll post it.
2 (6.1%)

Total Members Voted: 33

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Offline choongmyoungTopic starter

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=43900.msg1007092#msg1007092
« Reply #12 on: October 12, 2012, 04:46:36 am »
I'll add jawdirk's suggestion to the poll.
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Offline russianspy1234

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=43900.msg1007103#msg1007103
« Reply #13 on: October 12, 2012, 05:25:58 am »
The only thing that needs to be done to fix this card is for it to only have an effect on each creature once. That is, once it gets a readiness attribute, SoR has no effect.

I definitely agree with this.  Heck, even the card wording agrees with this :p  The shard says "time creatures can use their skill twice this turn".  It doesn't say 'two more times', it says 'twice'.  Going by the literal reading, you shouldn't be able to spam SoR like you can in instosis and use a skill 4 or 6 or 8 or whatever times in a turn.  I assume this must be working as intended, since it's done this ever since the 3 older shards were reworked summer before last, but I've never liked the interaction myself.  (even though I've abused it to no end :p)

and if SoSac played as written, playing a second one while you had the status would heal you.  this isn't MtG: cards don't always do what they say they do.
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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=43900.msg1007109#msg1007109
« Reply #14 on: October 12, 2012, 05:42:39 am »
The only thing that needs to be done to fix this card is for it to only have an effect on each creature once. That is, once it gets a readiness attribute, SoR has no effect.

I definitely agree with this.  Heck, even the card wording agrees with this :p  The shard says "time creatures can use their skill twice this turn".  It doesn't say 'two more times', it says 'twice'.  Going by the literal reading, you shouldn't be able to spam SoR like you can in instosis and use a skill 4 or 6 or 8 or whatever times in a turn.  I assume this must be working as intended, since it's done this ever since the 3 older shards were reworked summer before last, but I've never liked the interaction myself.  (even though I've abused it to no end :p)

and if SoSac played as written, playing a second one while you had the status would heal you.  this isn't MtG: cards don't always do what they say they do.
If SoSac is played as written, playing a second one would heal you and reverse the effect of SoSac. (I have no problem with this version)


Dragon Mitosis with SoR was tried In Development. Only Instosis was a problem.


A question to think about.

If Silurian Mitosis SoR is so powerful, why is it not a major component of the CL meta (to the best of my knowledge)?  What weaknesses does it have that make it not a large concern?

Like More Certain Overpowered Deck => More Specific Countable Deck => Less Certain Overpowered Deck Feedback, a game can carry a OP deck.
This actually happened for SoSac. More SoSac deck => More Purifies => Less SoSac Deck.

And many other card nerfs were done when it was not a super-duper gamebreaker.
This is accurate.


SoR does give advantage. However the advantage existed long enough that it has been partially absorbed into the balance system.
Creature activation skill costs are split into 0, 1, 2-3, and 4-SoR increments. 3 :rainbow + 1 card was the stabilized price for reducing an activation cost of 4+ to 0.

SoR has increased in price and now readies the skill.

When comparing SoR on Time creatures one needs to remember than SoR used to be balanced when used on high activation costs. Time has lower activation costs and receives a bonus.

However there is one Time creature with a high activation cost. A mother dragon.
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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=43900.msg1007166#msg1007166
« Reply #15 on: October 12, 2012, 04:21:12 pm »
DON'T NERF INSTOSIS!!!

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=43900.msg1007183#msg1007183
« Reply #16 on: October 12, 2012, 05:08:45 pm »
DON'T NERF INSTOSIS!!!
Why not?

Is it your favorite deck? Sorry that is no excuse.
Is it your FG grinder? Sorry FG decks are balanced based on FG grinder decks. Not the other way around.
« Last Edit: October 12, 2012, 05:10:30 pm by OldTrees »
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Offline OdinVanguard

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=43900.msg1007374#msg1007374
« Reply #17 on: October 13, 2012, 05:39:23 am »
Others may disagree but I like the idea of preventing repeated use on the same creature... on general grounds of cheapness...
ok granted thats not a true term but I think most understand what I mean.

That said, I don't think this shard should be on top of the list of nerfs. True, this isn't the first time nerfing SoR has come up... I myself argued in favor of it at great length, and I still think a small nerf may be in order... But it seems the general consensus is to leave it alone. Namely because, for the most part, its not really that OP.

As annoying and cheap as instosis can be (and maybe other possible spam abuses) its use seems to be infrequent enough that it is not of game breaking OP-ness. Aside from a deck built around spamming the shard repeatedly it really won't provide much benefit of using a spell equivalent.

Think card advantage... Instant skill use takes SoR + Creature w/ skill -> 2 cards for 2 uses. The same as casting a spell twice. Quanta Cost wise there generally isn't much of a gain here either since creature cost often matches or exceeds the ability cost, and the abilities costs themselves (mitosis exempted) are generally on par with the shard cost ( 3 :rainbow ~ 1 :underworld )

In short, the only way for this card to be broken is when it is abused by combining repeated chain usage in conjunction with high cost abilities (namely mitosis thus far).

 In my opinion (spam abuse aside), SoR is one of the better behaved and balanced shards. The only nerf that's really justified is preventing it from being used on the exact same card multiple times in a single turn.

More importantly, I think there are other cards out there in more dire need of balancing work *cough* Shard of Focus *cough*
« Last Edit: October 13, 2012, 05:53:36 am by OdinVanguard »
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Offline mrezman

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=43900.msg1014076#msg1014076
« Reply #18 on: November 08, 2012, 06:18:55 am »
This card is only extremely strong with mitosis. It would be pretty downright horrible if it was netted like that. If you didn't use mitosis, why would you need to use the skill now when you already can?
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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=43900.msg1022762#msg1022762
« Reply #19 on: December 16, 2012, 02:55:53 pm »
"The target creature's still cost is reduced by two.  :time creatures can use their skill twice this turn."

Majorly nerfs Mitosis combos, and slightly nerfs considerably expensive skills, such as nymphs, a popular use for this pre-buffed.
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Offline choongmyoungTopic starter

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=43900.msg1022766#msg1022766
« Reply #20 on: December 16, 2012, 03:09:11 pm »
"The target creature's still cost is reduced by two.  :time creatures can use their skill twice this turn."

Majorly nerfs Mitosis combos, and slightly nerfs considerably expensive skills, such as nymphs, a popular use for this pre-buffed.

Note: Nymphs, Butterfly Effect, Flying unupped Pulverizer, Flying Poseidon, Flying Eternity, Mitosis are affected.
Hmmmmmmm not sure about this idea..
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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=43900.msg1022767#msg1022767
« Reply #21 on: December 16, 2012, 03:18:12 pm »
"The target creature's still cost is reduced by two.  :time creatures can use their skill twice this turn."

Majorly nerfs Mitosis combos, and slightly nerfs considerably expensive skills, such as nymphs, a popular use for this pre-buffed.

Note: Nymphs, Butterfly Effect, Flying unupped Pulverizer, Flying Poseidon, Flying Eternity, Mitosis are affected.
Hmmmmmmm not sure about this idea..

The only notable ones are the duo, since this means it takes more than one to remove the need for the second element.
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