< 1. Quanta Value with and without Mitosis>
Let's think about this in specific
cards.
duo worth -1 quanta.
1 card worth 2 quanta.
X cost per turn worth X cards, which works as 2X quanta. with Pharaoh = 2 instant free Scarabs(2 turns 4
saved), delete skill cost(2
per turn saved)
= as not counting free turns, SoR worth 8 quanta.
with Scarab = 2 instant om-nom-noms(2 turns 2
saved), delete skill cost which makes mono(1
per turn saved)
= SoR worth 5 quanta, but actually you are not devouring every turn so seems it's more like 4 quanta.
with Vu = nerfed, so instant vu-ing(1 turn 1
saved)
= SoR worth 1 quanta
with Anubis = 2 instant immortalities(2 turns 1
saved), delete skill cost which makes mono(1
per turn saved)
= SoR worth 5 quanta
with flying Eternity, which is 3 card combo = 2 instant RTs(2 turns 6
saved), delete skill cost(3
per turn saved)
= SoR worth 12 quanta
with Egg = 2 instant creatures(1~2 turns 1 card 5
saved)
= SoR worth 7 quanta
with Nymph = 2 instant Precogs(2 turns 2~4
saved), delete skill cost (1~2
per turn saved) (I'll count 1~2
for drawing because of the hourglass)
= SoR worth 4~8 quanta
So they seems quite balanced except Vu with SoR worthing 5 quanta.
Well, mitosis isn't. Let's think about Mitosis combo. While this is duo and 3 cards combo, it's OP.
with Silurian Dragon + Mitosis = 2 instant new Dragons (24
2 cards saved), delete skill cost(12
per turn saved)
= SoR worth 52 quanta.
with GotP + Mitosis = 2 instant new GotPs (14
2 cards saved), delete skill cost(7
per turn saved)
= SoR worth 32 quanta.
with X cost
creature + Mitosis = 2 instant new creatures (2X
2 cards saved), delete skill cost(X
per turn saved)
= SoR worth 4X+4 quanta.
Very very OP.
<2. Summoning sickness / Skill Activation Guarantee with Mitosis in
>
Actually, thinking Mitosis is 4
+ 1 card = 6 quanta = 3 cards (or 3.5 cards if not
), Mitosis is considered as 3 new creatures.
This calculation seems very balanced since Mitosis can be countered by CCs in a few turns anyway.
Summoning turn death is possible. However Mitosis-turn skill activate is guaranteed. So,
Mitosis = First turn death possible. If not, one new creature is guaranteed.
SoR removes the summoning sickness. So it can remove possible summoning turn death.
SoR+Mitosis = First turn death not possible. 2 new creature is guaranteed.
Okay, not OP, but it's quite powerful anti-CC and speeding up mechanism.
<2-1. SoR with non-:time Mitosis>
Surprisingly, when the Mitosis card is added to the EtG, there was SoR already.
Of course there was Jade Dragon - Mitosis - SoR combos. Once the combo started, it was really powerful.
The only problem was that Jade Dragon was too expensive.
Whatever, SoR still removes the skill cost.
1
skill + SoR = First 3 turn is loss, after is good. Able to remove duo-element problem. Good balancing.
ex) Pegasii, Physalia
2
skill + SoR = First 1 turn is loss, after is good. Able to remove duo-element problem. Nice balancing though.
ex) Firefly Queen, Steam machine
3
skill + SoR = Good from the first turn. Able to remove duo-element problem. Actually only Nymphs and Weapons are there. Nymphs are rare, Weapons need Flying. Powerful though. Now there's Butterfly Effect but it isn't used quite much.
ex) White Nymph, Flying Pulverizer
4
skill + SoR = Powerful, but only three cards are in there.
ex) Purple/Red/Water Nymph. Water nymph still removes one pillar though.
So even it's powerful, it seems balanced with 1~4 skill cost.
But with mitosis, you can make an X
skill.
X
skill + SoR = Crazy good. If you are not able to kill or lobo him, you fail unless you rush him away.
Removing X
skill means you are adding X pillars.
So one card becomes X pillars, max to 12? Isn't this Overpowered?
What the problem is, the skill cost can be increased as much as the card cost. It's way too high for literally removing them. Compare Mitosis'd creature's skill cost with BE, which give a creature a new active skill.
<3. Multiple SoRs with Mitosis>
I was talking about the first SoR. Let's think about the further SoRs.
The skill cost is already deleted so no benefit from this way. However the Creature+Mitosis combo is already on the field.
So Each SoRs adding is 2 free instant new creatures without cost. Means, you are using 2 creature cards with no cost.
3
1 card now values X
2 card. Certainly OP.
<4. What the text says>
Not talking about the game balancing but about the text.
"The target creature's skill cost is now zero.
creatures can use their skill
twice this turn.
No. If you activate the skill and cast SoR to the time creature, you are using the skill
thrice this turn.
When I first saw this text, I thought that the creature gains one skill activation.
So if you want to make SoR to literally using skill twice this turn, pretty much better to say "adding one skill activation".
But think about it. If you cast SoR to a creature in the summoned turn and you use the skill twice as the card says, you get the skill activation twice.
First turn SoR = 2 activation, Second turn SoR = 1 activation? It's quite embarrassing.
It's better either make SoR's wording to "activate skill once" or "activate skill twice" for
creatures.
Overall I see the nerf with SoR+Mitosis combo.
I think it's balanced with original
creatures, so no nerf needed in my opinion. Though I'll add this in the poll.
I'm not sure it's OP with non-:time Mitosis SoRs. Certainly powerful combo though.
But I'm sure that Mitosis +
SoR is OP as I said.
So I am suggesting possible changes:
(1) Don't need change.
(2) <Medium nerf with
> Target creature's skill cost is now zero.
creatures can use their skill now.
(3) <Major nerf with new given skills> Target creature's
original skill cost is now zero.
(4) <Major nerf with Mitosis> Can't target / Doesn't work for Mitosis'd creature.
(5) <Major nerf with
Mitosis> Can't target / Doesn't work for Mitosis'd
creature.
(6) <Medium nerf with
Mitosis> Mitosis'd time creature do not get additional free skill activation.
Edit: (7) <Medium nerf with
> SoR cannot affect creature already affected.
(8) I have an another idea, I'll post it.
I'm voting for the fifth option. Edit: I agree with jawdirk. Added and reset.